Player Matchup

Jormungandr
Jormungandr
Dawley77
Jormungandr
Level 104
God Stats
12W - 7L
1,529 SR
Queue Stats
128W - 127L
1,585 Elo+
Solo
Nu Wa
Nu Wa
J1mmyChanga
Nu Wa
Level 62
God Stats
81W - 83L
1,546 SR
Queue Stats
108W - 111L
1,487 Elo+
Solo
Neith
Neith
PotStickerzGrl
Neith
Level 82
God Stats
2W - 0L
1,321 SR
Queue Stats
57W - 60L
1,444 Elo+
Solo
Sol
Sol
Victor0132
Sol
Level 77
God Stats
2W - 2L
1,348 SR
Queue Stats
48W - 31L
1,513 Elo+
Solo
Cliodhna
Cliodhna
gregghefley411
Cliodhna
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 71
1,449 SR
1,506 Elo+

VS

Team Averages
Level 71
1,545 SR
1,483 Elo+
King Arthur
King Arthur
Aridalis
King Arthur
Level 103
God Stats
6W - 9L
1,640 SR
Queue Stats
95W - 99L
1,421 Elo+
Party 1
Neith
Neith
George92571
Neith
Level 29
God Stats
5W - 9L
1,586 SR
Queue Stats
9W - 10L
1,594 Elo+
Solo
Khepri
Khepri
Heavenly Pepsi
Khepri
Level 74
God Stats
13W - 26L
1,344 SR
Queue Stats
59W - 92L
1,411 Elo+
Solo
Ah Puch
Ah Puch
Madkiller747
Ah Puch
Level 105
God Stats
41W - 42L
1,545 SR
Queue Stats
252W - 263L
1,527 Elo+
Solo
Fenrir
Fenrir
SovietCanadian
Fenrir
Level 44
God Stats
3W - 2L
1,608 SR
Queue Stats
52W - 44L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dawley77
Jormungandr
16
2 / 3 / 9
9,468
728
8,509
14,338
13,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

16
3 / 2 / 6
9,437
726
11,714
5,954
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 0 / 4
9,827
756
8,458
7,198
2,895
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 3 / 7
10,054
773
14,983
11,483
5,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
17
2 / 0 / 8
9,541
734
14,295
9,291
5,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aridalis
King Arthur
15
3 / 4 / 1
8,642
665
5,858
16,522
13,220
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 3
8,157
627
7,478
11,609
4,261
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 2 / 5
8,854
681
2,742
12,359
13,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
Madkiller747
Ah Puch
16
3 / 3 / 2
9,369
721
14,456
9,930
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 3
8,320
640
5,815
13,468
10,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
15
Kills
8
8
Deaths
15
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aridalis
King Arthur
3
4
1
0.88
W
Jormungandr
Dawley77
Jormungandr
2
3
9
2.17
L
1
3
3
0.83
L
0
2
5
1.25
W
3
2
6
3
L
Ah Puch
Madkiller747
Ah Puch
3
3
2
1.33
W
4
0
4
6
L
1
3
3
0.83
W
4
3
7
2.5
W
Cliodhna
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,959
Damage
36,349
48,264
Taken
63,888
29,260
Mitigated
45,739
11,196
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aridalis
King Arthur
5,858
0
142
2,542
16,522
13,220
0
9,060
7,462
0
23,730
W
Jormungandr
Dawley77
Jormungandr
8,509
2,364
361
767
14,338
13,493
517
5,048
8,985
22,837
0
L
7,478
1,991
281
2,984
11,609
4,261
0
5,152
6,457
0
26,409
L
2,742
0
404
1,459
12,359
13,593
0
7,698
4,661
16,850
0
W
11,714
3,170
0
660
5,954
2,324
464
3,220
2,541
26,989
0
L
Ah Puch
Madkiller747
Ah Puch
14,456
217
283
1,874
9,930
3,944
0
5,119
4,811
45,765
0
W
8,458
3,255
0
2,331
7,198
2,895
3,369
2,518
4,416
0
35,593
L
5,815
1,977
0
622
13,468
10,721
0
6,859
6,609
0
12,782
W
14,983
5,342
0
4,433
11,483
5,243
1,847
4,161
7,126
47,308
4,414
W
Cliodhna
14,295
1,560
0
2,644
9,291
5,305
63
1,185
7,998
0
39,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,327
Gold Earned
43,342
273
Minions Killed
184
0
Camps Cleared
0
1,293,990
Distance Traveled
1,213,267
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,642
665
28
2
0
256,467
0
W
Jormungandr
9,468
728
37
3
0
276,420
1
L
Neith
8,157
627
37
3
0
174,554
0
L
Khepri
8,854
681
24
2
0
254,485
0
W
Nu Wa
9,437
726
37
3
0
237,950
0
L
Ah Puch
9,369
721
79
6
0
254,833
1
W
Neith
9,827
756
70
5
0
248,786
5
L
Fenrir
8,320
640
16
1
0
272,928
1
W
Sol
10,054
773
86
7
0
228,287
0
W
Cliodhna
9,541
734
43
3
0
302,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role