Player Matchup

Loki
Loki
Gold I
AirrxJordannx23
Loki
Gold I
Level 125
God Stats
122W - 78L
1,689 SR
Queue Stats
256W - 270L
1,672 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
LtK-savage-
Sun Wukong
Gold III
Level 109
God Stats
4W - 3L
1,855 SR
Queue Stats
108W - 116L
1,652 MMR
Solo
Tiamat
Tiamat
Gold IV
ZeDarkZodiak
Tiamat
Gold IV
Level 105
God Stats
5W - 2L
1,757 SR
Queue Stats
64W - 47L
1,685 MMR
Solo
Cabrakan
Cabrakan
Gold V
elreymun
Cabrakan
Gold V
Level 149
God Stats
6W - 2L
1,981 SR
Queue Stats
74W - 64L
1,658 MMR
Solo
Artemis
Artemis
Gold II
logotdajuice1
Artemis
Gold II
Level 138
God Stats
37W - 17L
1,734 SR
Queue Stats
85W - 66L
1,670 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,803 SR
1,667 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,651 SR
1,661 MMR
King Arthur
King Arthur
Gold III
BrockTheGuanMain
King Arthur
Gold III
Level 157
God Stats
0W - 2L
1,613 SR
Queue Stats
14W - 12L
1,683 MMR
Party 1
Charybdis
Charybdis
Gold II
Meadow777
Charybdis
Gold II
Level 143
God Stats
6W - 4L
1,899 SR
Queue Stats
83W - 82L
1,721 MMR
Solo
Janus
Janus
Gold III
Wicked Nar Nar
Janus
Gold III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,681 MMR
Party 2
Arachne
Arachne
Gold III
iBardock1
Arachne
Gold III
Level 148
God Stats
1W - 1L
1,742 SR
Queue Stats
58W - 54L
1,542 MMR
Party 1
Atlas
Atlas
Gold III
iboxkitties
Atlas
Gold III
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 8L
1,681 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 6
9,950
585
8,542
12,156
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sun Wukong
LtK-savage-
Sun Wukong
16
0 / 1 / 3
9,995
588
8,773
16,964
10,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
17
4 / 0 / 2
10,470
616
9,691
4,617
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
elreymun
Cabrakan
12
3 / 2 / 4
8,461
498
4,484
13,189
10,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
16
4 / 1 / 2
10,123
595
6,402
8,745
1,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
MulanCliodhnaMedusa

VS

Bans
SkadiZeusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrockTheGuanMain
King Arthur
15
1 / 3 / 0
9,167
539
12,046
14,557
12,413
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Meadow777
Charybdis
14
1 / 5 / 2
8,789
517
6,800
12,314
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 2 / 0
8,160
480
3,214
7,754
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
iBardock1
Arachne
15
1 / 2 / 1
8,599
506
5,829
14,734
7,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
7,631
449
2,849
10,780
7,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
13
Kills
4
4
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
King Arthur
BrockTheGuanMain
King Arthur
1
3
0
0.33
W
Sun Wukong
LtK-savage-
Sun Wukong
0
1
3
1.5
L
Charybdis
Meadow777
Charybdis
1
5
2
0.4
L
0
2
0
0
W
Tiamat
4
0
2
5
W
Cabrakan
elreymun
Cabrakan
3
2
4
2.5
L
Arachne
iBardock1
Arachne
1
2
1
0.75
L
1
2
2
1
W
Artemis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,892
Damage
30,738
55,671
Taken
60,139
29,862
Mitigated
33,074
23,135
Healing
15,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,542
2,729
0
1,360
12,156
4,220
532
2,005
9,059
0
87,058
L
King Arthur
BrockTheGuanMain
King Arthur
12,046
1,462
0
1,193
14,557
12,413
0
1,998
12,465
0
70,233
W
Sun Wukong
LtK-savage-
Sun Wukong
8,773
1,975
0
12,843
16,964
10,583
0
207
16,757
0
71,941
L
Charybdis
Meadow777
Charybdis
6,800
3,807
0
3,952
12,314
3,620
0
1,290
11,024
0
65,220
L
3,214
67
0
1,567
7,754
2,350
0
2,997
4,531
61,298
0
W
Tiamat
9,691
898
106
2,694
4,617
2,406
570
925
3,349
80,834
2,455
W
Cabrakan
elreymun
Cabrakan
4,484
1,033
115
1,703
13,189
10,659
0
2,183
9,077
10,679
0
L
Arachne
iBardock1
Arachne
5,829
4,059
0
6,744
14,734
7,040
0
2,111
12,491
0
76,095
L
2,849
750
92
1,969
10,780
7,651
0
5,087
3,533
17,152
0
W
Artemis
6,402
3,957
0
4,314
8,745
1,994
236
482
8,263
0
70,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,999
Gold Earned
42,346
593
Minions Killed
559
0
Camps Cleared
0
1,752,750
Distance Traveled
1,712,660
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,950
585
140
8
0
396,378
1
L
King Arthur
9,167
539
146
9
0
348,603
5
W
Sun Wukong
9,995
588
159
9
0
297,998
3
L
Charybdis
8,789
517
133
8
0
284,082
2
L
Janus
8,160
480
137
8
0
340,044
6
W
Tiamat
10,470
616
157
9
0
375,744
6
W
Cabrakan
8,461
498
13
1
0
374,675
2
L
Arachne
8,599
506
119
7
0
407,042
2
L
Atlas
7,631
449
24
1
0
332,889
9
W
Artemis
10,123
595
124
7
0
307,955
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role