Player Matchup

Tsukuyomi
Tsukuyomi
Platinum I
AnimalinHD
Tsukuyomi
Platinum I
Level 143
God Stats
56W - 38L
1,695 SR
Queue Stats
111W - 107L
1,964 MMR
Party 3
Ullr
Ullr
Platinum II
C1IIPZ
Ullr
Platinum II
Level 160
God Stats
8W - 12L
1,496 SR
Queue Stats
209W - 216L
1,831 MMR
Solo
Sylvanus
Sylvanus
Gold III
StealthReapz
Sylvanus
Gold III
Level 160
God Stats
1W - 3L
1,335 SR
Queue Stats
68W - 57L
1,737 MMR
Party 3
Tiamat
Tiamat
Gold II
javeon03
Tiamat
Gold II
Level 136
God Stats
4W - 4L
1,372 SR
Queue Stats
48W - 33L
1,891 MMR
Party 2
Serqet
Serqet
Gold I
motts sauce VI
Serqet
Gold I
Level 133
God Stats
1W - 3L
1,580 SR
Queue Stats
151W - 147L
1,800 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,496 SR
1,844 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,696 SR
1,772 MMR
Zhong Kui
Zhong Kui
Platinum II
 
Zhong Kui
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum II
Ajez26
Ra
Platinum II
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 159L
1,884 MMR
Solo
Achilles
Achilles
Platinum V
Fetoh
Achilles
Platinum V
Level 160
God Stats
2W - 1L
1,866 SR
Queue Stats
96W - 60L
1,733 MMR
Party 1
Ares
Ares
Platinum I
Sasori l
Ares
Platinum I
Level 160
God Stats
4W - 5L
1,817 SR
Queue Stats
251W - 230L
1,872 MMR
Party 1
Cliodhna
Cliodhna
Platinum III
blaizaur
Cliodhna
Platinum III
Level 159
God Stats
1W - 1L
1,799 SR
Queue Stats
135W - 115L
1,871 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnimalinHD
Tsukuyomi
18
3 / 10 / 3
11,485
479
11,324
20,492
6,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
C1IIPZ
Ullr
19
1 / 4 / 1
11,910
496
7,832
13,991
4,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
StealthReapz
Sylvanus
16
2 / 9 / 0
10,795
450
12,891
21,378
11,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
javeon03
Tiamat
18
3 / 4 / 1
11,673
486
13,392
12,568
9,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 4 / 4
9,995
416
7,838
22,937
15,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
FenrirKaliGeb

VS

Bans
ThothAgniAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
8 / 1 / 5
16,027
668
16,579
16,543
11,808
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ra
20
2 / 5 / 8
14,725
614
10,598
19,655
8,153
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Fetoh
Achilles
19
5 / 2 / 13
13,489
562
14,808
26,287
31,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
19
3 / 1 / 13
14,144
589
8,758
21,657
30,144
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
blaizaur
Cliodhna
20
12 / 2 / 10
15,060
628
18,973
24,822
11,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
79
10
Kills
30
31
Deaths
11
9
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
1
5
10.5
W
Ra
2
5
8
1.2
L
Tsukuyomi
AnimalinHD
Tsukuyomi
3
10
3
0.45
L
Ullr
C1IIPZ
Ullr
1
4
1
0.38
W
Achilles
Fetoh
Achilles
5
2
13
5.75
W
Ares
3
1
13
9.5
L
Sylvanus
StealthReapz
Sylvanus
2
9
0
0.22
W
Cliodhna
blaizaur
Cliodhna
12
2
10
8.5
L
Tiamat
javeon03
Tiamat
3
4
1
0.88
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,277
Damage
69,716
91,366
Taken
108,964
48,269
Mitigated
93,104
18,625
Healing
52,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
16,579
1,728
0
11,248
16,543
11,808
7,827
1,764
14,779
124,960
0
W
Ra
10,598
388
8,994
8,993
19,655
8,153
1,149
7,970
10,676
129,361
0
L
Tsukuyomi
AnimalinHD
Tsukuyomi
11,324
2,494
0
5,425
20,492
6,997
0
7,067
13,233
0
93,140
L
Ullr
C1IIPZ
Ullr
7,832
1,161
0
1,790
13,991
4,834
0
9,718
4,273
0
104,243
W
Achilles
Fetoh
Achilles
14,808
4,600
922
10,316
26,287
31,526
2,454
9,559
16,511
0
65,195
W
Ares
8,758
961
1,033
7,001
21,657
30,144
1,277
3,955
17,492
38,249
4,146
L
Sylvanus
StealthReapz
Sylvanus
12,891
3,824
618
6,232
21,378
11,361
398
5,262
15,193
56,860
15,184
W
Cliodhna
blaizaur
Cliodhna
18,973
1,917
0
3,675
24,822
11,473
4,942
5,367
18,343
0
125,268
L
Tiamat
javeon03
Tiamat
13,392
522
0
2,850
12,568
9,721
0
3,318
9,128
104,252
0
L
7,838
1,421
0
1,710
22,937
15,356
0
10,240
12,408
0
27,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,858
Gold Earned
73,445
709
Minions Killed
677
0
Camps Cleared
0
2,161,938
Distance Traveled
2,446,837
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
16,027
668
207
9
0
439,223
8
W
Ra
14,725
614
201
8
0
489,625
7
L
Tsukuyomi
11,485
479
130
5
0
437,036
6
L
Ullr
11,910
496
204
9
0
426,235
5
W
Achilles
13,489
562
82
3
0
481,919
4
W
Ares
14,144
589
42
2
0
481,524
1
L
Sylvanus
10,795
450
143
6
0
328,243
7
W
Cliodhna
15,060
628
145
6
0
554,546
5
L
Tiamat
11,673
486
195
8
0
464,739
8
L
Serqet
9,995
416
37
2
0
505,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role