Player Matchup

Artemis
Artemis
Bronze I
BARBAKE 57
Artemis
Bronze I
Level 127
God Stats
47W - 35L
1,421 SR
Queue Stats
345W - 442L
633 MMR
Party 1
Kali
Kali
Silver II
Batidodemamey13
Kali
Silver II
Level 136
God Stats
1W - 6L
1,211 SR
Queue Stats
194W - 221L
891 MMR
Solo
Anubis
Anubis
Bronze II
Samurai_doido-
Anubis
Bronze II
Level 108
God Stats
1W - 0L
1,490 SR
Queue Stats
100W - 118L
889 MMR
Solo
Sobek
Sobek
Silver V
SultanJouflu
Sobek
Silver V
Level 123
God Stats
12W - 6L
1,709 SR
Queue Stats
342W - 440L
671 MMR
Party 1
Nike
Nike
Silver IV
cowboystargame
Nike
Silver IV
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 55L
825 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,466 SR
782 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,575 SR
783 MMR
Bakasura
Bakasura
Silver V
Fourplay_X0
Bakasura
Silver V
Level 87
God Stats
1W - 2L
1,732 SR
Queue Stats
17W - 33L
904 MMR
Solo
Da Ji
Da Ji
Silver IV
HuuVo89
Da Ji
Silver IV
Level 101
God Stats
1W - 3L
1,601 SR
Queue Stats
65W - 94L
691 MMR
Solo
Zeus
Zeus
Silver III
OVO_BOII_BRYAN
Zeus
Silver III
Level 115
God Stats
13W - 18L
1,534 SR
Queue Stats
1,008W - 1,027L
876 MMR
Solo
Hades
Hades
Bronze I
Os_Lourenzos
Hades
Bronze I
Level 106
God Stats
223W - 189L
1,418 SR
Queue Stats
442W - 466L
499 MMR
Solo
Neith
Neith
Silver II
PyraSamsas
Neith
Silver II
Level 138
God Stats
61W - 62L
1,591 SR
Queue Stats
424W - 459L
946 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BARBAKE 57
Artemis
13
3 / 2 / 2
7,929
566
7,118
6,507
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 2
7,882
563
1,186
8,111
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 0 / 1
7,990
571
4,583
6,455
3,296
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 1 / 3
7,512
537
2,501
10,571
6,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 2
8,020
573
4,481
7,664
5,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ArtioGilgameshBacchusArachne

VS

Bans
IzanamiBastetGebNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fourplay_X0
Bakasura
1
0 / 0 / 0
4,062
290
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Da Ji
HuuVo89
Da Ji
12
1 / 3 / 0
6,941
496
2,799
7,584
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 1
5,357
383
951
2,706
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 6 / 1
5,901
422
8,171
10,614
4,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
10
2 / 1 / 2
6,515
465
5,199
8,430
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
4
6
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
BARBAKE 57
Artemis
3
2
2
2
W
2
1
2
3
L
Bakasura
Fourplay_X0
Bakasura
0
0
0
0
L
Da Ji
HuuVo89
Da Ji
1
3
0
0.33
L
0
2
1
0.25
L
1
6
1
0.25
L
Neith
2
1
2
3
W
3
0
1
3.5
W
1
1
3
2.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,869
Damage
17,120
39,308
Taken
29,334
20,393
Mitigated
9,576
17,947
Healing
7,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BARBAKE 57
Artemis
7,118
2,726
0
1,920
6,507
2,163
2,626
1,585
4,922
0
54,358
W
1,186
568
0
5,394
8,111
2,883
1,200
264
7,847
0
41,716
L
Bakasura
Fourplay_X0
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Da Ji
HuuVo89
Da Ji
2,799
780
0
1,653
7,584
3,129
0
667
6,917
0
33,173
L
951
0
0
360
2,706
538
0
1,118
1,588
15,216
0
L
8,171
212
0
1,469
10,614
4,002
0
3,420
7,194
26,866
0
L
Neith
5,199
1,587
46
4,094
8,430
1,907
315
1,667
6,763
0
37,406
W
4,583
94
71
4,877
6,455
3,296
2,310
1,916
4,413
45,345
1,399
W
2,501
150
1,598
3,660
10,571
6,459
240
3,668
6,903
22,894
0
W
4,481
459
0
427
7,664
5,592
456
1,563
6,101
0
39,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,333
Gold Earned
28,776
399
Minions Killed
212
0
Camps Cleared
0
1,334,732
Distance Traveled
797,428
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,929
566
88
6
0
237,618
6
W
Kali
7,882
563
90
6
0
294,034
2
L
Bakasura
4,062
290
0
0
0
7,663
0
L
Da Ji
6,941
496
68
5
0
213,430
3
L
Zeus
5,357
383
31
2
0
138,606
3
L
Hades
5,901
422
48
3
0
237,052
0
L
Neith
6,515
465
65
5
0
200,677
6
W
Anubis
7,990
571
97
7
0
231,735
2
W
Sobek
7,512
537
36
3
0
297,109
3
W
Nike
8,020
573
88
6
0
274,236
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role