Player Matchup

Medusa
Medusa
JAD4MS
Medusa
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
215W - 189L
1,631 Elo+
Party 1
Nike
Nike
PlayMobasFTW
Nike
Level 143
God Stats
3W - 1L
2,005 SR
Queue Stats
217W - 210L
1,578 Elo+
Solo
Atlas
Atlas
TheSkelligenKing
Atlas
Level 149
God Stats
17W - 11L
1,431 SR
Queue Stats
146W - 99L
1,666 Elo+
Party 1
Tiamat
Tiamat
airhercules4006
Tiamat
Level 160
God Stats
5W - 13L
1,583 SR
Queue Stats
885W - 757L
1,687 Elo+
Solo
Pele
Pele
mydirtywaffle
Pele
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 81L
1,368 Elo+
Solo
Team Averages
Level 149
1,604 SR
1,586 Elo+

VS

Team Averages
Level 128
1,549 SR
1,736 Elo+
Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Jampers3
Nike
Level 149
God Stats
21W - 21L
1,515 SR
Queue Stats
485W - 381L
1,576 Elo+
Solo
Sol
Sol
Mader4
Sol
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,918 Elo+
Solo
Ullr
Ullr
Ruën
Ullr
Level 148
God Stats
30W - 10L
1,732 SR
Queue Stats
231W - 69L
1,776 Elo+
Solo
Bellona
Bellona
miguelisbad
Bellona
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 16L
1,912 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JAD4MS
Medusa
10
0 / 1 / 2
5,603
560
2,287
5,690
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
5,726
573
5,206
6,805
4,889
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 5
5,800
580
3,862
5,115
2,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

11
3 / 2 / 2
6,131
613
3,099
3,926
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 1
5,977
598
3,335
6,666
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 2 / 1
4,981
498
2,406
6,455
3,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nike
9
1 / 2 / 0
5,256
526
2,959
5,497
1,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sol
Mader4
Sol
10
1 / 2 / 0
5,699
570
3,423
4,700
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
Ruën
Ullr
9
1 / 2 / 1
5,457
546
3,035
5,035
1,494
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
miguelisbad
Bellona
12
2 / 1 / 0
6,638
664
4,506
9,006
7,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
5
5
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
1
0.25
W
Medusa
JAD4MS
Medusa
0
1
2
1
L
Nike
1
2
0
0.5
L
Sol
Mader4
Sol
1
2
0
0.5
W
1
2
1
0.75
L
Ullr
Ruën
Ullr
1
2
1
0.75
W
2
0
5
4.5
W
3
2
2
2
L
Bellona
miguelisbad
Bellona
2
1
0
2
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,789
Damage
16,329
28,202
Taken
30,693
12,257
Mitigated
15,174
10,840
Healing
8,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,406
433
862
1,782
6,455
3,707
0
1,109
4,830
7,308
1,389
W
Medusa
JAD4MS
Medusa
2,287
1,277
0
1,949
5,690
1,708
0
2,807
2,883
0
36,821
L
Nike
2,959
305
0
111
5,497
1,514
0
1,553
3,944
0
27,909
L
Sol
Mader4
Sol
3,423
1,258
0
1,961
4,700
1,392
0
1,603
3,097
30,603
3,605
W
5,206
889
0
1,935
6,805
4,889
0
382
6,423
0
35,370
L
Ullr
Ruën
Ullr
3,035
784
0
750
5,035
1,494
0
2,431
2,604
0
26,025
W
3,862
1,098
1,231
1,800
5,115
2,243
17
1,565
3,550
11,833
0
W
3,099
386
0
1,124
3,926
1,613
162
187
3,739
34,931
0
L
Bellona
miguelisbad
Bellona
4,506
1,707
0
3,190
9,006
7,067
72
265
8,741
0
40,293
W
3,335
697
0
2,801
6,666
1,804
13
242
6,424
0
31,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,237
Gold Earned
28,031
297
Minions Killed
326
0
Camps Cleared
0
1,006,955
Distance Traveled
933,624
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,981
498
11
1
0
195,832
2
W
Medusa
5,603
560
77
8
0
185,751
2
L
Nike
5,256
526
62
6
0
189,581
3
L
Sol
5,699
570
75
8
0
189,542
3
W
Nike
5,726
573
73
7
0
194,487
2
L
Ullr
5,457
546
73
7
0
143,159
1
W
Atlas
5,800
580
11
1
0
194,435
4
W
Tiamat
6,131
613
72
7
0
194,071
3
L
Bellona
6,638
664
105
11
0
215,510
1
W
Pele
5,977
598
64
6
0
238,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role