Player Matchup

Ymir
Ymir
Bionicman7
Ymir
Level 28
God Stats
8W - 3L
1,619 SR
Queue Stats
20W - 17L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
DPDebbie
Sun Wukong
Level 63
God Stats
9W - 6L
1,582 SR
Queue Stats
42W - 37L
1,473 Elo+
Party 2
Sol
Sol
I3oston28
Sol
Level 137
God Stats
4W - 5L
1,569 SR
Queue Stats
110W - 97L
1,595 Elo+
Party 2
Pele
Pele
clintsMom
Pele
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 77L
1,572 Elo+
Party 2
Danzaburou
Danzaburou
jo4795
Danzaburou
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 98L
1,604 Elo+
Party 2
Team Averages
Level 92
1,554 SR
1,547 Elo+

VS

Team Averages
Level 61
1,515 SR
1,529 Elo+
Osiris
Osiris
CholitoALaCarne
Osiris
Level 113
God Stats
10W - 7L
1,672 SR
Queue Stats
249W - 211L
1,587 Elo+
Solo
Geb
Geb
DavidSL27
Geb
Level 41
God Stats
1W - 1L
1,693 SR
Queue Stats
45W - 39L
1,537 Elo+
Solo
Cliodhna
Cliodhna
KarenDaWitch
Cliodhna
Level 61
God Stats
24W - 25L
1,321 SR
Queue Stats
653W - 677L
1,477 Elo+
Party 1
Izanami
Izanami
WetNargacuga
Izanami
Level 49
God Stats
4W - 6L
1,505 SR
Queue Stats
93W - 93L
1,546 Elo+
Party 1
Scylla
Scylla
wolfeonce
Scylla
Level 41
God Stats
0W - 1L
1,386 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 8
9,947
524
3,816
15,684
14,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
DPDebbie
Sun Wukong
18
3 / 0 / 4
10,848
571
9,173
16,160
13,084
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 3 / 8
10,878
573
17,507
14,043
4,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
19
9 / 2 / 2
11,550
608
16,976
15,479
5,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
jo4795
Danzaburou
16
1 / 0 / 2
9,759
514
4,201
5,981
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
9,954
524
9,633
14,236
15,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 5
8,508
448
5,675
17,089
15,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
KarenDaWitch
Cliodhna
15
1 / 5 / 3
9,112
480
7,799
14,245
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
WetNargacuga
Izanami
16
2 / 4 / 4
9,984
525
8,527
11,516
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
wolfeonce
Scylla
16
3 / 3 / 0
10,000
526
11,475
9,559
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
20
Kills
7
7
Deaths
20
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
0
3
0
0
W
Sun Wukong
DPDebbie
Sun Wukong
3
0
4
5
L
1
5
5
0.7
W
5
3
8
3
L
Cliodhna
KarenDaWitch
Cliodhna
1
5
3
0.5
L
Izanami
WetNargacuga
Izanami
2
4
4
1
W
Pele
9
2
2
5
W
Danzaburou
jo4795
Danzaburou
1
0
2
2
L
Scylla
wolfeonce
Scylla
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,673
Damage
43,109
67,347
Taken
66,645
40,157
Mitigated
43,420
27,206
Healing
21,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,816
937
0
3,281
15,684
14,454
149
4,381
10,906
26,227
0
L
9,633
3,896
0
6,344
14,236
15,760
0
2,071
12,165
0
77,455
W
Sun Wukong
DPDebbie
Sun Wukong
9,173
2,075
0
8,007
16,160
13,084
15
1,577
14,505
0
75,282
L
5,675
334
400
2,839
17,089
15,618
0
9,325
7,764
17,402
0
W
17,507
8,372
0
7,879
14,043
4,360
2,518
4,446
9,333
74,682
4,415
L
Cliodhna
KarenDaWitch
Cliodhna
7,799
307
0
4,904
14,245
4,930
0
2,538
11,707
0
64,269
L
Izanami
WetNargacuga
Izanami
8,527
5,559
0
4,936
11,516
4,001
778
5,339
6,177
0
79,710
W
Pele
16,976
3,546
0
5,927
15,479
5,978
0
4,163
11,164
0
97,778
W
Danzaburou
jo4795
Danzaburou
4,201
1,467
0
2,112
5,981
2,281
705
1,977
3,866
0
74,801
L
Scylla
wolfeonce
Scylla
11,475
548
114
1,632
9,559
3,111
0
1,158
8,401
61,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,982
Gold Earned
47,558
608
Minions Killed
576
0
Camps Cleared
0
1,850,265
Distance Traveled
1,882,262
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,947
524
46
2
0
380,767
4
L
Osiris
9,954
524
156
8
0
357,710
5
W
Sun Wukong
10,848
571
144
8
0
374,060
1
L
Geb
8,508
448
26
1
0
373,750
1
W
Sol
10,878
573
134
7
0
346,871
1
L
Cliodhna
9,112
480
111
6
0
420,336
1
L
Izanami
9,984
525
158
8
0
355,687
2
W
Pele
11,550
608
164
9
0
429,998
5
W
Danzaburou
9,759
514
120
6
0
318,569
1
L
Scylla
10,000
526
125
7
0
374,779
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role