Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DarFromGod
Cthulhu
Level 14
God Stats
1W - 1L
1,297 SR
Queue Stats
7W - 16L
1,224 Elo+
Solo
Hun Batz
Hun Batz
MRTOPP48
Hun Batz
Level 47
God Stats
2W - 1L
1,587 SR
Queue Stats
29W - 36L
1,353 Elo+
Solo
Hercules
Hercules
XxEndgamexX777
Hercules
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,256 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
longfeather 517
Ah Muzen Cab
Level 106
God Stats
10W - 6L
1,500 SR
Queue Stats
231W - 250L
1,368 Elo+
Solo
Team Averages
Level 77
1,477 SR
1,340 Elo+

VS

Team Averages
Level 60
1,462 SR
1,389 Elo+
Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Edonline916
Baron Samedi
Level 34
God Stats
0W - 1L
1,386 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
Stoles
Achilles
Level 48
God Stats
4W - 5L
1,406 SR
Queue Stats
5W - 9L
1,322 Elo+
Solo
Osiris
Osiris
ZInconnueZK
Osiris
Level 85
God Stats
0W - 2L
1,311 SR
Queue Stats
88W - 107L
1,221 Elo+
Solo
Hachiman
Hachiman
melviandbill
Hachiman
Level 28
God Stats
6W - 8L
1,707 SR
Queue Stats
89W - 114L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
20
7 / 1 / 9
13,568
848
31,462
8,439
4,089
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
DarFromGod
Cthulhu
15
0 / 9 / 5
9,702
606
9,203
19,511
13,023
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
MRTOPP48
Hun Batz
17
3 / 7 / 6
11,182
699
11,822
16,177
6,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
18
5 / 1 / 10
11,667
729
9,459
16,125
13,309
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
longfeather 517
Ah Muzen Cab
19
2 / 2 / 5
11,738
734
9,766
12,735
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
9 / 4 / 3
12,104
757
17,269
16,809
6,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Edonline916
Baron Samedi
17
1 / 4 / 7
10,232
640
8,134
15,529
9,837
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
Stoles
Achilles
16
2 / 3 / 7
10,001
625
7,059
17,142
16,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Osiris
15
4 / 2 / 5
10,116
632
6,596
13,052
11,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
melviandbill
Hachiman
18
4 / 5 / 12
11,158
697
19,462
20,939
8,430
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
54
17
Kills
20
20
Deaths
18
35
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
7
1
9
11.5
L
Medusa
 
Medusa
9
4
3
2.63
W
Cthulhu
DarFromGod
Cthulhu
0
9
5
0.28
L
Baron Samedi
Edonline916
Baron Samedi
1
4
7
1.13
W
Hun Batz
MRTOPP48
Hun Batz
3
7
6
0.86
L
Achilles
Stoles
Achilles
2
3
7
1.83
W
Hercules
5
1
10
10
L
Osiris
4
2
5
3.25
W
Ah Muzen Cab
longfeather 517
Ah Muzen Cab
2
2
5
2.25
L
Hachiman
melviandbill
Hachiman
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,712
Damage
58,520
72,987
Taken
83,471
44,375
Mitigated
53,330
17,407
Healing
21,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
31,462
8,919
161
2,735
8,439
4,089
188
1,250
7,115
89,136
0
L
Medusa
 
Medusa
17,269
7,440
0
4,010
16,809
6,759
310
8,951
7,659
0
40,249
W
Cthulhu
DarFromGod
Cthulhu
9,203
433
170
3,106
19,511
13,023
276
1,246
18,130
17,569
0
L
Baron Samedi
Edonline916
Baron Samedi
8,134
327
168
4,468
15,529
9,837
792
10,394
4,927
29,816
0
W
Hun Batz
MRTOPP48
Hun Batz
11,822
2,928
0
457
16,177
6,564
343
1,589
14,341
0
48,136
L
Achilles
Stoles
Achilles
7,059
1,799
0
2,610
17,142
16,349
31
9,650
7,245
0
19,957
W
Hercules
9,459
1,347
0
4,986
16,125
13,309
233
2,834
13,021
3,544
11,200
L
Osiris
6,596
1,530
240
4,084
13,052
11,955
0
5,230
7,822
0
15,160
W
Ah Muzen Cab
longfeather 517
Ah Muzen Cab
9,766
2,485
764
5,028
12,735
7,390
2,025
1,215
11,392
0
51,949
L
Hachiman
melviandbill
Hachiman
19,462
10,279
0
6,392
20,939
8,430
0
7,949
12,798
0
55,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,857
Gold Earned
53,611
294
Minions Killed
268
0
Camps Cleared
0
1,632,529
Distance Traveled
1,347,004
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,568
848
132
8
0
367,965
1
L
Medusa
12,104
757
75
5
0
290,542
2
W
Cthulhu
9,702
606
18
1
0
269,733
0
L
Baron Samedi
10,232
640
55
3
0
265,094
1
W
Hun Batz
11,182
699
52
3
0
303,607
1
L
Achilles
10,001
625
39
2
0
326,245
0
W
Hercules
11,667
729
10
1
0
349,507
0
L
Osiris
10,116
632
15
1
0
189,107
0
W
Ah Muzen Cab
11,738
734
82
5
0
341,717
0
L
Hachiman
11,158
697
84
5
0
276,016
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role