Player Matchup

Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Eldestrozapenes
Charybdis
Level 124
God Stats
1W - 1L
1,829 SR
Queue Stats
200W - 216L
1,567 Elo+
Party 3
Arachne
Arachne
MikyTAM23
Arachne
Level 126
God Stats
5W - 3L
1,500 SR
Queue Stats
258W - 274L
1,493 Elo+
Party 3
Terra
Terra
Victom10
Terra
Level 158
God Stats
1W - 6L
1,413 SR
Queue Stats
276W - 310L
1,448 Elo+
Party 3
Team Averages
Level 141
1,548 SR
1,502 Elo+

VS

Team Averages
Level 123
1,552 SR
1,569 Elo+
Horus
Horus
 
Horus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
MultyCloudy
Ra
Level 118
God Stats
11W - 3L
1,737 SR
Queue Stats
83W - 85L
1,582 Elo+
Party 2
Cliodhna
Cliodhna
PhantomxNL
Cliodhna
Level 102
God Stats
21W - 14L
1,631 SR
Queue Stats
80W - 78L
1,572 Elo+
Party 2
Sun Wukong
Sun Wukong
TRIGGERED12
Sun Wukong
Level 103
God Stats
18W - 14L
1,603 SR
Queue Stats
53W - 50L
1,592 Elo+
Party 2
Olorun
Olorun
Åjelandro
Olorun
Level 157
God Stats
3W - 2L
1,288 SR
Queue Stats
22W - 22L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 1 / 0
7,447
573
6,037
4,647
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
 
Hercules
12
0 / 3 / 0
6,713
516
5,244
7,951
7,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Eldestrozapenes
Charybdis
10
0 / 3 / 0
6,168
474
3,411
8,269
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
MikyTAM23
Arachne
9
0 / 5 / 2
5,836
449
3,733
10,451
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
Victom10
Terra
8
0 / 3 / 1
5,477
421
2,829
8,111
5,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 1 / 6
6,781
522
1,932
10,341
7,232
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
2 / 1 / 2
8,726
671
3,789
3,803
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
PhantomxNL
Cliodhna
13
5 / 1 / 3
8,073
621
7,707
7,490
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
TRIGGERED12
Sun Wukong
13
3 / 0 / 1
8,575
660
4,673
9,236
4,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Åjelandro
Olorun
13
4 / 0 / 4
7,743
596
8,774
9,774
3,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
15
15
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
1
0
3
L
Hercules
 
Hercules
0
3
0
0
W
Horus
 
Horus
1
1
6
4
L
Charybdis
Eldestrozapenes
Charybdis
0
3
0
0
L
Arachne
MikyTAM23
Arachne
0
5
2
0.2
W
2
1
2
3
W
Cliodhna
PhantomxNL
Cliodhna
5
1
3
6.5
W
Sun Wukong
TRIGGERED12
Sun Wukong
3
0
1
3.5
L
Terra
Victom10
Terra
0
3
1
0.17
W
Olorun
Åjelandro
Olorun
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,254
Damage
26,875
39,429
Taken
40,644
20,430
Mitigated
18,358
12,433
Healing
23,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,037
448
129
1,520
4,647
1,460
123
1,948
2,497
48,177
0
L
Hercules
 
Hercules
5,244
2,369
0
2,894
7,951
7,662
0
0
7,951
0
37,320
W
Horus
 
Horus
1,932
930
2,580
4,516
10,341
7,232
0
1,854
8,467
4,589
9,613
L
Charybdis
Eldestrozapenes
Charybdis
3,411
2,178
0
3,316
8,269
2,072
0
3,572
4,697
0
38,733
L
Arachne
MikyTAM23
Arachne
3,733
1,815
0
2,280
10,451
3,590
0
2,488
7,833
0
30,240
W
3,789
254
274
823
3,803
1,071
988
1,705
1,974
66,336
0
W
Cliodhna
PhantomxNL
Cliodhna
7,707
367
0
3,950
7,490
2,313
0
1,830
5,498
0
49,856
W
Sun Wukong
TRIGGERED12
Sun Wukong
4,673
1,840
0
4,191
9,236
4,370
384
952
7,893
0
50,772
L
Terra
Victom10
Terra
2,829
374
623
1,671
8,111
5,646
0
4,694
3,273
19,302
0
W
Olorun
Åjelandro
Olorun
8,774
5,798
930
5,742
9,774
3,372
826
2,157
7,535
63,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,641
Gold Earned
39,898
379
Minions Killed
509
0
Camps Cleared
0
1,315,625
Distance Traveled
1,367,954
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,447
573
111
9
0
264,603
7
L
Hercules
6,713
516
95
7
0
263,340
3
W
Horus
6,781
522
26
2
0
249,301
4
L
Charybdis
6,168
474
79
6
0
224,842
4
L
Arachne
5,836
449
56
4
0
301,561
0
W
Ra
8,726
671
159
12
0
276,643
6
W
Cliodhna
8,073
621
97
7
0
327,285
3
W
Sun Wukong
8,575
660
125
10
0
286,612
1
L
Terra
5,477
421
38
3
0
261,279
2
W
Olorun
7,743
596
102
8
0
228,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role