Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
SkyXtremeYT
Bacchus
Level 124
God Stats
2W - 1L
1,706 SR
Queue Stats
68W - 60L
1,707 Elo+
Solo
Team Averages
Level 127
1,569 SR
1,569 Elo+

VS

Team Averages
Level 29
1,183 SR
989 Elo+
Izanami
Izanami
Shangriilla
Izanami
Level 6
God Stats
0W - 2L
1,180 SR
Queue Stats
0W - 11L
886 Elo+
Party 1
Set
Set
Thamatoa
Set
Level 18
God Stats
0W - 3L
1,087 SR
Queue Stats
0W - 9L
926 Elo+
Party 1
Amaterasu
Amaterasu
yYPhantomYy
Amaterasu
Level 64
God Stats
0W - 2L
1,283 SR
Queue Stats
12W - 33L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
13 / 1 / 10
9,422
942
13,188
6,263
1,728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
 
Serqet
12
8 / 1 / 12
8,893
889
5,703
8,696
3,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
SkyXtremeYT
Bacchus
12
4 / 2 / 16
8,246
825
7,145
7,706
9,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Shangriilla
Izanami
9
0 / 8 / 1
6,202
620
3,679
9,795
3,425
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 10 / 0
7,194
719
5,299
10,987
4,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
yYPhantomYy
Amaterasu
10
0 / 7 / 2
6,416
642
4,454
11,175
8,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
5
25
Kills
2
4
Deaths
25
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
1
10
18
W
Serqet
 
Serqet
8
1
12
14
L
Izanami
Shangriilla
Izanami
0
8
1
0.06
W
Bacchus
SkyXtremeYT
Bacchus
4
2
16
6
L
2
10
0
0.2
L
Amaterasu
yYPhantomYy
Amaterasu
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,036
Damage
13,432
22,665
Taken
31,957
15,712
Mitigated
15,877
6,543
Healing
2,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,188
7,493
0
3,108
6,263
1,728
1,985
359
5,816
36,056
0
W
Serqet
 
Serqet
5,703
1,973
0
1,700
8,696
3,991
149
0
8,515
0
15,275
L
Izanami
Shangriilla
Izanami
3,679
1,821
0
0
9,795
3,425
0
6,784
3,011
0
19,553
W
Bacchus
SkyXtremeYT
Bacchus
7,145
1,269
0
1,735
7,706
9,993
244
226
7,328
22,709
0
L
5,299
2,038
0
477
10,987
4,020
0
8,644
2,255
0
14,131
L
Amaterasu
yYPhantomYy
Amaterasu
4,454
1,886
0
1,885
11,175
8,432
0
5,596
5,204
0
10,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,561
Gold Earned
19,812
106
Minions Killed
61
8
Camps Cleared
1
593,556
Distance Traveled
444,197
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,422
942
49
5
4
184,103
1
W
Serqet
8,893
889
22
2
1
228,432
0
L
Izanami
6,202
620
35
4
1
134,549
1
W
Bacchus
8,246
825
35
4
3
181,021
3
L
Set
7,194
719
15
2
0
137,573
0
L
Amaterasu
6,416
642
11
1
0
172,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role