Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
RAFAT
Atlas
Level 129
God Stats
2W - 3L
1,709 SR
Queue Stats
18W - 22L
1,521 Elo+
Party 3
Thoth
Thoth
Tachcomet
Thoth
Level 39
God Stats
4W - 1L
1,500 SR
Queue Stats
172W - 190L
1,268 Elo+
Solo
Bastet
Bastet
ULISSEX24
Bastet
Level 50
God Stats
7W - 8L
1,404 SR
Queue Stats
127W - 156L
1,350 Elo+
Solo
Danzaburou
Danzaburou
rubenh22
Danzaburou
Level 27
God Stats
2W - 2L
1,292 SR
Queue Stats
4W - 6L
1,452 Elo+
Party 3
Team Averages
Level 64
1,481 SR
1,418 Elo+

VS

Team Averages
Level 73
1,413 SR
1,368 Elo+
Medusa
Medusa
EKimball
Medusa
Level 118
God Stats
11W - 7L
1,735 SR
Queue Stats
187W - 209L
1,456 Elo+
Party 2
Ymir
Ymir
LyxenAviana
Ymir
Level 27
God Stats
9W - 29L
1,089 SR
Queue Stats
9W - 29L
1,100 Elo+
Party 1
Amaterasu
Amaterasu
SeeClarity
Amaterasu
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
coneface
Nu Wa
Level 113
God Stats
8W - 11L
1,254 SR
Queue Stats
69W - 101L
1,477 Elo+
Party 2
Ne Zha
Ne Zha
djibouski
Ne Zha
Level 48
God Stats
7W - 10L
1,487 SR
Queue Stats
150W - 169L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
8 / 2 / 5
9,677
569
16,833
14,334
10,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
RAFAT
Atlas
11
2 / 2 / 4
7,613
448
6,172
14,243
12,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
Tachcomet
Thoth
11
1 / 3 / 1
7,567
445
3,474
8,985
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
ULISSEX24
Bastet
13
2 / 6 / 3
8,372
492
6,197
15,042
4,718
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
rubenh22
Danzaburou
13
3 / 5 / 0
8,208
483
3,630
10,958
3,579
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EKimball
Medusa
13
6 / 2 / 1
8,937
526
10,248
9,569
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 5
7,504
441
4,557
12,911
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
SeeClarity
Amaterasu
10
1 / 7 / 4
6,932
408
5,483
14,031
4,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
coneface
Nu Wa
15
9 / 1 / 2
9,494
558
16,266
5,336
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
djibouski
Ne Zha
14
2 / 3 / 4
8,431
496
6,491
13,032
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
16
Kills
18
18
Deaths
16
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
2
5
5.25
L
Medusa
EKimball
Medusa
6
2
1
3.25
L
0
3
5
0.83
W
Atlas
RAFAT
Atlas
2
2
4
2
L
Amaterasu
SeeClarity
Amaterasu
1
7
4
0.43
W
Thoth
Tachcomet
Thoth
1
3
1
0.5
W
Bastet
ULISSEX24
Bastet
2
6
3
0.58
L
Nu Wa
coneface
Nu Wa
9
1
2
10
L
Ne Zha
djibouski
Ne Zha
2
3
4
1.33
W
Danzaburou
rubenh22
Danzaburou
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,306
Damage
43,045
63,562
Taken
54,879
33,660
Mitigated
18,128
15,132
Healing
12,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
16,833
1,495
54
3,708
14,334
10,371
392
5,868
8,466
50,044
0
L
Medusa
EKimball
Medusa
10,248
4,858
0
2,004
9,569
2,281
610
4,818
4,592
0
40,435
L
4,557
353
734
3,222
12,911
5,658
0
5,717
7,116
21,892
0
W
Atlas
RAFAT
Atlas
6,172
2,177
0
4,670
14,243
12,806
78
5,749
8,494
28,634
0
L
Amaterasu
SeeClarity
Amaterasu
5,483
1,996
32
1,829
14,031
4,949
0
8,619
4,822
0
19,287
W
Thoth
Tachcomet
Thoth
3,474
98
0
500
8,985
2,186
0
4,368
4,617
36,644
0
W
Bastet
ULISSEX24
Bastet
6,197
1,408
0
4,182
15,042
4,718
0
2,436
12,606
0
57,750
L
Nu Wa
coneface
Nu Wa
16,266
3,760
62
344
5,336
1,243
509
2,999
2,299
62,835
0
L
Ne Zha
djibouski
Ne Zha
6,491
1,383
0
3,795
13,032
3,997
205
3,291
9,571
0
59,962
W
Danzaburou
rubenh22
Danzaburou
3,630
2,064
0
2,018
10,958
3,579
1,789
2,402
8,556
0
43,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,437
Gold Earned
41,298
353
Minions Killed
335
0
Camps Cleared
0
1,578,748
Distance Traveled
1,712,937
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,677
569
75
4
0
326,444
3
L
Medusa
8,937
526
70
4
0
324,020
1
L
Ymir
7,504
441
29
2
0
320,003
2
W
Atlas
7,613
448
24
1
0
311,611
7
L
Amaterasu
6,932
408
42
2
0
351,772
3
W
Thoth
7,567
445
78
5
0
302,348
0
W
Bastet
8,372
492
92
5
0
354,321
0
L
Nu Wa
9,494
558
98
6
0
335,029
9
L
Ne Zha
8,431
496
96
6
0
382,113
1
W
Danzaburou
8,208
483
84
5
0
284,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role