Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
AGHAHAMIID
Chronos
Level 118
God Stats
3W - 0L
1,678 SR
Queue Stats
336W - 349L
1,481 Elo+
Solo
Medusa
Medusa
Amo1jan
Medusa
Level 123
God Stats
25W - 20L
1,553 SR
Queue Stats
86W - 70L
1,457 Elo+
Party 3
Mercury
Mercury
Saif_iq_98
Mercury
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
323W - 292L
1,535 Elo+
Party 3
Agni
Agni
SmiteWolf1
Agni
Level 66
God Stats
7W - 4L
1,748 SR
Queue Stats
218W - 188L
1,466 Elo+
Party 3
Team Averages
Level 118
1,596 SR
1,488 Elo+

VS

Team Averages
Level 107
1,556 SR
1,483 Elo+
Loki
Loki
BramBicep
Loki
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 74L
1,535 Elo+
Party 2
Nox
Nox
atomicboom93
Nox
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 113L
1,478 Elo+
Solo
Anubis
Anubis
dalehughesVU
Anubis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 199L
1,496 Elo+
Party 1
Vamana
Vamana
pabosa3
Vamana
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,424 Elo+
Party 2
Artemis
Artemis
xxxgoldsnakexxx
Artemis
Level 109
God Stats
4W - 4L
1,778 SR
Queue Stats
76W - 75L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 3 / 8
6,633
474
4,832
10,630
5,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
AGHAHAMIID
Chronos
13
5 / 2 / 1
8,164
583
5,895
10,513
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
Amo1jan
Medusa
10
1 / 5 / 2
6,510
465
4,127
9,559
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Saif_iq_98
Mercury
13
4 / 1 / 4
7,684
549
6,549
9,379
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 2 / 4
7,456
533
9,688
5,552
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
2 / 6 / 0
7,948
568
6,353
9,112
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 2 / 0
7,378
527
3,174
8,899
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
12
3 / 2 / 6
7,602
543
9,558
10,205
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
pabosa3
Vamana
10
1 / 3 / 6
6,870
491
3,839
15,320
10,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 2 / 3
7,814
558
7,559
9,184
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
15
Kills
13
13
Deaths
15
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
3
8
1.33
W
Chronos
AGHAHAMIID
Chronos
5
2
1
2.75
W
Medusa
Amo1jan
Medusa
1
5
2
0.4
L
Loki
2
6
0
0.33
W
Mercury
Saif_iq_98
Mercury
4
1
4
6
W
5
2
4
3.5
L
4
2
0
2
L
Anubis
3
2
6
3
L
Vamana
pabosa3
Vamana
1
3
6
1.33
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,091
Damage
30,483
45,633
Taken
52,720
14,731
Mitigated
24,544
13,066
Healing
19,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
4,832
2,094
147
3,527
10,630
5,681
0
2,466
8,100
0
25,606
W
Chronos
AGHAHAMIID
Chronos
5,895
2,304
0
4,410
10,513
2,991
1,596
1,860
8,653
43,427
0
W
Medusa
Amo1jan
Medusa
4,127
1,850
184
2,793
9,559
2,104
0
2,583
6,936
0
30,937
L
Loki
6,353
1,637
0
1,432
9,112
3,885
0
4,090
5,022
0
50,976
W
Mercury
Saif_iq_98
Mercury
6,549
3,612
0
1,225
9,379
2,513
0
2,773
6,444
0
50,761
W
9,688
561
0
780
5,552
1,442
0
2,684
2,768
38,295
0
L
3,174
90
0
2,405
8,899
3,249
60
2,580
6,319
36,028
0
L
Anubis
9,558
951
0
4,894
10,205
4,274
0
3,211
6,994
52,481
0
L
Vamana
pabosa3
Vamana
3,839
708
1,398
4,857
15,320
10,267
28
4,510
10,390
0
15,354
L
7,559
4,158
0
4,119
9,184
2,869
0
1,192
7,992
0
54,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,447
Gold Earned
37,612
342
Minions Killed
377
0
Camps Cleared
0
1,354,260
Distance Traveled
1,308,242
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,633
474
43
3
0
293,301
1
W
Chronos
8,164
583
83
6
0
264,062
2
W
Medusa
6,510
465
60
4
0
223,820
3
L
Loki
7,948
568
95
7
0
259,507
0
W
Mercury
7,684
549
94
7
0
306,453
1
W
Agni
7,456
533
62
4
0
266,624
6
L
Nox
7,378
527
67
5
0
255,490
3
L
Anubis
7,602
543
96
7
0
266,360
4
L
Vamana
6,870
491
24
2
0
284,276
1
L
Artemis
7,814
558
95
7
0
242,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role