Player Matchup

Hercules
Hercules
FrancisFilth
Hercules
Level 25
God Stats
1W - 2L
1,465 SR
Queue Stats
42W - 54L
1,460 Elo+
Party 1
Sol
Sol
IIVodII
Sol
Level 44
God Stats
30W - 25L
1,467 SR
Queue Stats
235W - 238L
1,421 Elo+
Solo
Cliodhna
Cliodhna
Jettpage
Cliodhna
Level 43
God Stats
10W - 6L
1,742 SR
Queue Stats
135W - 102L
1,661 Elo+
Solo
Loki
Loki
Zerum
Loki
Level 128
God Stats
0W - 2L
1,313 SR
Queue Stats
32W - 38L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
geister
Kukulkan
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Team Averages
Level 68
1,498 SR
1,515 Elo+

VS

Team Averages
Level 51
1,560 SR
1,520 Elo+
Jormungandr
Jormungandr
AutismoMagnifico
Jormungandr
Level 22
God Stats
4W - 5L
1,536 SR
Queue Stats
18W - 21L
1,406 Elo+
Party 3
King Arthur
King Arthur
BigWukie
King Arthur
Level 138
God Stats
5W - 4L
1,622 SR
Queue Stats
109W - 104L
1,557 Elo+
Party 2
Arachne
Arachne
DaddyLazerNips
Arachne
Level 36
God Stats
16W - 8L
1,500 SR
Queue Stats
85W - 113L
1,359 Elo+
Party 3
Janus
Janus
Penaltyy
Janus
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 8L
1,722 Elo+
Solo
Neith
Neith
UnpureBruh
Neith
Level 17
God Stats
3W - 2L
1,644 SR
Queue Stats
28W - 25L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FrancisFilth
Hercules
11
1 / 6 / 1
7,267
427
4,202
16,246
8,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
12
0 / 6 / 1
7,281
428
8,875
13,976
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Jettpage
Cliodhna
15
1 / 4 / 3
9,110
536
9,481
16,894
11,232
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
Zerum
Loki
16
5 / 7 / 1
9,630
566
11,108
14,220
4,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
geister
Kukulkan
12
2 / 7 / 1
7,781
458
8,974
10,363
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AutismoMagnifico
Jormungandr
15
2 / 0 / 16
9,439
555
9,665
12,236
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
BigWukie
King Arthur
17
7 / 3 / 3
10,293
605
14,077
17,693
13,522
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 2 / 10
9,347
550
5,481
15,011
6,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Penaltyy
Janus
18
12 / 3 / 6
11,494
676
16,291
10,686
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
16
7 / 1 / 3
10,136
596
9,960
6,511
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
9
Kills
30
30
Deaths
9
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AutismoMagnifico
Jormungandr
2
0
16
10
W
King Arthur
BigWukie
King Arthur
7
3
3
2.83
W
2
2
10
3.5
L
Hercules
FrancisFilth
Hercules
1
6
1
0.25
L
Sol
0
6
1
0.08
L
Cliodhna
Jettpage
Cliodhna
1
4
3
0.63
W
Janus
Penaltyy
Janus
12
3
6
5
W
Neith
7
1
3
8.5
L
Loki
Zerum
Loki
5
7
1
0.79
L
Kukulkan
geister
Kukulkan
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,640
Damage
55,474
71,699
Taken
62,137
30,771
Mitigated
35,445
21,913
Healing
21,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AutismoMagnifico
Jormungandr
9,665
2,619
0
2,619
12,236
9,649
200
4,600
7,612
30,626
4,321
W
King Arthur
BigWukie
King Arthur
14,077
2,758
0
6,429
17,693
13,522
355
3,841
13,726
0
67,565
W
5,481
2,931
0
7,111
15,011
6,040
310
2,466
12,505
0
61,679
L
Hercules
FrancisFilth
Hercules
4,202
1,583
588
4,318
16,246
8,595
0
6,571
9,559
0
19,343
L
Sol
8,875
3,060
0
5,650
13,976
3,051
330
3,945
9,987
47,233
0
L
Cliodhna
Jettpage
Cliodhna
9,481
1,594
38
7,424
16,894
11,232
0
4,367
12,405
0
67,317
W
Janus
Penaltyy
Janus
16,291
1,318
0
1,866
10,686
3,714
0
4,413
6,045
80,035
0
W
Neith
9,960
4,662
0
2,986
6,511
2,520
2,149
2,111
4,400
0
74,008
L
Loki
Zerum
Loki
11,108
2,758
0
3,645
14,220
4,525
0
3,633
10,522
0
69,889
L
Kukulkan
geister
Kukulkan
8,974
373
0
250
10,363
3,368
0
5,799
4,308
47,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,069
Gold Earned
50,709
468
Minions Killed
552
0
Camps Cleared
0
1,540,435
Distance Traveled
1,716,882
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,439
555
47
3
0
338,452
8
W
King Arthur
10,293
605
133
8
0
320,819
7
W
Arachne
9,347
550
94
6
0
400,543
1
L
Hercules
7,267
427
28
2
0
314,763
4
L
Sol
7,281
428
87
5
0
261,090
3
L
Cliodhna
9,110
536
149
9
0
349,040
2
W
Janus
11,494
676
142
8
0
338,924
4
W
Neith
10,136
596
136
8
0
318,144
4
L
Loki
9,630
566
110
6
0
337,136
5
L
Kukulkan
7,781
458
94
6
0
278,406
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role