Player Matchup

Jormungandr
Jormungandr
Joik
Jormungandr
Level 144
God Stats
5W - 6L
1,216 SR
Queue Stats
23W - 29L
1,287 Elo+
Party 2
Bakasura
Bakasura
Morror
Bakasura
Level 148
God Stats
0W - 1L
1,492 SR
Queue Stats
23W - 29L
1,287 Elo+
Party 2
Amaterasu
Amaterasu
Oersted
Amaterasu
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 29L
1,287 Elo+
Party 2
Team Averages
Level 147
1,403 SR
1,287 Elo+

VS

Team Averages
Level 102
1,545 SR
1,641 Elo+
Danzaburou
Danzaburou
Kid77S
Danzaburou
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 250L
1,308 Elo+
Solo
Sylvanus
Sylvanus
oops126
Sylvanus
Level 15
God Stats
1W - 0L
1,635 SR
Queue Stats
3W - 3L
1,866 Elo+
Party 1
Nox
Nox
xxMoridinxx
Nox
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Joik
Jormungandr
15
3 / 6 / 9
10,998
687
16,668
14,621
14,577
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
Morror
Bakasura
16
8 / 7 / 3
11,668
729
13,350
16,262
7,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Oersted
Amaterasu
15
2 / 5 / 10
10,911
682
8,166
21,285
23,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kid77S
Danzaburou
17
6 / 7 / 8
12,655
791
13,056
14,505
5,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
oops126
Sylvanus
17
7 / 4 / 8
12,266
767
14,861
18,888
11,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 2 / 12
12,422
776
15,459
14,816
5,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
13
Kills
18
18
Deaths
13
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Joik
Jormungandr
3
6
9
1.25
W
Danzaburou
Kid77S
Danzaburou
6
7
8
1.43
L
Bakasura
Morror
Bakasura
8
7
3
1.36
L
Amaterasu
Oersted
Amaterasu
2
5
10
1.4
W
Sylvanus
oops126
Sylvanus
7
4
8
2.75
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,184
Damage
43,376
52,168
Taken
48,209
45,595
Mitigated
22,271
12,977
Healing
14,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Joik
Jormungandr
16,668
3,264
0
2,608
14,621
14,577
947
7,213
7,408
45,194
0
W
Danzaburou
Kid77S
Danzaburou
13,056
5,742
0
1,583
14,505
5,070
1,191
4,906
8,445
0
50,240
L
Bakasura
Morror
Bakasura
13,350
8,774
0
3,407
16,262
7,865
1,108
11,311
4,951
0
24,605
L
Amaterasu
Oersted
Amaterasu
8,166
1,647
0
6,962
21,285
23,153
1,010
12,425
8,860
0
27,653
W
Sylvanus
oops126
Sylvanus
14,861
2,582
4,220
6,044
18,888
11,523
292
5,989
11,269
32,725
0
W
15,459
2,242
239
2,420
14,816
5,678
1,000
5,899
7,823
62,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,577
Gold Earned
37,343
160
Minions Killed
200
4
Camps Cleared
9
846,488
Distance Traveled
802,715
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,998
687
78
5
1
264,253
2
W
Danzaburou
12,655
791
60
4
3
266,539
2
L
Bakasura
11,668
729
52
3
3
266,421
1
L
Amaterasu
10,911
682
30
2
0
315,814
2
W
Sylvanus
12,266
767
32
2
2
254,297
0
W
Nox
12,422
776
108
7
4
281,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role