Player Matchup

Ao Kuang
Ao Kuang
I TNS I SOUL
Ao Kuang
Level 103
God Stats
57W - 54L
1,581 SR
Queue Stats
409W - 505L
1,480 Elo+
Party 1
Neith
Neith
L0rd P1r4nh4
Neith
Level 103
God Stats
3W - 2L
1,512 SR
Queue Stats
549W - 630L
1,491 Elo+
Solo
Ymir
Ymir
Sr nice8997
Ymir
Level 122
God Stats
9W - 9L
1,915 SR
Queue Stats
654W - 738L
1,513 Elo+
Party 1
Chaac
Chaac
Zaargard
Chaac
Level 75
God Stats
1W - 1L
1,112 SR
Queue Stats
1W - 3L
1,129 Elo+
Party 1
He Bo
He Bo
eggmolhado
He Bo
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 22L
1,506 Elo+
Party 1
Team Averages
Level 97
1,524 SR
1,424 Elo+

VS

Team Averages
Level 104
1,456 SR
1,511 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Kill4Pie
Kali
Level 123
God Stats
7W - 8L
1,514 SR
Queue Stats
212W - 201L
1,508 Elo+
Party 2
Apollo
Apollo
Sopphie
Apollo
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,551 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Stongenberg
Morgan Le Fay
Level 67
God Stats
2W - 3L
1,267 SR
Queue Stats
20W - 18L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
I TNS I SOUL
Ao Kuang
9
1 / 2 / 5
5,752
575
4,520
9,243
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 0
5,927
593
5,249
5,848
1,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

10
1 / 1 / 4
5,899
590
1,998
4,497
2,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
Zaargard
Chaac
10
2 / 2 / 0
5,387
539
2,782
5,362
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
11
6 / 1 / 1
6,930
693
6,184
4,614
1,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 2 / 3
6,631
663
4,871
7,495
4,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
 
Ares
6
0 / 3 / 3
4,693
469
584
7,722
3,307
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kali
10
5 / 4 / 2
6,694
669
6,326
8,929
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Apollo
Sopphie
Apollo
12
2 / 0 / 2
6,683
668
5,027
7,247
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Stongenberg
Morgan Le Fay
9
0 / 2 / 0
5,204
520
2,524
4,191
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
11
Kills
8
8
Deaths
11
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
3
1.25
L
Ares
 
Ares
0
3
3
0.5
W
Ao Kuang
I TNS I SOUL
Ao Kuang
1
2
5
1.75
L
Kali
5
4
2
1.5
W
1
2
0
0.5
L
Apollo
Sopphie
Apollo
2
0
2
3
W
1
1
4
3
L
Morgan Le Fay
Stongenberg
Morgan Le Fay
0
2
0
0
W
Chaac
Zaargard
Chaac
2
2
0
1
W
He Bo
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,733
Damage
19,332
29,564
Taken
35,584
12,089
Mitigated
15,175
11,875
Healing
10,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,871
431
0
3,082
7,495
4,994
44
2,385
5,110
4,700
32,740
L
Ares
 
Ares
584
0
0
48
7,722
3,307
0
2,529
5,193
11,353
0
W
Ao Kuang
I TNS I SOUL
Ao Kuang
4,520
1,516
0
4,360
9,243
2,879
0
1,275
7,832
25,695
0
L
Kali
6,326
3,790
0
1,694
8,929
3,158
14
4,692
4,237
0
27,697
W
5,249
2,910
0
2,348
5,848
1,779
886
114
5,734
0
40,383
L
Apollo
Sopphie
Apollo
5,027
2,178
0
4,024
7,247
2,346
0
737
6,510
0
45,875
W
1,998
162
1,069
1,025
4,497
2,207
0
637
3,824
8,414
0
L
Morgan Le Fay
Stongenberg
Morgan Le Fay
2,524
89
0
1,322
4,191
1,370
0
2,227
1,964
22,484
0
W
Chaac
Zaargard
Chaac
2,782
637
0
1,441
5,362
3,815
0
520
4,836
0
17,045
W
He Bo
6,184
722
0
1,632
4,614
1,409
36
1,205
3,189
40,212
1,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,895
Gold Earned
29,905
235
Minions Killed
295
0
Camps Cleared
0
1,016,764
Distance Traveled
1,062,929
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,631
663
88
9
0
208,871
4
L
Ares
4,693
469
20
2
0
199,964
0
W
Ao Kuang
5,752
575
42
4
0
225,973
0
L
Kali
6,694
669
45
5
0
236,494
4
W
Neith
5,927
593
79
8
0
176,002
3
L
Apollo
6,683
668
92
9
0
203,601
1
W
Ymir
5,899
590
8
1
0
222,740
4
L
Morgan Le Fay
5,204
520
50
5
0
213,999
3
W
Chaac
5,387
539
32
3
0
193,147
2
W
He Bo
6,930
693
74
7
0
198,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role