Player Matchup

Set
Set
Cordobro
Set
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 68L
1,501 Elo+
Solo
Ymir
Ymir
Csoncsi
Ymir
Level 145
God Stats
1W - 2L
1,198 SR
Queue Stats
168W - 139L
1,595 Elo+
Party 2
Poseidon
Poseidon
Gerebere
Poseidon
Level 127
God Stats
1W - 1L
1,294 SR
Queue Stats
164W - 136L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
Salicica
Jing Wei
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
68W - 70L
1,829 Elo+
Party 2
Bakasura
Bakasura
Zoleekah
Bakasura
Level 123
God Stats
1W - 0L
1,282 SR
Queue Stats
42W - 36L
1,884 Elo+
Party 2
Team Averages
Level 117
1,355 SR
1,669 Elo+

VS

Team Averages
Level 98
1,549 SR
1,525 Elo+
Tyr
Tyr
 
Tyr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Killer4Rent
Geb
Level 124
God Stats
1W - 1L
1,692 SR
Queue Stats
19W - 15L
1,542 Elo+
Party 1
Pele
Pele
Shouraavic
Pele
Level 103
God Stats
0W - 2L
1,348 SR
Queue Stats
18W - 18L
1,510 Elo+
Party 1
Neith
Neith
lDeathWing
Neith
Level 87
God Stats
23W - 14L
1,710 SR
Queue Stats
129W - 136L
1,580 Elo+
Solo
Sol
Sol
salamaaander
Sol
Level 81
God Stats
2W - 3L
1,495 SR
Queue Stats
22W - 21L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 2
11,038
613
14,498
12,856
10,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
Csoncsi
Ymir
13
2 / 2 / 14
9,418
523
11,893
21,078
16,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Poseidon
Gerebere
Poseidon
13
5 / 5 / 3
9,297
517
9,199
10,238
2,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Salicica
Jing Wei
11
2 / 7 / 7
7,979
443
9,068
14,491
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Zoleekah
Bakasura
16
7 / 4 / 4
10,418
579
7,165
13,604
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 4 / 4
7,715
429
6,602
18,131
14,048
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 6 / 14
9,254
514
9,910
20,266
19,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 5 / 3
9,508
528
9,431
14,089
5,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
15
10 / 7 / 4
10,025
557
16,831
16,202
5,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 2 / 2
7,888
438
6,182
4,351
1,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
46
24
Kills
19
21
Deaths
24
30
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
4
0.5
W
8
3
2
3
W
Ymir
Csoncsi
Ymir
2
2
14
4.5
W
Poseidon
Gerebere
Poseidon
5
5
3
1.3
L
2
6
14
1.5
W
Jing Wei
Salicica
Jing Wei
2
7
7
0.79
L
6
5
3
1.5
W
Bakasura
Zoleekah
Bakasura
7
4
4
2.25
L
Neith
10
7
4
1.71
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,823
Damage
48,956
72,267
Taken
73,039
40,002
Mitigated
46,628
23,247
Healing
23,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,602
630
0
7,081
18,131
14,048
419
4,070
13,545
886
30,090
W
14,498
6,586
0
4,417
12,856
10,830
834
2,305
10,551
4,330
65,835
W
Ymir
Csoncsi
Ymir
11,893
2,652
0
8,765
21,078
16,572
188
6,775
14,303
27,630
0
W
Poseidon
Gerebere
Poseidon
9,199
721
0
2,407
10,238
2,533
345
3,479
6,759
54,551
0
L
9,910
1,255
2,416
3,329
20,266
19,593
15
7,490
12,636
23,125
0
W
Jing Wei
Salicica
Jing Wei
9,068
7,504
0
3,064
14,491
3,559
1,168
4,397
10,094
0
38,062
L
9,431
2,096
0
4,505
14,089
5,489
1,021
3,589
10,006
0
47,720
W
Bakasura
Zoleekah
Bakasura
7,165
4,988
0
4,594
13,604
6,508
779
2,943
10,661
0
45,966
L
Neith
16,831
6,637
0
4,784
16,202
5,817
798
5,961
9,882
0
59,101
L
6,182
2,242
0
1,284
4,351
1,681
1,726
1,220
3,061
33,106
8,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,150
Gold Earned
44,390
403
Minions Killed
337
0
Camps Cleared
0
1,789,845
Distance Traveled
1,621,947
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,715
429
69
4
0
359,710
2
W
Set
11,038
613
124
7
0
360,746
3
W
Ymir
9,418
523
27
2
0
338,829
4
W
Poseidon
9,297
517
85
5
0
375,023
3
L
Geb
9,254
514
24
1
0
342,206
0
W
Jing Wei
7,979
443
61
3
0
336,840
4
L
Pele
9,508
528
77
4
0
366,458
0
W
Bakasura
10,418
579
106
6
0
378,407
4
L
Neith
10,025
557
78
4
0
299,031
7
L
Sol
7,888
438
89
5
0
254,542
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role