Player Matchup

Ullr
Ullr
intenseFlo
Ullr
Level 125
God Stats
22W - 19L
1,701 SR
Queue Stats
88W - 67L
1,680 Elo+
Party 2
Bacchus
Bacchus
intenseJ1NZ0-
Bacchus
Level 39
God Stats
2W - 1L
1,739 SR
Queue Stats
37W - 23L
1,644 Elo+
Party 2
Anubis
Anubis
intenseJustin
Anubis
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
124W - 101L
1,593 Elo+
Party 2
Team Averages
Level 98
1,647 SR
1,639 Elo+

VS

Team Averages
Level 107
1,692 SR
1,607 Elo+
Ra
Ra
I Liam U I 96 I
Ra
Level 109
God Stats
1W - 1L
1,702 SR
Queue Stats
9W - 13L
1,700 Elo+
Party 1
Pele
Pele
IRyan Blohm
Pele
Level 109
God Stats
2W - 2L
1,844 SR
Queue Stats
76W - 70L
1,582 Elo+
Party 1
Ares
Ares
ScranyeWest
Ares
Level 103
God Stats
26W - 25L
1,529 SR
Queue Stats
83W - 74L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 4
10,431
802
12,376
7,997
3,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
14
3 / 0 / 8
10,177
783
6,381
11,493
15,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 3 / 10
10,498
808
14,683
7,201
3,848
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
8,727
671
3,767
7,603
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 6 / 1
8,420
648
7,961
12,302
2,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
1 / 7 / 0
8,819
678
6,935
17,857
15,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
4
4
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
2
6
1
0.42
L
1
7
0
0.14
W
8
1
4
10
W
Bacchus
3
0
8
7
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,440
Damage
18,663
26,691
Taken
37,762
22,775
Mitigated
20,424
4,211
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,767
619
1,678
2,270
7,603
2,006
0
4,565
3,038
36,848
0
L
7,961
808
0
909
12,302
2,743
0
7,794
4,508
0
26,152
L
6,935
28
316
1,341
17,857
15,675
0
8,894
8,963
12,069
0
W
12,376
4,472
120
545
7,997
3,778
1,795
4,363
3,584
0
41,360
W
Bacchus
6,381
1,333
0
2,259
11,493
15,149
189
3,747
7,463
16,511
0
W
14,683
879
0
1,287
7,201
3,848
850
2,464
4,683
50,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,106
Gold Earned
25,966
169
Minions Killed
133
8
Camps Cleared
4
745,485
Distance Traveled
724,117
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,727
671
93
7
0
244,878
2
L
Pele
8,420
648
37
3
3
249,862
1
L
Ares
8,819
678
3
0
1
229,377
3
W
Ullr
10,431
802
69
5
3
250,122
3
W
Bacchus
10,177
783
28
2
2
264,117
2
W
Anubis
10,498
808
72
6
3
231,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role