Player Matchup

Nu Wa
Nu Wa
Gold II
CrazyFish---
Nu Wa
Gold II
Level 127
God Stats
120W - 86L
1,605 SR
Queue Stats
331W - 316L
1,710 MMR
Party 3
Rama
Rama
Gold II
Sim62140
Rama
Gold II
Level 150
God Stats
5W - 11L
1,612 SR
Queue Stats
94W - 83L
1,630 MMR
Party 2
Khepri
Khepri
Gold IV
SteuerbordMario
Khepri
Gold IV
Level 133
God Stats
0W - 3L
1,243 SR
Queue Stats
200W - 202L
1,475 MMR
Party 3
Susano
Susano
Gold II
Tom93_EL-LITTLE
Susano
Gold II
Level 148
God Stats
4W - 5L
1,664 SR
Queue Stats
84W - 78L
1,630 MMR
Party 2
Hercules
Hercules
Bronze III
Und___jetzt187
Hercules
Bronze III
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,587 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,525 SR
1,606 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,525 SR
1,607 MMR
Gilgamesh
Gilgamesh
Platinum V
CobblerJohnEU
Gilgamesh
Platinum V
Level 128
God Stats
16W - 8L
1,779 SR
Queue Stats
169W - 173L
1,801 MMR
Party 1
Atlas
Atlas
Gold II
PRIME__CJ
Atlas
Gold II
Level 107
God Stats
6W - 6L
1,500 SR
Queue Stats
289W - 301L
1,623 MMR
Solo
Xbalanque
Xbalanque
Gold I
PrAdA_4444
Xbalanque
Gold I
Level 125
God Stats
19W - 23L
1,409 SR
Queue Stats
168W - 166L
1,598 MMR
Solo
Cliodhna
Cliodhna
Gold II
fasinehdadolphin
Cliodhna
Gold II
Level 155
God Stats
79W - 52L
1,652 SR
Queue Stats
840W - 839L
1,579 MMR
Solo
Agni
Agni
Gold V
sol da mole
Agni
Gold V
Level 127
God Stats
1W - 4L
1,285 SR
Queue Stats
170W - 164L
1,435 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 2
9,804
446
15,830
14,895
4,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
17
3 / 7 / 0
10,738
488
13,220
20,809
5,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 8 / 3
8,092
368
5,312
25,008
19,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 4 / 1
9,751
443
8,990
18,393
6,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hercules
13
0 / 7 / 5
8,434
383
6,935
19,638
12,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
KaliArachneAchillesLoki

VS

Bans
ChaacGebBastetThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CobblerJohnEU
Gilgamesh
20
7 / 1 / 13
13,509
614
17,590
13,679
8,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
PRIME__CJ
Atlas
16
6 / 3 / 11
11,979
545
6,047
23,030
24,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
PrAdA_4444
Xbalanque
19
5 / 1 / 11
12,942
588
20,952
21,138
6,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
9 / 2 / 9
12,988
590
19,075
23,628
16,701
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

19
6 / 1 / 10
12,732
579
15,321
11,237
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
87
8
Kills
33
33
Deaths
8
11
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CobblerJohnEU
Gilgamesh
7
1
13
13.5
L
2
7
2
0.43
W
Atlas
PRIME__CJ
Atlas
6
3
11
3.83
W
Xbalanque
PrAdA_4444
Xbalanque
5
1
11
10.5
L
Rama
3
7
0
0.43
L
1
8
3
0.31
L
2
4
1
0.63
L
Hercules
0
7
5
0.36
W
9
2
9
6.75
W
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,287
Damage
78,985
98,743
Taken
92,712
49,788
Mitigated
59,725
18,580
Healing
34,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CobblerJohnEU
Gilgamesh
17,590
5,356
0
5,354
13,679
8,217
992
4,616
8,414
0
107,139
L
15,830
4,442
0
1,942
14,895
4,554
461
3,647
11,248
82,259
0
W
Atlas
PRIME__CJ
Atlas
6,047
1,318
405
5,914
23,030
24,856
0
5,844
16,293
25,378
8,266
W
Xbalanque
PrAdA_4444
Xbalanque
20,952
11,261
0
8,977
21,138
6,343
7,983
4,310
15,847
0
118,907
L
Rama
13,220
9,521
0
6,335
20,809
5,941
436
2,491
18,186
0
87,441
L
5,312
705
381
2,576
25,008
19,933
0
7,022
17,951
19,885
0
L
8,990
1,823
0
4,684
18,393
6,514
0
2,034
16,359
0
74,290
L
Hercules
6,935
2,546
0
2,662
19,638
12,846
0
5,249
13,733
0
33,301
W
19,075
2,821
0
10,844
23,628
16,701
0
3,682
17,651
408
85,296
W
15,321
915
0
3,428
11,237
3,608
835
5,136
5,898
92,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,819
Gold Earned
64,150
531
Minions Killed
622
0
Camps Cleared
0
1,874,699
Distance Traveled
2,223,503
18
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,509
614
140
6
0
502,421
8
L
Nu Wa
9,804
446
144
7
0
355,915
4
W
Atlas
11,979
545
39
2
0
448,242
6
W
Xbalanque
12,942
588
148
7
0
386,861
5
L
Rama
10,738
488
166
8
0
330,021
1
L
Khepri
8,092
368
25
1
0
376,519
6
L
Susano
9,751
443
127
6
0
467,557
5
L
Hercules
8,434
383
69
3
0
344,687
2
W
Cliodhna
12,988
590
136
6
0
440,977
8
W
Agni
12,732
579
159
7
0
445,002
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role