Player Matchup

Jormungandr
Jormungandr
CheifSlapaHo
Jormungandr
Level 28
God Stats
5W - 3L
1,408 SR
Queue Stats
171W - 175L
1,486 Elo+
Solo
Achilles
Achilles
Eikonoclast
Achilles
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 108L
1,660 Elo+
Solo
Ullr
Ullr
FleekGawd16
Ullr
Level 85
God Stats
3W - 3L
1,484 SR
Queue Stats
199W - 178L
1,563 Elo+
Solo
Ao Kuang
Ao Kuang
Josiah330
Ao Kuang
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,265 Elo+
Solo
Anhur
Anhur
colombianfury5
Anhur
Level 149
God Stats
7W - 9L
1,500 SR
Queue Stats
464W - 452L
1,515 Elo+
Solo
Team Averages
Level 84
1,478 SR
1,498 Elo+

VS

Team Averages
Level 71
1,345 SR
1,436 Elo+
Sobek
Sobek
FreezerBurn0o0
Sobek
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,418 Elo+
Solo
Jing Wei
Jing Wei
JaydenThaRage
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 38L
1,319 Elo+
Solo
Vamana
Vamana
Rod_Awrawdaw_Esq
Vamana
Level 157
God Stats
0W - 2L
1,283 SR
Queue Stats
159W - 155L
1,503 Elo+
Solo
Bakasura
Bakasura
SlickFawn892142
Bakasura
Level 134
God Stats
1W - 2L
1,298 SR
Queue Stats
383W - 429L
1,444 Elo+
Solo
Atlas
Atlas
pentoxcrack
Atlas
Level 27
God Stats
1W - 4L
1,143 SR
Queue Stats
95W - 80L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CheifSlapaHo
Jormungandr
20
8 / 2 / 21
12,868
919
21,561
19,032
24,300
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Eikonoclast
Achilles
19
9 / 3 / 17
11,649
832
23,233
22,280
28,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 4 / 20
11,277
806
16,063
14,176
7,332
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Josiah330
Ao Kuang
16
3 / 5 / 16
10,241
732
9,094
16,783
9,319
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
8 / 4 / 17
11,701
836
25,302
14,012
6,464
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 7
9,749
696
7,594
25,206
29,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
JaydenThaRage
Jing Wei
19
2 / 3 / 12
10,478
748
13,111
13,160
6,558
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 10 / 5
9,191
657
12,983
21,347
17,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
18
6 / 9 / 8
12,014
858
13,725
23,870
12,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 5 / 8
11,295
807
18,883
23,674
34,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
57
33
Kills
17
18
Deaths
33
91
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CheifSlapaHo
Jormungandr
8
2
21
9.25
W
Achilles
Eikonoclast
Achilles
9
3
17
5.83
W
5
4
20
3.75
L
2
6
7
0.92
L
Jing Wei
JaydenThaRage
Jing Wei
2
3
12
2.67
W
Ao Kuang
Josiah330
Ao Kuang
3
5
16
2.2
L
2
10
5
0.45
L
Bakasura
6
9
8
1.11
W
8
4
17
4.13
L
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,253
Damage
66,296
86,283
Taken
107,257
75,786
Mitigated
100,073
29,770
Healing
32,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CheifSlapaHo
Jormungandr
21,561
4,647
1,904
4,847
19,032
24,300
486
5,333
12,224
46,123
0
W
Achilles
Eikonoclast
Achilles
23,233
4,841
2,973
5,730
22,280
28,371
168
5,558
15,650
5,975
28,175
W
16,063
6,618
3,315
1,560
14,176
7,332
966
6,747
7,334
0
30,641
L
7,594
705
600
6,345
25,206
29,313
54
6,320
18,429
15,312
0
L
Jing Wei
JaydenThaRage
Jing Wei
13,111
9,953
1,143
3,662
13,160
6,558
459
5,549
7,505
0
30,435
W
Ao Kuang
Josiah330
Ao Kuang
9,094
3,261
1,112
4,805
16,783
9,319
2,358
3,504
12,339
14,954
0
L
12,983
5,758
1,198
5,078
21,347
17,946
801
7,497
13,572
0
21,694
L
Bakasura
13,725
8,307
3,400
6,049
23,870
12,097
49
6,800
16,646
0
16,254
W
25,302
8,792
1,333
2,191
14,012
6,464
1,750
5,335
8,186
0
45,204
L
18,883
6,591
2,065
3,068
23,674
34,159
38
7,139
16,267
38,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,736
Gold Earned
52,727
164
Minions Killed
124
0
Camps Cleared
0
1,290,335
Distance Traveled
1,328,900
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,868
919
62
4
0
264,560
0
W
Achilles
11,649
832
18
1
0
305,985
1
W
Ullr
11,277
806
35
3
0
269,642
0
L
Sobek
9,749
696
11
1
0
272,766
0
L
Jing Wei
10,478
748
47
3
0
265,988
0
W
Ao Kuang
10,241
732
13
1
0
230,756
0
L
Vamana
9,191
657
23
2
0
227,756
2
L
Bakasura
12,014
858
20
1
0
275,260
1
W
Anhur
11,701
836
36
3
0
219,392
1
L
Atlas
11,295
807
23
2
0
287,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role