Player Matchup

Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Apache375
Medusa
Level 68
God Stats
8W - 6L
1,716 SR
Queue Stats
201W - 210L
1,451 Elo+
Party 1
Serqet
Serqet
KuroRenard
Serqet
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 24L
1,274 Elo+
Party 1
Cerberus
Cerberus
Marsa27
Cerberus
Level 36
God Stats
2W - 7L
1,129 SR
Queue Stats
34W - 55L
1,151 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Taypuan
Morgan Le Fay
Level 85
God Stats
3W - 0L
1,857 SR
Queue Stats
10W - 4L
1,544 Elo+
Solo
Team Averages
Level 81
1,540 SR
1,384 Elo+

VS

Team Averages
Level 89
1,499 SR
1,384 Elo+
Ra
Ra
Leonheart69
Ra
Level 101
God Stats
73W - 106L
1,401 SR
Queue Stats
117W - 160L
1,334 Elo+
Party 2
Sylvanus
Sylvanus
Sanchie
Sylvanus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,472 Elo+
Solo
Charybdis
Charybdis
Xanxang
Charybdis
Level 36
God Stats
19W - 23L
1,464 SR
Queue Stats
90W - 155L
1,354 Elo+
Party 2
Fenrir
Fenrir
devilfox1379
Fenrir
Level 125
God Stats
7W - 3L
1,654 SR
Queue Stats
145W - 143L
1,395 Elo+
Solo
Osiris
Osiris
juanthemon
Osiris
Level 56
God Stats
26W - 24L
1,475 SR
Queue Stats
77W - 78L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 2 / 0
4,636
515
2,071
5,968
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Apache375
Medusa
7
1 / 2 / 1
4,372
486
4,814
5,304
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
KuroRenard
Serqet
7
0 / 1 / 0
4,438
493
1,085
4,518
1,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
Marsa27
Cerberus
8
2 / 1 / 1
5,284
587
1,817
8,139
2,315
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Taypuan
Morgan Le Fay
9
0 / 1 / 0
5,205
578
1,060
1,755
486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,722
191
0
0
0
Sylvanus
Sanchie
Sylvanus
7
0 / 2 / 1
4,802
534
3,270
6,894
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
Xanxang
Charybdis
8
2 / 1 / 1
5,181
576
3,281
5,088
1,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
9
5 / 1 / 0
5,812
646
3,333
6,097
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
juanthemon
Osiris
9
0 / 0 / 2
5,577
620
4,051
5,188
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
7
7
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
2
0
0
W
Medusa
Apache375
Medusa
1
2
1
0.75
W
Serqet
KuroRenard
Serqet
0
1
0
0
L
0
0
0
0
W
Cerberus
Marsa27
Cerberus
2
1
1
2.5
L
Sylvanus
Sanchie
Sylvanus
0
2
1
0.25
W
Morgan Le Fay
Taypuan
Morgan Le Fay
0
1
0
0
L
Charybdis
Xanxang
Charybdis
2
1
1
2.5
L
Fenrir
5
1
0
5
L
Osiris
juanthemon
Osiris
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,847
Damage
13,935
25,684
Taken
23,267
8,578
Mitigated
8,792
10,339
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
2,071
803
0
2,948
5,968
3,523
0
0
5,968
0
19,247
W
Medusa
Apache375
Medusa
4,814
2,408
0
1,166
5,304
1,139
0
1,539
3,765
0
22,488
W
Serqet
KuroRenard
Serqet
1,085
277
0
2,092
4,518
1,115
0
0
4,518
0
17,768
L
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
Marsa27
Cerberus
1,817
460
984
3,149
8,139
2,315
0
1,640
6,499
13,068
0
L
Sylvanus
Sanchie
Sylvanus
3,270
1,478
555
2,067
6,894
3,458
27
1,204
5,642
13,045
0
W
Morgan Le Fay
Taypuan
Morgan Le Fay
1,060
208
0
0
1,755
486
308
91
1,664
22,720
0
L
Charybdis
Xanxang
Charybdis
3,281
1,946
0
1,905
5,088
1,192
453
1,038
4,050
0
24,336
L
Fenrir
3,333
937
118
2,825
6,097
1,983
0
517
5,510
0
25,365
L
Osiris
juanthemon
Osiris
4,051
2,027
0
3,548
5,188
2,159
0
0
5,062
0
29,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,935
Gold Earned
23,094
224
Minions Killed
198
0
Camps Cleared
0
888,993
Distance Traveled
749,613
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,636
515
50
6
0
182,771
3
W
Medusa
4,372
486
28
3
0
169,428
2
W
Serqet
4,438
493
46
5
0
181,975
5
L
Ra
1,722
191
0
0
0
0
0
W
Cerberus
5,284
587
40
4
0
182,082
0
L
Sylvanus
4,802
534
22
2
0
175,813
4
W
Morgan Le Fay
5,205
578
60
7
0
172,737
4
L
Charybdis
5,181
576
54
6
0
180,257
3
L
Fenrir
5,812
646
52
6
0
202,746
0
L
Osiris
5,577
620
70
8
0
190,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role