Player Matchup

Hera
Hera
Adrásteia
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,198 Elo+
Party 2
Sylvanus
Sylvanus
agamsh12
Sylvanus
Level 55
God Stats
2W - 1L
1,686 SR
Queue Stats
13W - 15L
1,452 Elo+
Party 3
Jormungandr
Jormungandr
damik234
Jormungandr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,198 Elo+
Party 2
Guan Yu
Guan Yu
martinos10000
Guan Yu
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
217W - 220L
1,595 Elo+
Party 3
Medusa
Medusa
mitroni
Medusa
Level 65
God Stats
9W - 13L
1,571 SR
Queue Stats
78W - 113L
1,507 Elo+
Party 3
Team Averages
Level 55
1,551 SR
1,390 Elo+

VS

Team Averages
Level 64
1,572 SR
1,495 Elo+
Thanatos
Thanatos
DeineVorfahren
Thanatos
Level 44
God Stats
4W - 1L
1,810 SR
Queue Stats
30W - 30L
1,536 Elo+
Party 1
Hou Yi
Hou Yi
IIRealEasYII
Hou Yi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,563 Elo+
Party 1
Hercules
Hercules
Saiters
Hercules
Level 107
God Stats
11W - 14L
1,551 SR
Queue Stats
139W - 157L
1,348 Elo+
Solo
Eset
Eset
Samderamadaikai4
Eset
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 19L
1,513 Elo+
Party 1
Aphrodite
Aphrodite
Wysdom
Aphrodite
Level 82
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 23L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 2
8,897
445
7,464
13,285
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
agamsh12
Sylvanus
17
4 / 5 / 3
10,600
530
15,557
15,625
11,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
damik234
Jormungandr
13
3 / 9 / 0
8,971
449
9,733
20,311
19,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
13
2 / 7 / 4
8,854
443
9,880
15,301
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
mitroni
Medusa
14
1 / 7 / 5
8,614
431
12,827
15,006
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
6 / 3 / 10
9,773
489
11,686
16,766
6,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
19
15 / 1 / 5
12,035
602
20,815
15,772
7,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Saiters
Hercules
17
7 / 2 / 7
10,469
523
11,410
23,666
16,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
10 / 5 / 7
10,163
508
14,742
14,640
5,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Wysdom
Aphrodite
14
0 / 1 / 15
9,299
465
4,616
9,895
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
12
Kills
38
38
Deaths
12
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
W
Thanatos
6
3
10
3.67
W
Hou Yi
15
1
5
17.5
W
Hercules
Saiters
Hercules
7
2
7
5.25
W
10
5
7
2.7
W
Aphrodite
Wysdom
Aphrodite
0
1
15
7.5
L
Sylvanus
agamsh12
Sylvanus
4
5
3
1.1
L
Jormungandr
damik234
Jormungandr
3
9
0
0.33
L
Guan Yu
2
7
4
0.57
L
Medusa
mitroni
Medusa
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,461
Damage
63,269
79,528
Taken
80,739
44,302
Mitigated
41,472
13,382
Healing
46,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,464
1,553
0
386
13,285
2,411
871
4,061
8,699
37,501
0
W
Thanatos
11,686
2,973
0
12,764
16,766
6,045
0
6,047
10,619
0
50,596
W
Hou Yi
20,815
9,096
0
4,554
15,772
7,512
2,176
5,916
9,627
0
106,997
W
Hercules
Saiters
Hercules
11,410
3,737
0
12,529
23,666
16,555
473
8,384
15,002
0
55,399
W
14,742
716
1,067
4,455
14,640
5,056
592
5,398
9,043
44,154
0
W
Aphrodite
Wysdom
Aphrodite
4,616
440
5,108
6,255
9,895
6,304
907
4,589
5,246
24,688
0
L
Sylvanus
agamsh12
Sylvanus
15,557
4,817
433
4,448
15,625
11,743
463
1,203
13,947
55,705
14,037
L
Jormungandr
damik234
Jormungandr
9,733
1,956
0
548
20,311
19,718
200
5,580
14,380
35,137
0
L
Guan Yu
9,880
1,340
266
2,876
15,301
5,664
0
4,838
10,143
0
45,976
L
Medusa
mitroni
Medusa
12,827
4,152
481
3,944
15,006
4,766
670
2,557
12,148
0
62,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,936
Gold Earned
51,739
422
Minions Killed
462
0
Camps Cleared
0
1,749,978
Distance Traveled
1,894,214
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,897
445
88
4
0
338,479
0
W
Thanatos
9,773
489
78
4
0
381,233
1
W
Hou Yi
12,035
602
153
8
0
371,914
2
W
Hercules
10,469
523
120
6
0
387,250
4
W
Eset
10,163
508
63
3
0
374,328
4
W
Aphrodite
9,299
465
48
2
0
379,489
4
L
Sylvanus
10,600
530
129
6
0
311,026
1
L
Jormungandr
8,971
449
47
2
0
346,538
1
L
Guan Yu
8,854
443
67
3
0
403,093
1
L
Medusa
8,614
431
91
5
0
350,842
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role