Player Matchup

Merlin
Merlin
Alwaysabean
Merlin
Level 141
God Stats
11W - 10L
1,552 SR
Queue Stats
14W - 11L
1,541 Elo+
Solo
Hou Yi
Hou Yi
Closus
Hou Yi
Level 149
God Stats
3W - 5L
1,500 SR
Queue Stats
164W - 158L
1,655 Elo+
Solo
Tyr
Tyr
NateLock216
Tyr
Level 128
God Stats
4W - 5L
1,531 SR
Queue Stats
45W - 29L
1,646 Elo+
Solo
Ullr
Ullr
ReeferMadness26
Ullr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 130L
1,574 Elo+
Solo
Chronos
Chronos
itsfrickintyler
Chronos
Level 111
God Stats
8W - 6L
1,822 SR
Queue Stats
249W - 250L
1,557 Elo+
Solo
Team Averages
Level 131
1,581 SR
1,595 Elo+

VS

Team Averages
Level 110
1,585 SR
1,585 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
SpaceGoose72
Artio
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nox
Nox
Tranchedebacon
Nox
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,725 Elo+
Party 1
Skadi
Skadi
ZyNe_Killers
Skadi
Level 91
God Stats
0W - 1L
1,741 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Susano
Susano
lastguypicked
Susano
Level 157
God Stats
73W - 46L
1,685 SR
Queue Stats
168W - 130L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 1 / 2
4,707
941
2,250
3,069
868
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
Closus
Hou Yi
10
2 / 0 / 2
4,844
969
4,219
1,762
470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 0 / 3
4,184
837
2,180
3,489
1,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 2
4,453
891
2,060
1,774
548
Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 5
4,145
829
3,007
1,886
611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 0 / 1
4,028
806
3,110
4,548
2,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 2 / 1
3,936
787
1,852
4,719
3,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 2 / 0
4,057
811
1,415
3,595
1,405
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 1 / 0
4,303
861
937
2,813
881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
3,787
757
456
1,213
294
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
6
Kills
1
1
Deaths
6
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
1
0.5
W
Merlin
2
1
2
3
W
Hou Yi
Closus
Hou Yi
2
0
2
3
W
0
0
3
1.5
W
2
0
2
3
L
0
2
1
0.25
L
1
2
0
0.5
L
0
1
0
0
W
0
0
5
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,716
Damage
7,770
11,980
Taken
16,888
3,956
Mitigated
8,059
3,789
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,110
1,615
1,054
1,674
4,548
2,230
0
1,159
3,389
0
8,327
W
Merlin
2,250
202
0
1,025
3,069
868
210
551
2,462
11,904
0
W
Hou Yi
Closus
Hou Yi
4,219
2,378
0
714
1,762
470
0
251
1,459
0
15,620
W
2,180
173
0
913
3,489
1,459
0
1,071
2,304
0
5,317
W
2,060
737
0
384
1,774
548
0
573
1,138
0
10,635
L
1,852
222
456
1,460
4,719
3,249
0
1,794
2,925
4,388
0
L
1,415
144
0
474
3,595
1,405
0
909
2,686
7,939
0
L
937
264
0
726
2,813
881
0
807
2,006
0
15,636
W
3,007
1,153
0
753
1,886
611
0
614
1,125
10,871
926
L
456
240
0
0
1,213
294
0
229
984
0
2,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,333
Gold Earned
20,111
93
Minions Killed
78
0
Camps Cleared
0
524,183
Distance Traveled
468,277
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,028
806
15
3
0
111,901
1
W
Merlin
4,707
941
19
4
0
101,138
0
W
Hou Yi
4,844
969
32
6
0
101,595
3
W
Tyr
4,184
837
4
1
0
111,676
2
W
Ullr
4,453
891
19
4
0
104,691
1
L
Artio
3,936
787
9
2
0
110,020
0
L
Nox
4,057
811
11
2
0
98,761
1
L
Skadi
4,303
861
37
7
0
103,366
2
W
Chronos
4,145
829
19
4
0
105,083
1
L
Susano
3,787
757
6
1
0
44,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role