Player Matchup

Ra
Ra
Masters
 
Ra
Masters
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond IV
NewPaks
Gilgamesh
Diamond IV
Level 106
God Stats
2W - 2L
1,667 SR
Queue Stats
203W - 182L
2,258 MMR
Party 1
Tyr
Tyr
Diamond III
Romëo
Tyr
Diamond III
Level 160
God Stats
86W - 58L
1,698 SR
Queue Stats
538W - 517L
2,239 MMR
Party 3
Sobek
Sobek
Platinum I
jauregi11
Sobek
Platinum I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 11L
2,254 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,573 SR
1,950 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,616 SR
1,818 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond III
 
Ah Muzen Cab
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Diamond III
 
Osiris
Diamond III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond V
 
Ganesha
Diamond V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Platinum I
Epirgo
Baba Yaga
Platinum I
Level 156
God Stats
3W - 1L
1,718 SR
Queue Stats
120W - 89L
2,320 MMR
Solo
Serqet
Serqet
Diamond II
iFran28
Serqet
Diamond II
Level 160
God Stats
13W - 7L
1,862 SR
Queue Stats
415W - 377L
2,273 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 3 / 3
7,722
594
6,062
8,285
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
 
Jing Wei
12
1 / 4 / 4
7,280
560
7,049
9,812
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
NewPaks
Gilgamesh
11
4 / 8 / 2
7,048
542
8,077
13,404
5,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
Romëo
Tyr
13
1 / 4 / 0
7,680
591
3,853
10,709
5,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
jauregi11
Sobek
10
1 / 5 / 2
6,433
495
4,067
14,805
10,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
BastetSolThothArtio

VS

Bans
AtlasIzanamiMercuryGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
5 / 2 / 4
8,568
659
10,577
10,350
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
 
Osiris
13
2 / 1 / 3
7,736
595
7,083
8,679
7,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
 
Ganesha
11
0 / 3 / 13
7,194
553
4,015
10,936
8,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
Epirgo
Baba Yaga
15
7 / 1 / 7
8,829
679
15,066
8,807
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
iFran28
Serqet
14
10 / 1 / 6
8,848
681
8,219
6,811
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
8
Kills
24
24
Deaths
8
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
3
0.83
L
Jing Wei
 
Jing Wei
1
4
4
0.75
W
Ah Muzen Cab
 
Ah Muzen Cab
5
2
4
3.5
W
Osiris
 
Osiris
2
1
3
3.5
W
Ganesha
 
Ganesha
0
3
13
2.17
W
Baba Yaga
Epirgo
Baba Yaga
7
1
7
10.5
L
Gilgamesh
NewPaks
Gilgamesh
4
8
2
0.63
L
Tyr
Romëo
Tyr
1
4
0
0.25
W
Serqet
iFran28
Serqet
10
1
6
13
L
Sobek
jauregi11
Sobek
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,108
Damage
44,960
57,015
Taken
45,583
26,576
Mitigated
25,695
13,241
Healing
17,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,062
406
436
1,844
8,285
2,454
0
4,835
3,450
65,448
0
L
Jing Wei
 
Jing Wei
7,049
5,303
0
3,151
9,812
2,243
0
2,055
7,628
0
52,325
W
Ah Muzen Cab
 
Ah Muzen Cab
10,577
4,756
0
5,266
10,350
3,401
174
845
9,505
0
75,861
W
Osiris
 
Osiris
7,083
2,420
0
5,462
8,679
7,061
0
1,153
7,526
0
52,420
W
Ganesha
 
Ganesha
4,015
605
0
1,793
10,936
8,890
0
3,865
7,071
15,317
0
W
Baba Yaga
Epirgo
Baba Yaga
15,066
1,414
0
2,051
8,807
3,513
0
3,593
5,214
66,128
0
L
Gilgamesh
NewPaks
Gilgamesh
8,077
2,958
0
916
13,404
5,263
0
4,318
8,852
0
35,402
L
Tyr
Romëo
Tyr
3,853
425
0
4,029
10,709
5,759
0
1,682
8,804
0
41,274
W
Serqet
iFran28
Serqet
8,219
1,377
0
3,060
6,811
2,830
0
1,038
5,773
0
41,316
L
Sobek
jauregi11
Sobek
4,067
613
0
2,865
14,805
10,857
0
6,191
8,398
12,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,163
Gold Earned
41,175
442
Minions Killed
484
0
Camps Cleared
0
1,353,740
Distance Traveled
1,491,081
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,722
594
140
11
0
268,644
4
L
Jing Wei
7,280
560
119
9
0
270,516
2
W
Ah Muzen Cab
8,568
659
152
12
0
277,619
3
W
Osiris
7,736
595
113
9
0
278,293
5
W
Ganesha
7,194
553
3
0
0
283,976
10
W
Baba Yaga
8,829
679
130
10
0
298,028
2
L
Gilgamesh
7,048
542
61
5
0
255,653
3
L
Tyr
7,680
591
101
8
0
280,521
7
W
Serqet
8,848
681
86
7
0
353,165
1
L
Sobek
6,433
495
21
2
0
278,406
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role