Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
JRay_IV
Heimdallr
Level 108
God Stats
2W - 10L
1,271 SR
Queue Stats
82W - 83L
1,484 Elo+
Solo
Poseidon
Poseidon
Kaka ultimate2
Poseidon
Level 121
God Stats
1W - 4L
1,500 SR
Queue Stats
123W - 128L
1,592 Elo+
Solo
Cu Chulainn
Cu Chulainn
loboa_junior
Cu Chulainn
Level 62
God Stats
0W - 1L
1,836 SR
Queue Stats
0W - 6L
1,270 Elo+
Solo
Cerberus
Cerberus
nasty_nate533
Cerberus
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 133L
1,579 Elo+
Solo
Team Averages
Level 109
1,521 SR
1,485 Elo+

VS

Team Averages
Level 106
1,641 SR
1,497 Elo+
Set
Set
IFC_Leon
Set
Level 127
God Stats
12W - 6L
1,763 SR
Queue Stats
234W - 303L
1,472 Elo+
Party 1
Tyr
Tyr
McSplats
Tyr
Level 129
God Stats
23W - 21L
1,528 SR
Queue Stats
269W - 265L
1,513 Elo+
Solo
Ao Kuang
Ao Kuang
SOULREAPER1345
Ao Kuang
Level 65
God Stats
3W - 5L
1,478 SR
Queue Stats
527W - 566L
1,405 Elo+
Party 1
Izanami
Izanami
Ur_Friend_Death_
Izanami
Level 101
God Stats
9W - 3L
1,750 SR
Queue Stats
61W - 63L
1,521 Elo+
Solo
Discordia
Discordia
jtomaleri
Discordia
Level 106
God Stats
39W - 36L
1,683 SR
Queue Stats
326W - 313L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
4 / 4 / 2
9,357
550
6,851
17,437
9,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
JRay_IV
Heimdallr
13
1 / 2 / 0
7,802
459
4,659
7,482
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
14
4 / 4 / 2
9,167
539
11,352
9,887
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
loboa_junior
Cu Chulainn
6
1 / 2 / 1
5,836
343
2,109
4,818
2,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
nasty_nate533
Cerberus
12
0 / 2 / 3
6,883
405
3,283
12,681
9,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 7
10,090
594
14,403
12,604
7,884
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 0 / 7
8,574
504
5,915
11,925
10,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
15
4 / 2 / 6
9,123
537
4,266
11,982
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 1 / 1
10,269
604
4,315
7,471
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
jtomaleri
Discordia
15
4 / 4 / 5
9,354
550
7,656
7,539
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
14
14
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
4
2
1.25
W
4
3
7
2.5
L
Heimdallr
JRay_IV
Heimdallr
1
2
0
0.5
L
Poseidon
4
4
2
1.25
W
1
0
7
4.5
W
Ao Kuang
4
2
6
3.5
W
1
1
1
1.5
W
Discordia
jtomaleri
Discordia
4
4
5
1.63
L
Cu Chulainn
loboa_junior
Cu Chulainn
1
2
1
0.75
L
Cerberus
nasty_nate533
Cerberus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,254
Damage
36,555
52,305
Taken
51,521
26,943
Mitigated
27,329
15,808
Healing
16,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,851
3,909
0
8,364
17,437
9,506
0
2,468
14,911
0
70,884
W
14,403
5,179
0
2,721
12,604
7,884
311
3,439
9,165
190
68,691
L
Heimdallr
JRay_IV
Heimdallr
4,659
1,616
0
2,574
7,482
2,686
457
814
6,640
0
53,379
L
Poseidon
11,352
989
0
717
9,887
3,005
0
3,385
6,144
62,912
0
W
5,915
299
0
4,127
11,925
10,548
177
3,914
8,011
0
26,435
W
Ao Kuang
4,266
1,478
0
3,436
11,982
3,960
1,324
2,172
9,810
52,934
0
W
4,315
2,438
0
4,178
7,471
2,726
3,661
1,378
6,091
0
90,599
W
Discordia
jtomaleri
Discordia
7,656
577
59
2,051
7,539
2,211
1,775
3,732
3,807
53,177
0
L
Cu Chulainn
loboa_junior
Cu Chulainn
2,109
629
0
1,336
4,818
2,140
0
621
4,161
0
11,401
L
Cerberus
nasty_nate533
Cerberus
3,283
143
590
2,227
12,681
9,606
0
4,084
8,353
26,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,045
Gold Earned
47,410
432
Minions Killed
534
0
Camps Cleared
0
1,423,756
Distance Traveled
1,714,227
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,357
550
122
7
0
367,288
1
W
Set
10,090
594
127
7
0
307,424
6
L
Heimdallr
7,802
459
107
6
0
316,834
2
L
Poseidon
9,167
539
110
6
0
324,824
5
W
Tyr
8,574
504
42
2
0
376,502
6
W
Ao Kuang
9,123
537
80
5
0
396,830
3
W
Izanami
10,269
604
183
11
0
316,304
2
W
Discordia
9,354
550
102
6
0
317,167
6
L
Cu Chulainn
5,836
343
25
1
0
111,012
1
L
Cerberus
6,883
405
68
4
0
303,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role