Player Matchup

Medusa
Medusa
ByCharlieUK
Medusa
Level 117
God Stats
7W - 1L
1,762 SR
Queue Stats
62W - 59L
1,516 Elo+
Party 1
Tyr
Tyr
FewestOdin90
Tyr
Level 87
God Stats
0W - 2L
1,277 SR
Queue Stats
19W - 14L
1,582 Elo+
Party 1
Hel
Hel
Krave Fever
Hel
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 56L
1,544 Elo+
Party 1
Kuzenbo
Kuzenbo
Krave Nipped
Kuzenbo
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,506 Elo+
Party 1
Chaac
Chaac
POPTART SANCHEZ
Chaac
Level 128
God Stats
3W - 5L
1,460 SR
Queue Stats
61W - 61L
1,530 Elo+
Party 1
Team Averages
Level 107
1,500 SR
1,536 Elo+

VS

Team Averages
Level 123
1,566 SR
1,539 Elo+
Hera
Hera
Baltharuch
Hera
Level 128
God Stats
6W - 5L
1,709 SR
Queue Stats
112W - 120L
1,543 Elo+
Solo
Ares
Ares
Michael_Bundy010
Ares
Level 132
God Stats
27W - 12L
1,530 SR
Queue Stats
416W - 477L
1,548 Elo+
Solo
Rama
Rama
PyroTitans
Rama
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,604 Elo+
Party 2
Bastet
Bastet
Ultima2696
Bastet
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,489 Elo+
Party 2
Vulcan
Vulcan
bainzeys
Vulcan
Level 79
God Stats
42W - 37L
1,590 SR
Queue Stats
277W - 312L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 7 / 1
9,115
1,139
11,682
15,703
4,684
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 3
8,839
1,105
2,515
11,984
10,480
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 6 / 2
8,806
1,101
4,936
11,965
5,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kuzenbo
Krave Nipped
Kuzenbo
14
0 / 6 / 1
8,485
1,061
3,979
15,852
19,493
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 6 / 2
8,902
1,113
9,120
16,706
12,226
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

155

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 13
11,255
1,407
18,290
7,004
3,275
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 20
11,479
1,435
7,156
7,932
10,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
6 / 0 / 11
10,554
1,319
11,066
8,085
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Ultima2696
Bastet
17
8 / 0 / 15
11,035
1,379
12,387
7,739
5,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
bainzeys
Vulcan
16
3 / 1 / 15
10,013
1,252
17,929
5,001
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
103
4
Kills
29
29
Deaths
4
9
Assists
74
Player
Kills
Deaths
Assists
KDA
W
9
2
13
7.75
L
Medusa
2
7
1
0.36
L
1
4
3
0.63
L
0
6
2
0.17
L
Kuzenbo
Krave Nipped
Kuzenbo
0
6
1
0.08
W
3
1
20
13
L
1
6
2
0.33
W
6
0
11
11.5
W
Bastet
Ultima2696
Bastet
8
0
15
15.5
W
Vulcan
bainzeys
Vulcan
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,232
Damage
66,828
72,210
Taken
35,761
51,970
Mitigated
25,769
9,401
Healing
6,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,290
5,126
0
906
7,004
3,275
0
2,513
4,365
36,731
0
L
Medusa
11,682
5,063
0
1,101
15,703
4,684
0
9,149
6,444
0
27,874
L
2,515
244
0
266
11,984
10,480
0
8,344
3,500
0
6,383
L
4,936
0
1,318
1,677
11,965
5,087
0
7,503
4,410
22,741
0
L
Kuzenbo
Krave Nipped
Kuzenbo
3,979
1,030
485
1,118
15,852
19,493
0
10,055
5,305
14,192
0
W
7,156
258
0
1,909
7,932
10,695
0
2,299
5,545
9,516
0
L
9,120
1,446
0
3,436
16,706
12,226
0
7,616
8,904
21
24,918
W
11,066
8,327
0
2,492
8,085
3,905
0
1,193
6,806
0
26,152
W
Bastet
Ultima2696
Bastet
12,387
2,774
0
1,104
7,739
5,303
0
1,444
6,249
0
17,701
W
Vulcan
bainzeys
Vulcan
17,929
6,136
147
64
5,001
2,591
0
1,103
3,860
38,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,147
Gold Earned
54,336
138
Minions Killed
157
3
Camps Cleared
6
732,803
Distance Traveled
897,669
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,255
1,407
43
5
2
154,010
0
L
Medusa
9,115
1,139
41
5
2
149,056
0
L
Tyr
8,839
1,105
10
1
1
121,953
2
L
Hel
8,806
1,101
52
7
0
144,090
0
L
Kuzenbo
8,485
1,061
14
2
0
167,733
0
W
Ares
11,479
1,435
9
1
1
175,329
0
L
Chaac
8,902
1,113
21
3
0
149,971
0
W
Rama
10,554
1,319
42
5
2
162,448
1
W
Bastet
11,035
1,379
10
1
1
208,127
3
W
Vulcan
10,013
1,252
53
7
0
197,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role