Player Matchup

Cthulhu
Cthulhu
BurgurDeWhale
Cthulhu
Level 23
God Stats
13W - 8L
1,635 SR
Queue Stats
48W - 46L
1,546 Elo+
Party 1
Sun Wukong
Sun Wukong
TheAmericanBaron
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 55L
1,576 Elo+
Party 1
Zhong Kui
Zhong Kui
xXIdentity-ll
Zhong Kui
Level 48
God Stats
3W - 2L
1,683 SR
Queue Stats
224W - 303L
1,376 Elo+
Solo
Team Averages
Level 64
1,606 SR
1,499 Elo+

VS

Team Averages
Level 84
1,597 SR
1,577 Elo+
Skadi
Skadi
IronStarve
Skadi
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
209W - 195L
1,562 Elo+
Party 2
Nu Wa
Nu Wa
Rocker1511
Nu Wa
Level 119
God Stats
2W - 5L
1,500 SR
Queue Stats
216W - 179L
1,621 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TheTurk53
Tsukuyomi
Level 104
God Stats
3W - 6L
1,791 SR
Queue Stats
3W - 6L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
2 / 6 / 12
13,290
665
6,470
26,356
28,640
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
TheAmericanBaron
Sun Wukong
20
26 / 4 / 5
18,501
925
29,884
31,253
21,608
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
xXIdentity-ll
Zhong Kui
18
4 / 4 / 11
13,581
679
15,737
21,045
12,394
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
15
0 / 12 / 5
11,699
585
11,125
21,859
5,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
20
12 / 10 / 1
16,545
827
32,304
18,115
4,668
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
TheTurk53
Tsukuyomi
15
1 / 11 / 7
12,581
629
16,857
19,050
11,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
32
Kills
13
14
Deaths
33
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
6
12
1.33
L
Skadi
0
12
5
0.21
L
Nu Wa
12
10
1
1.25
W
Sun Wukong
TheAmericanBaron
Sun Wukong
26
4
5
7.13
L
Tsukuyomi
TheTurk53
Tsukuyomi
1
11
7
0.41
W
Zhong Kui
xXIdentity-ll
Zhong Kui
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,091
Damage
60,286
78,654
Taken
59,024
62,642
Mitigated
21,974
25,346
Healing
8,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,470
149
123
2,499
26,356
28,640
146
9,859
16,497
28,005
0
L
Skadi
11,125
3,820
86
2,963
21,859
5,698
394
8,264
13,050
0
42,619
L
Nu Wa
32,304
7,161
135
2,222
18,115
4,668
1,354
5,533
12,043
82,461
0
W
Sun Wukong
TheAmericanBaron
Sun Wukong
29,884
7,511
199
12,892
31,253
21,608
2,683
16,102
15,151
0
86,801
L
Tsukuyomi
TheTurk53
Tsukuyomi
16,857
3,538
479
3,017
19,050
11,608
207
8,027
10,568
0
32,917
W
Zhong Kui
xXIdentity-ll
Zhong Kui
15,737
616
0
9,633
21,045
12,394
255
7,967
13,078
73,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,372
Gold Earned
40,825
227
Minions Killed
189
12
Camps Cleared
6
1,027,195
Distance Traveled
964,540
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,290
665
19
1
3
324,238
3
L
Skadi
11,699
585
58
3
1
308,640
2
L
Nu Wa
16,545
827
103
5
3
308,853
0
W
Sun Wukong
18,501
925
109
5
4
361,529
1
L
Tsukuyomi
12,581
629
28
1
2
347,047
0
W
Zhong Kui
13,581
679
99
5
5
341,428
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role