Player Matchup

Izanami
Izanami
ANeryss
Izanami
Level 36
God Stats
24W - 30L
1,442 SR
Queue Stats
68W - 70L
1,434 Elo+
Party 2
Ganesha
Ganesha
Aenntio
Ganesha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 78L
1,462 Elo+
Party 2
Hel
Hel
Jereymm
Hel
Level 108
God Stats
3W - 2L
1,432 SR
Queue Stats
103W - 94L
1,410 Elo+
Party 2
Cernunnos
Cernunnos
Tuurk070
Cernunnos
Level 36
God Stats
2W - 1L
1,503 SR
Queue Stats
2W - 5L
1,567 Elo+
Solo
Hercules
Hercules
fusil_alcalino
Hercules
Level 47
God Stats
8W - 6L
1,650 SR
Queue Stats
47W - 53L
1,528 Elo+
Solo
Team Averages
Level 67
1,506 SR
1,480 Elo+

VS

Team Averages
Level 73
1,552 SR
1,492 Elo+
Neith
Neith
 
Neith
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Ayan_419
Hel
Level 156
God Stats
52W - 60L
1,384 SR
Queue Stats
440W - 470L
1,453 Elo+
Party 1
Loki
Loki
LilSheep666_
Loki
Level 34
God Stats
3W - 4L
1,500 SR
Queue Stats
132W - 157L
1,412 Elo+
Party 1
Poseidon
Poseidon
MonMaitreAbsolu
Poseidon
Level 50
God Stats
24W - 26L
1,688 SR
Queue Stats
429W - 400L
1,504 Elo+
Party 3
Fenrir
Fenrir
PATAFi-X
Fenrir
Level 91
God Stats
28W - 20L
1,685 SR
Queue Stats
120W - 105L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ANeryss
Izanami
14
3 / 10 / 0
9,295
465
5,142
15,120
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Aenntio
Ganesha
14
2 / 9 / 3
9,479
474
7,342
22,007
9,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
12
1 / 5 / 0
7,972
399
4,936
10,099
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Tuurk070
Cernunnos
6
0 / 3 / 1
6,272
314
724
3,064
700
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
16
3 / 6 / 0
10,026
501
8,554
19,895
21,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 0 / 11
13,400
670
15,068
9,844
5,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 7
10,154
508
5,302
9,720
5,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 3 / 13
11,685
584
12,522
14,458
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
17
5 / 2 / 9
11,134
557
9,980
10,629
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
PATAFi-X
Fenrir
14
10 / 3 / 13
11,304
565
11,909
18,831
18,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
85
9
Kills
32
33
Deaths
10
4
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
11
12.5
L
Izanami
ANeryss
Izanami
3
10
0
0.3
L
Ganesha
Aenntio
Ganesha
2
9
3
0.39
W
2
2
7
2.75
L
Hel
1
5
0
0.2
W
8
3
13
4.83
W
Poseidon
5
2
9
4.75
W
Fenrir
PATAFi-X
Fenrir
10
3
13
5.5
L
Cernunnos
Tuurk070
Cernunnos
0
3
1
0.17
L
Hercules
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,698
Damage
54,781
70,185
Taken
63,482
37,151
Mitigated
37,984
11,831
Healing
23,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,068
7,701
0
6,449
9,844
5,370
3,605
1,200
8,570
0
126,096
L
Izanami
ANeryss
Izanami
5,142
2,541
0
2,497
15,120
2,334
0
1,930
13,190
0
42,242
L
Ganesha
Aenntio
Ganesha
7,342
662
0
1,284
22,007
9,795
0
5,365
16,642
40,248
0
W
5,302
207
2,363
4,643
9,720
5,339
905
748
8,904
61,719
0
L
Hel
4,936
67
545
3,025
10,099
2,607
348
2,394
7,705
41,547
0
W
12,522
4,767
0
4,398
14,458
5,786
1,803
2,168
12,238
0
79,038
W
Poseidon
9,980
1,166
0
2,473
10,629
3,466
1,137
3,923
6,520
73,081
0
W
Fenrir
PATAFi-X
Fenrir
11,909
3,083
0
3,297
18,831
18,023
966
4,239
14,484
84
34,176
L
Cernunnos
Tuurk070
Cernunnos
724
356
0
3
3,064
700
0
287
2,777
0
8,602
L
Hercules
8,554
1,407
0
4,477
19,895
21,715
413
5,390
14,505
0
62,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,044
Gold Earned
57,677
396
Minions Killed
585
0
Camps Cleared
0
1,537,810
Distance Traveled
2,087,950
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,400
670
193
10
0
360,465
4
L
Izanami
9,295
465
92
5
0
306,026
0
L
Ganesha
9,479
474
26
1
0
361,351
1
W
Hel
10,154
508
112
6
0
419,605
5
L
Hel
7,972
399
106
5
0
360,786
4
W
Loki
11,685
584
111
6
0
439,434
6
W
Poseidon
11,134
557
122
6
0
452,518
5
W
Fenrir
11,304
565
47
2
0
415,928
1
L
Cernunnos
6,272
314
24
1
0
155,093
3
L
Hercules
10,026
501
148
7
0
354,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role