Player Matchup
Team Averages
Gold III
Average Tier
Level 45
1,500 SR
1,632
MMR
VS
Team Averages
Silver V
Average Tier
Level 86
1,500 SR
1,326
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
BackCampBandit
Chronos
11
5 / 0 / 0
6,245
1,249
5,230
4,196
1,540
Gilded Arrow
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
Y10 Tiny Trinket
+25
Magical Power
+4%
Magical Lifesteal
OLD Ring of Hecate
+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal
PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Brosephscags
Geb
8
0 / 5 / 0
3,934
787
2,614
6,570
2,542
Y10 Bancroft's Talon
+80
Magical Power
+200
Mana
+10%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
6,245
1,249
52
10
4
84,330
1
L
3,934
787
16
3
1
94,711
1