Player Matchup

Neith
Neith
Irchen
Neith
Level 109
God Stats
2W - 2L
1,471 SR
Queue Stats
60W - 63L
1,458 Elo+
Party 1
Skadi
Skadi
JBCornut
Skadi
Level 108
God Stats
7W - 5L
1,482 SR
Queue Stats
203W - 195L
1,451 Elo+
Solo
Olorun
Olorun
MOB PaRaDaktYL
Olorun
Level 95
God Stats
3W - 4L
1,500 SR
Queue Stats
139W - 160L
1,467 Elo+
Solo
Artio
Artio
Miihaai10
Artio
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
188W - 196L
1,579 Elo+
Solo
Ah Puch
Ah Puch
holle2311
Ah Puch
Level 154
God Stats
6W - 0L
1,810 SR
Queue Stats
86W - 90L
1,463 Elo+
Party 1
Team Averages
Level 105
1,553 SR
1,484 Elo+

VS

Team Averages
Level 108
1,495 SR
1,460 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Gr3atDan3Viking
Baron Samedi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,374 Elo+
Solo
Cernunnos
Cernunnos
WhiteScarrow
Cernunnos
Level 123
God Stats
4W - 3L
1,498 SR
Queue Stats
157W - 119L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
Шанго
Cthulhu
Level 89
God Stats
23W - 16L
1,476 SR
Queue Stats
996W - 945L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Irchen
Neith
16
5 / 4 / 12
10,145
725
19,558
11,283
4,394
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
JBCornut
Skadi
19
5 / 5 / 11
10,882
777
19,697
12,132
4,771
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 3 / 18
11,374
812
10,587
13,715
11,154
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
Miihaai10
Artio
19
5 / 5 / 15
11,369
812
7,349
20,601
24,737
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
holle2311
Ah Puch
19
8 / 4 / 15
11,828
845
26,923
11,455
4,216
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
17
2 / 6 / 10
10,124
723
7,651
19,931
24,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
 
Sobek
18
3 / 3 / 13
9,940
710
8,048
18,153
12,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Gr3atDan3Viking
Baron Samedi
18
9 / 8 / 8
10,977
784
14,144
20,786
9,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
WhiteScarrow
Cernunnos
16
5 / 6 / 4
10,163
726
12,987
13,635
5,768
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Шанго
Cthulhu
16
1 / 6 / 11
9,284
663
10,896
23,218
21,111
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
66
29
Kills
20
21
Deaths
29
71
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
6
10
1.17
L
Sobek
 
Sobek
3
3
13
3.17
L
Baron Samedi
Gr3atDan3Viking
Baron Samedi
9
8
8
1.63
W
Neith
Irchen
Neith
5
4
12
2.75
W
Skadi
JBCornut
Skadi
5
5
11
2.1
W
6
3
18
5
W
Artio
Miihaai10
Artio
5
5
15
2.5
L
Cernunnos
WhiteScarrow
Cernunnos
5
6
4
1.17
W
Ah Puch
holle2311
Ah Puch
8
4
15
3.88
L
Cthulhu
Шанго
Cthulhu
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,114
Damage
53,726
69,186
Taken
95,723
49,272
Mitigated
73,754
30,736
Healing
32,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
7,651
520
2,081
3,197
19,931
24,704
364
9,812
10,119
20,519
0
L
Sobek
 
Sobek
8,048
409
2,911
6,681
18,153
12,511
86
6,512
11,641
15,878
0
L
Baron Samedi
Gr3atDan3Viking
Baron Samedi
14,144
848
3,814
4,636
20,786
9,660
0
11,971
8,815
24,862
0
W
Neith
Irchen
Neith
19,558
7,463
297
3,004
11,283
4,394
1,560
7,378
3,905
0
36,310
W
Skadi
JBCornut
Skadi
19,697
7,304
1,256
1,033
12,132
4,771
1,545
6,924
5,208
0
38,856
W
10,587
3,243
6,894
6,929
13,715
11,154
892
8,002
5,713
26,748
0
W
Artio
Miihaai10
Artio
7,349
600
2,285
5,636
20,601
24,737
510
9,267
11,334
15,793
0
L
Cernunnos
WhiteScarrow
Cernunnos
12,987
4,306
2,944
1,415
13,635
5,768
1,292
7,856
5,779
0
29,460
W
Ah Puch
holle2311
Ah Puch
26,923
777
1,156
2,246
11,455
4,216
1,131
9,168
2,287
45,177
0
L
Cthulhu
Шанго
Cthulhu
10,896
413
1,691
3,378
23,218
21,111
0
8,708
14,510
20,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,598
Gold Earned
50,488
164
Minions Killed
144
0
Camps Cleared
0
1,257,721
Distance Traveled
1,174,722
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,124
723
21
2
0
242,091
0
L
Sobek
9,940
710
23
2
0
286,405
1
L
Baron Samedi
10,977
784
36
3
0
196,947
1
W
Neith
10,145
725
37
3
0
212,534
0
W
Skadi
10,882
777
43
3
0
234,037
2
W
Olorun
11,374
812
24
2
0
288,545
0
W
Artio
11,369
812
14
1
0
281,822
0
L
Cernunnos
10,163
726
36
3
0
223,145
0
W
Ah Puch
11,828
845
46
3
0
240,783
1
L
Cthulhu
9,284
663
28
2
0
226,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role