Player Matchup

Zhong Kui
Zhong Kui
Arredemo2003
Zhong Kui
Level 48
God Stats
3W - 3L
1,441 SR
Queue Stats
96W - 116L
1,378 Elo+
Party 2
Neith
Neith
Gallows33
Neith
Level 38
God Stats
14W - 18L
1,488 SR
Queue Stats
46W - 57L
1,363 Elo+
Party 3
Pele
Pele
Josechu35
Pele
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
296W - 321L
1,422 Elo+
Party 2
Nu Wa
Nu Wa
Sinah
Nu Wa
Level 115
God Stats
10W - 6L
1,507 SR
Queue Stats
43W - 35L
1,511 Elo+
Party 3
Athena
Athena
Yodamdam518
Athena
Level 138
God Stats
19W - 11L
1,563 SR
Queue Stats
285W - 273L
1,544 Elo+
Party 3
Team Averages
Level 90
1,500 SR
1,444 Elo+

VS

Team Averages
Level 65
1,541 SR
1,519 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BluefishOG
Janus
Level 68
God Stats
4W - 4L
1,376 SR
Queue Stats
155W - 126L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
FleshEatinSquid
Baron Samedi
Level 12
God Stats
2W - 4L
1,623 SR
Queue Stats
13W - 9L
1,575 Elo+
Party 1
King Arthur
King Arthur
RabbitInHell
King Arthur
Level 38
God Stats
0W - 2L
1,252 SR
Queue Stats
6W - 19L
1,415 Elo+
Solo
Set
Set
UnbrokenHex
Set
Level 69
God Stats
11W - 3L
1,954 SR
Queue Stats
117W - 99L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arredemo2003
Zhong Kui
12
2 / 1 / 2
6,838
684
4,668
5,715
5,269
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Gallows33
Neith
10
2 / 1 / 2
5,933
593
2,368
4,052
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
12
5 / 1 / 2
6,623
662
5,328
5,294
1,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Sinah
Nu Wa
9
1 / 1 / 4
5,545
555
2,699
6,061
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
9
3 / 3 / 3
5,936
594
5,183
9,979
5,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 1 / 0
6,292
629
5,495
4,428
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

Janus
10
3 / 2 / 1
6,002
600
6,599
4,808
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
FleshEatinSquid
Baron Samedi
8
0 / 2 / 2
4,976
498
1,393
5,686
2,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
RabbitInHell
King Arthur
8
0 / 4 / 0
4,608
461
1,376
7,477
3,937
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 4 / 1
5,792
579
4,057
9,477
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
7
7
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
1
0
3
W
Zhong Kui
Arredemo2003
Zhong Kui
2
1
2
3
L
Janus
3
2
1
1.75
L
Baron Samedi
FleshEatinSquid
Baron Samedi
0
2
2
0.5
W
Neith
Gallows33
Neith
2
1
2
3
W
Pele
5
1
2
6
L
King Arthur
RabbitInHell
King Arthur
0
4
0
0
W
Nu Wa
Sinah
Nu Wa
1
1
4
3
L
1
4
1
0.38
W
Athena
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,246
Damage
18,920
31,101
Taken
31,876
14,979
Mitigated
11,922
9,337
Healing
12,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,495
2,764
0
3,043
4,428
1,258
0
1,484
2,944
0
42,342
W
Zhong Kui
Arredemo2003
Zhong Kui
4,668
560
0
3,478
5,715
5,269
0
0
5,715
39,817
0
L
Janus
6,599
121
0
2,035
4,808
1,366
0
1,821
2,987
37,230
0
L
Baron Samedi
FleshEatinSquid
Baron Samedi
1,393
353
151
1,951
5,686
2,409
0
3,066
2,620
9,996
0
W
Neith
Gallows33
Neith
2,368
1,064
0
1,269
4,052
1,059
0
1,080
2,898
0
25,321
W
Pele
5,328
1,243
0
2,554
5,294
1,457
0
375
4,863
0
38,193
L
King Arthur
RabbitInHell
King Arthur
1,376
236
0
1,877
7,477
3,937
0
3,438
4,039
0
15,745
W
Nu Wa
Sinah
Nu Wa
2,699
474
0
110
6,061
1,979
0
3,475
2,345
25,422
0
L
4,057
2,296
0
3,748
9,477
2,952
0
2,741
6,736
0
36,062
W
Athena
5,183
1,578
105
1,821
9,979
5,215
24
2,553
7,288
17,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
27,670
310
Minions Killed
288
0
Camps Cleared
0
1,022,408
Distance Traveled
983,834
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,292
629
81
8
0
183,788
2
W
Zhong Kui
6,838
684
101
10
0
194,092
2
L
Janus
6,002
600
88
9
0
204,707
2
L
Baron Samedi
4,976
498
17
2
0
199,198
2
W
Neith
5,933
593
60
6
0
182,570
1
W
Pele
6,623
662
72
7
0
242,590
2
L
King Arthur
4,608
461
29
3
0
201,763
3
W
Nu Wa
5,545
555
50
5
0
198,818
2
L
Set
5,792
579
73
7
0
194,378
2
W
Athena
5,936
594
27
3
0
204,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role