Player Matchup

Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Acurest
Zeus
Level 87
God Stats
2W - 0L
1,569 SR
Queue Stats
6W - 10L
1,448 Elo+
Party 1
Izanami
Izanami
ZenityChainZ674
Izanami
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,511 Elo+
Party 1
Team Averages
Level 102
1,523 SR
1,486 Elo+

VS

Team Averages
Level 93
1,338 SR
1,324 Elo+
Set
Set
H0ustin
Set
Level 103
God Stats
59W - 130L
1,341 SR
Queue Stats
480W - 651L
1,269 Elo+
Solo
Merlin
Merlin
X_UchihaZeo
Merlin
Level 108
God Stats
21W - 35L
1,215 SR
Queue Stats
397W - 545L
1,295 Elo+
Solo
Atlas
Atlas
xREMINGTON96x
Atlas
Level 68
God Stats
20W - 31L
1,458 SR
Queue Stats
179W - 224L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 2 / 10
8,538
712
8,559
14,299
8,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
Acurest
Zeus
15
11 / 1 / 3
9,895
825
17,277
8,443
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 2 / 5
8,155
680
4,247
7,886
2,422
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
11
0 / 4 / 2
7,351
613
4,572
10,277
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
12
1 / 6 / 2
7,807
651
9,924
9,436
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 4 / 0
8,649
721
6,762
16,607
15,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
4
5
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
10
3
W
Zeus
Acurest
Zeus
11
1
3
12.5
L
Set
0
4
2
0.25
L
Merlin
1
6
2
0.33
W
2
2
5
2.25
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,083
Damage
21,258
30,628
Taken
36,320
13,540
Mitigated
23,027
13,099
Healing
5,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,559
4,453
3,221
7,350
14,299
8,232
228
7,331
6,476
0
14,096
W
Zeus
Acurest
Zeus
17,277
2,159
0
1,854
8,443
2,886
114
4,879
3,425
45,525
0
L
Set
4,572
1,357
0
2,176
10,277
4,147
0
5,414
4,863
0
14,790
L
Merlin
9,924
479
0
545
9,436
3,272
0
5,805
3,631
31,183
0
W
4,247
2,651
0
674
7,886
2,422
997
4,372
3,264
0
31,487
L
6,762
2,117
433
2,718
16,607
15,608
0
6,817
9,790
18,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,588
Gold Earned
23,807
138
Minions Killed
102
6
Camps Cleared
5
635,344
Distance Traveled
618,799
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,538
712
10
1
0
234,414
0
W
Zeus
9,895
825
63
5
4
203,749
4
L
Set
7,351
613
32
3
2
223,137
1
L
Merlin
7,807
651
61
5
3
188,099
3
W
Izanami
8,155
680
65
5
2
197,181
1
L
Atlas
8,649
721
9
1
0
207,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role