Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Glan
Poseidon
Level 83
God Stats
2W - 2L
1,368 SR
Queue Stats
160W - 144L
1,490 Elo+
Solo
Zeus
Zeus
LunarWolfie
Zeus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 65L
1,689 Elo+
Solo
Bacchus
Bacchus
PadFlenders
Bacchus
Level 148
God Stats
5W - 2L
1,500 SR
Queue Stats
321W - 361L
1,389 Elo+
Solo
Team Averages
Level 100
1,474 SR
1,514 Elo+

VS

Team Averages
Level 102
1,500 SR
1,440 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
bolya
Olorun
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 29L
1,401 Elo+
Party 1
Ares
Ares
urbanishka
Ares
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,344 Elo+
Party 2
Izanami
Izanami
yyui
Izanami
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 1 / 16
9,218
922
8,295
6,672
4,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
 
Khepri
14
1 / 0 / 17
8,458
846
4,172
11,302
11,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
Glan
Poseidon
15
4 / 1 / 13
9,267
927
10,817
7,469
3,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
9 / 1 / 7
9,728
973
15,743
4,907
2,289
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bacchus
PadFlenders
Bacchus
16
6 / 0 / 14
9,996
1,000
8,830
11,630
13,163
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 4 / 2
7,196
720
6,628
12,222
16,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
 
Fenrir
7
1 / 3 / 1
6,266
627
2,318
4,162
2,630
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
bolya
Olorun
13
1 / 6 / 1
7,393
739
5,539
12,135
6,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 6 / 3
7,076
708
6,284
14,431
20,897
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
yyui
Izanami
13
0 / 6 / 0
7,171
717
6,632
10,561
5,544
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
10
25
Kills
3
3
Deaths
25
67
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
16
13
W
Khepri
 
Khepri
1
0
17
9.5
L
Jormungandr
 
Jormungandr
1
4
2
0.5
L
Fenrir
 
Fenrir
1
3
1
0.5
W
Poseidon
Glan
Poseidon
4
1
13
10.5
W
9
1
7
12.5
W
Bacchus
PadFlenders
Bacchus
6
0
14
13
L
Olorun
bolya
Olorun
1
6
1
0.25
L
0
6
3
0.25
L
Izanami
yyui
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,857
Damage
27,401
41,980
Taken
53,511
34,475
Mitigated
51,468
17,632
Healing
12,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,295
596
5,758
2,267
6,672
4,394
719
3,163
3,418
21,935
0
W
Khepri
 
Khepri
4,172
660
1,423
1,871
11,302
11,083
540
4,998
6,087
10,073
0
L
Jormungandr
 
Jormungandr
6,628
1,750
783
2,027
12,222
16,219
0
10,338
1,566
18,402
0
L
Fenrir
 
Fenrir
2,318
357
20
143
4,162
2,630
0
3,445
691
0
3,270
W
Poseidon
Glan
Poseidon
10,817
991
1,306
662
7,469
3,546
1,336
3,719
3,664
27,640
0
W
15,743
2,861
0
0
4,907
2,289
1,958
2,479
2,220
31,020
0
W
Bacchus
PadFlenders
Bacchus
8,830
423
1,516
2,829
11,630
13,163
243
3,406
8,140
12,162
0
L
Olorun
bolya
Olorun
5,539
1,881
2,575
3,218
12,135
6,178
0
11,283
776
10,834
0
L
6,284
174
865
2,369
14,431
20,897
0
12,189
1,966
9,605
0
L
Izanami
yyui
Izanami
6,632
2,856
373
518
10,561
5,544
0
9,808
655
0
22,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,667
Gold Earned
35,102
107
Minions Killed
78
0
Camps Cleared
0
1,040,418
Distance Traveled
682,109
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,218
922
29
3
0
196,058
2
W
Khepri
8,458
846
6
1
0
223,647
2
L
Jormungandr
7,196
720
13
1
0
154,749
1
L
Fenrir
6,266
627
2
0
0
65,675
1
W
Poseidon
9,267
927
33
3
0
194,240
0
W
Zeus
9,728
973
35
4
0
192,726
0
W
Bacchus
9,996
1,000
4
0
0
233,747
3
L
Olorun
7,393
739
19
2
0
154,226
1
L
Ares
7,076
708
6
1
0
170,626
5
L
Izanami
7,171
717
38
4
0
136,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role