Player Matchup

Hachiman
Hachiman
Bronze IV
 
Hachiman
Bronze IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold III
Greatwitenarwal
Thoth
Gold III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 125L
1,416 MMR
Solo
Xing Tian
Xing Tian
Bronze III
OofDaddy69
Xing Tian
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,407 MMR
Solo
King Arthur
King Arthur
Gold V
gxcommunal
King Arthur
Gold V
Level 158
God Stats
1W - 1L
1,545 SR
Queue Stats
30W - 34L
1,414 MMR
Solo
Thanatos
Thanatos
Bronze IV
mackin4rasta
Thanatos
Bronze IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,454 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,509 SR
1,438 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,588 SR
1,440 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Silver I
Gadgenite
He Bo
Silver I
Level 158
God Stats
15W - 7L
1,745 SR
Queue Stats
102W - 105L
1,423 MMR
Solo
Atlas
Atlas
Bronze III
KronaRagnarok
Atlas
Bronze III
Level 60
God Stats
2W - 2L
1,445 SR
Queue Stats
9W - 13L
1,400 MMR
Solo
Cernunnos
Cernunnos
Silver I
MrEricCartmenez
Cernunnos
Silver I
Level 159
God Stats
10W - 4L
1,747 SR
Queue Stats
310W - 303L
1,375 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Yurobeat
Gilgamesh
Silver II
Level 48
God Stats
4W - 0L
1,500 SR
Queue Stats
37W - 20L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 4 / 1
6,338
576
2,855
7,463
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 4 / 1
5,936
540
4,351
5,885
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
OofDaddy69
Xing Tian
8
0 / 3 / 1
5,353
487
2,141
10,367
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
gxcommunal
King Arthur
11
0 / 4 / 0
6,279
571
2,595
9,271
4,179
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
mackin4rasta
Thanatos
9
1 / 6 / 2
5,761
524
3,268
11,015
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BastetMulanIzanamiCamazotz

VS

Bans
GebTsukuyomiSolArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 0 / 2
7,628
693
5,503
6,942
4,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
Gadgenite
He Bo
11
2 / 2 / 3
6,596
600
3,350
5,052
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 0 / 7
6,958
633
4,108
7,314
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
MrEricCartmenez
Cernunnos
13
2 / 1 / 2
7,835
712
4,910
6,862
2,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Yurobeat
Gilgamesh
13
11 / 1 / 5
8,044
731
11,359
6,889
1,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
21
21
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
4
1
0.13
W
Hercules
 
Hercules
4
0
2
5
W
He Bo
Gadgenite
He Bo
2
2
3
1.75
L
2
4
1
0.63
W
2
0
7
5.5
W
Cernunnos
MrEricCartmenez
Cernunnos
2
1
2
3
L
Xing Tian
OofDaddy69
Xing Tian
0
3
1
0.17
W
Gilgamesh
Yurobeat
Gilgamesh
11
1
5
13.5
L
King Arthur
gxcommunal
King Arthur
0
4
0
0
L
Thanatos
mackin4rasta
Thanatos
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,210
Damage
29,230
44,001
Taken
33,059
15,246
Mitigated
14,876
15,131
Healing
10,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,855
1,392
0
2,807
7,463
1,664
0
634
6,794
0
35,304
W
Hercules
 
Hercules
5,503
1,261
0
2,610
6,942
4,474
256
79
6,863
0
38,819
W
He Bo
Gadgenite
He Bo
3,350
134
0
270
5,052
1,261
599
1,975
3,077
31,888
0
L
4,351
197
0
790
5,885
1,361
0
2,240
3,645
36,958
0
W
4,108
1,284
313
2,097
7,314
5,228
0
3,112
4,202
13,848
5,724
W
Cernunnos
MrEricCartmenez
Cernunnos
4,910
2,550
0
4,103
6,862
2,018
0
352
6,510
0
61,634
L
Xing Tian
OofDaddy69
Xing Tian
2,141
220
177
2,181
10,367
5,264
0
3,156
7,171
10,121
0
W
Gilgamesh
Yurobeat
Gilgamesh
11,359
4,148
0
1,498
6,889
1,895
0
974
5,588
0
51,253
L
King Arthur
gxcommunal
King Arthur
2,595
198
0
1,670
9,271
4,179
0
0
9,017
0
38,599
L
Thanatos
mackin4rasta
Thanatos
3,268
375
0
7,506
11,015
2,778
0
903
10,077
0
27,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,667
Gold Earned
37,061
311
Minions Killed
379
0
Camps Cleared
0
1,116,791
Distance Traveled
1,203,937
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,338
576
81
7
0
207,280
4
W
Hercules
7,628
693
86
8
0
239,068
5
W
He Bo
6,596
600
63
6
0
246,222
5
L
Thoth
5,936
540
72
7
0
210,322
4
W
Atlas
6,958
633
32
3
0
236,663
7
W
Cernunnos
7,835
712
114
10
0
204,819
2
L
Xing Tian
5,353
487
16
1
0
228,887
5
W
Gilgamesh
8,044
731
84
8
0
277,165
5
L
King Arthur
6,279
571
85
8
0
235,354
3
L
Thanatos
5,761
524
57
5
0
234,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role