Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AstarossaGod
Bellona
Level 7
God Stats
2W - 5L
1,286 SR
Queue Stats
4W - 7L
1,278 Elo+
Party 3
The Morrigan
The Morrigan
Dadico
The Morrigan
Level 65
God Stats
2W - 1L
1,477 SR
Queue Stats
10W - 9L
1,399 Elo+
Party 3
Neith
Neith
HotMoistEwok
Neith
Level 116
God Stats
44W - 23L
1,582 SR
Queue Stats
64W - 49L
1,409 Elo+
Party 2
Yemoja
Yemoja
HotMoistJawa
Yemoja
Level 139
God Stats
7W - 5L
1,595 SR
Queue Stats
72W - 53L
1,449 Elo+
Party 2
Team Averages
Level 81
1,488 SR
1,407 Elo+

VS

Team Averages
Level 70
1,515 SR
1,384 Elo+
Nu Wa
Nu Wa
FatalJamBH
Nu Wa
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
36W - 50L
1,442 Elo+
Solo
Set
Set
KING-YANZALUIS
Set
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 87L
1,281 Elo+
Party 1
Neith
Neith
Mookaacho
Neith
Level 44
God Stats
8W - 12L
1,579 SR
Queue Stats
242W - 215L
1,440 Elo+
Solo
Chaac
Chaac
antuco22
Chaac
Level 51
God Stats
10W - 9L
1,475 SR
Queue Stats
371W - 431L
1,343 Elo+
Party 1
Artio
Artio
xITmasterx
Artio
Level 67
God Stats
8W - 3L
1,519 SR
Queue Stats
81W - 79L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
1 / 2 / 2
7,464
467
3,660
12,362
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Bellona
AstarossaGod
Bellona
11
1 / 3 / 0
6,671
417
4,821
12,527
7,820
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
Dadico
The Morrigan
13
1 / 4 / 1
7,638
477
5,946
8,562
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 4 / 2
7,407
463
4,915
7,575
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
11
1 / 3 / 1
6,325
395
2,335
8,822
4,747
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
5 / 1 / 4
9,694
606
12,884
6,019
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 0 / 0
8,531
533
2,462
8,500
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Mookaacho
Neith
16
6 / 1 / 4
9,595
600
6,851
7,537
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
antuco22
Chaac
14
2 / 1 / 1
8,520
533
7,799
12,809
10,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
12
2 / 2 / 8
8,399
525
4,244
10,328
8,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
16
16
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
2
1
L
Bellona
AstarossaGod
Bellona
1
3
0
0.33
L
The Morrigan
Dadico
The Morrigan
1
4
1
0.38
W
Nu Wa
5
1
4
7
L
1
4
2
0.5
L
Yemoja
1
3
1
0.5
W
1
0
0
1
W
Neith
Mookaacho
Neith
6
1
4
8
W
Chaac
antuco22
Chaac
2
1
1
2.5
W
Artio
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,677
Damage
34,240
49,848
Taken
45,193
22,463
Mitigated
28,135
13,244
Healing
18,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,660
2,099
0
6,054
12,362
4,618
310
3,263
8,782
0
39,452
L
Bellona
AstarossaGod
Bellona
4,821
770
0
1,421
12,527
7,820
0
2,217
9,647
0
25,289
L
The Morrigan
Dadico
The Morrigan
5,946
454
0
1,199
8,562
2,790
432
4,660
3,589
47,411
1,473
W
Nu Wa
12,884
2,696
104
1,608
6,019
2,004
954
2,653
3,354
72,741
0
L
4,915
2,159
0
1,622
7,575
2,488
1,584
1,169
6,326
0
45,561
L
Yemoja
2,335
300
2,093
855
8,822
4,747
0
4,816
3,866
19,823
0
W
2,462
1,478
82
3,815
8,500
4,238
552
1,717
6,757
0
57,391
W
Neith
Mookaacho
Neith
6,851
2,707
0
3,341
7,537
2,416
2,755
722
6,693
0
61,788
W
Chaac
antuco22
Chaac
7,799
1,448
0
6,652
12,809
10,543
1,714
1,017
11,465
0
52,229
W
Artio
4,244
340
327
2,103
10,328
8,934
150
2,002
7,941
22,456
2,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,505
Gold Earned
44,739
349
Minions Killed
494
0
Camps Cleared
0
1,527,485
Distance Traveled
1,620,975
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,464
467
87
5
0
337,119
5
L
Bellona
6,671
417
41
3
0
308,115
1
L
The Morrigan
7,638
477
95
6
0
306,292
2
W
Nu Wa
9,694
606
128
8
0
298,957
3
L
Neith
7,407
463
99
6
0
274,680
7
L
Yemoja
6,325
395
27
2
0
301,279
9
W
Set
8,531
533
109
7
0
352,399
0
W
Neith
9,595
600
121
8
0
275,746
2
W
Chaac
8,520
533
100
6
0
345,960
0
W
Artio
8,399
525
36
2
0
347,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role