Player Matchup
Team Averages
Bronze III
Average Tier
Level 66
1,500 SR
1,493
MMR
VS
Team Averages
Gold IV
Average Tier
Level 146
1,500 SR
1,500
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
heduardo2009
Hades
9
1 / 4 / 0
5,140
1,028
2,827
6,382
3,323
Warrior's Axe
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
Y10 Soul Gem
+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction
PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.
Y10 Tiny Trinket
+25
Magical Power
+4%
Magical Lifesteal
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
6,228
1,246
54
11
3
103,071
2
L
5,140
1,028
29
6
2
104,388
2