Player Matchup

Ah Puch
Ah Puch
DeductedClub31
Ah Puch
Level 112
God Stats
0W - 1L
1,349 SR
Queue Stats
391W - 303L
1,478 Elo+
Party 3
Mulan
Mulan
Iuail
Mulan
Level 35
God Stats
11W - 4L
1,509 SR
Queue Stats
138W - 97L
1,494 Elo+
Party 3
King Arthur
King Arthur
Lt Covey
King Arthur
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 64L
1,556 Elo+
Party 3
Skadi
Skadi
Pegaso-1v4
Skadi
Level 49
God Stats
0W - 2L
1,255 SR
Queue Stats
27W - 47L
1,322 Elo+
Party 4
Loki
Loki
Xinef on
Loki
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 22L
1,464 Elo+
Party 4
Team Averages
Level 70
1,423 SR
1,463 Elo+

VS

Team Averages
Level 80
1,478 SR
1,430 Elo+
Agni
Agni
BEARDGANGMOOK
Agni
Level 120
God Stats
15W - 10L
1,614 SR
Queue Stats
52W - 47L
1,447 Elo+
Party 1
Olorun
Olorun
Chaplain8554
Olorun
Level 79
God Stats
5W - 5L
1,305 SR
Queue Stats
123W - 143L
1,399 Elo+
Party 2
Ne Zha
Ne Zha
TenseBike581917
Ne Zha
Level 27
God Stats
2W - 1L
1,467 SR
Queue Stats
20W - 22L
1,432 Elo+
Party 1
Atlas
Atlas
mouriart
Atlas
Level 143
God Stats
12W - 4L
1,533 SR
Queue Stats
274W - 268L
1,499 Elo+
Solo
Loki
Loki
xBEASTM0DEx23
Loki
Level 29
God Stats
28W - 27L
1,472 SR
Queue Stats
163W - 197L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 6
9,868
519
13,322
10,720
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Iuail
Mulan
1
0 / 0 / 0
5,088
268
0
0
0
King Arthur
Lt Covey
King Arthur
17
6 / 3 / 2
10,340
544
8,589
11,807
9,041
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Skadi
13
2 / 7 / 0
7,855
413
6,204
11,356
3,443
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
17
7 / 0 / 5
10,237
539
8,267
9,933
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 4
10,018
527
4,850
12,292
3,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
15
7 / 3 / 3
10,053
529
6,636
10,565
6,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
4 / 5 / 2
9,937
523
8,360
12,993
6,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
mouriart
Atlas
13
0 / 2 / 5
9,056
477
4,554
17,541
12,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 2 / 4
10,490
552
5,239
12,354
6,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
32
19
Kills
14
14
Deaths
20
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
8
4
0.38
W
Olorun
7
3
3
2.83
L
4
4
6
1.75
L
Mulan
Iuail
Mulan
0
0
0
0
L
King Arthur
Lt Covey
King Arthur
6
3
2
2.33
L
Skadi
2
7
0
0.29
W
4
5
2
1
L
Loki
7
0
5
9.5
W
Atlas
mouriart
Atlas
0
2
5
1.25
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,382
Damage
29,639
43,816
Taken
65,745
20,539
Mitigated
36,506
9,965
Healing
20,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,850
394
0
1,590
12,292
3,780
1,022
3,580
8,712
63,986
0
W
Olorun
6,636
3,691
871
4,154
10,565
6,876
2,325
687
9,878
46,054
8,000
L
13,322
480
0
1,486
10,720
4,373
504
4,409
6,311
68,216
0
L
Mulan
Iuail
Mulan
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Lt Covey
King Arthur
8,589
1,333
0
2,372
11,807
9,041
0
1,738
10,069
0
53,615
L
Skadi
6,204
2,404
0
2,468
11,356
3,443
964
4,621
6,735
0
41,921
W
8,360
2,451
0
3,692
12,993
6,764
2,914
1,433
11,560
0
44,563
L
Loki
8,267
1,773
0
3,639
9,933
3,682
482
4,410
5,523
0
61,844
W
Atlas
mouriart
Atlas
4,554
1,224
2,030
3,976
17,541
12,964
520
4,350
13,191
23,625
0
W
5,239
1,422
0
4,226
12,354
6,122
376
3,272
8,868
0
75,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,388
Gold Earned
49,554
404
Minions Killed
459
0
Camps Cleared
0
1,280,168
Distance Traveled
1,700,059
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,018
527
124
7
0
313,992
0
W
Olorun
10,053
529
95
5
0
335,242
3
L
Ah Puch
9,868
519
111
6
0
308,795
1
L
Mulan
5,088
268
0
0
0
0
0
L
King Arthur
10,340
544
110
6
0
329,988
3
L
Skadi
7,855
413
69
4
0
237,865
1
W
Ne Zha
9,937
523
83
4
0
325,915
0
L
Loki
10,237
539
114
6
0
403,520
1
W
Atlas
9,056
477
41
2
0
349,924
5
W
Loki
10,490
552
116
6
0
374,986
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role