Player Matchup

Da Ji
Da Ji
El_BeBoNz_PR
Da Ji
Level 46
God Stats
5W - 11L
1,260 SR
Queue Stats
269W - 278L
1,451 Elo+
Party 2
King Arthur
King Arthur
LaserOnYew
King Arthur
Level 44
God Stats
5W - 10L
1,524 SR
Queue Stats
60W - 69L
1,569 Elo+
Party 2
Ra
Ra
Maximus6215
Ra
Level 43
God Stats
87W - 110L
1,372 SR
Queue Stats
1,314W - 1,318L
1,428 Elo+
Solo
Artemis
Artemis
TheyCallMeDivine
Artemis
Level 44
God Stats
6W - 5L
1,747 SR
Queue Stats
56W - 65L
1,465 Elo+
Solo
Cthulhu
Cthulhu
il77ya
Cthulhu
Level 30
God Stats
0W - 1L
1,733 SR
Queue Stats
3W - 7L
1,313 Elo+
Solo
Team Averages
Level 41
1,527 SR
1,445 Elo+

VS

Team Averages
Level 79
1,702 SR
1,599 Elo+
Cernunnos
Cernunnos
OmNom42
Cernunnos
Level 95
God Stats
93W - 79L
1,500 SR
Queue Stats
143W - 139L
1,402 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Reliable_Angel20
Morgan Le Fay
Level 160
God Stats
103W - 63L
1,778 SR
Queue Stats
922W - 720L
1,716 Elo+
Party 1
Kali
Kali
SPITFIRE4112
Kali
Level 26
God Stats
13W - 7L
1,946 SR
Queue Stats
1,176W - 980L
1,731 Elo+
Party 1
Bacchus
Bacchus
USSV-Prometheus
Bacchus
Level 68
God Stats
92W - 35L
1,884 SR
Queue Stats
307W - 205L
1,717 Elo+
Party 1
Mulan
Mulan
watchmeinhd954
Mulan
Level 45
God Stats
5W - 3L
1,399 SR
Queue Stats
28W - 26L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 11 / 0
6,810
426
4,297
16,885
5,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
LaserOnYew
King Arthur
12
4 / 11 / 2
7,932
496
10,340
21,825
16,263
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 13 / 1
6,545
409
3,533
14,618
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 5 / 1
7,224
452
5,124
9,270
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
il77ya
Cthulhu
5
1 / 2 / 0
5,281
330
1,814
4,509
1,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
OmNom42
Cernunnos
15
3 / 3 / 4
9,397
587
6,120
11,309
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Reliable_Angel20
Morgan Le Fay
17
14 / 0 / 11
11,356
710
15,591
6,493
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
17 / 1 / 5
12,329
771
15,424
12,349
6,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 0 / 13
9,283
580
6,967
10,777
14,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 5 / 7
9,443
590
8,588
14,943
8,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
82
9
Kills
42
42
Deaths
9
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
11
0
0.18
L
King Arthur
LaserOnYew
King Arthur
4
11
2
0.45
L
1
13
1
0.12
W
Cernunnos
OmNom42
Cernunnos
3
3
4
1.67
W
Morgan Le Fay
Reliable_Angel20
Morgan Le Fay
14
0
11
19.5
W
17
1
5
19.5
L
1
5
1
0.3
W
4
0
13
10.5
L
Cthulhu
il77ya
Cthulhu
1
2
0
0.5
W
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,108
Damage
52,690
67,107
Taken
55,871
28,835
Mitigated
35,354
7,899
Healing
20,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,297
1,123
0
2,376
16,885
5,018
0
2,746
14,069
0
27,757
L
King Arthur
LaserOnYew
King Arthur
10,340
2,645
0
1,006
21,825
16,263
23
7,562
13,436
0
38,701
L
3,533
352
136
1,302
14,618
3,949
0
7,187
6,982
27,542
0
W
Cernunnos
OmNom42
Cernunnos
6,120
3,790
0
4,605
11,309
3,839
5,625
1,326
9,862
0
57,034
W
Morgan Le Fay
Reliable_Angel20
Morgan Le Fay
15,591
1,977
440
2,017
6,493
2,775
2,126
397
5,977
70,820
0
W
15,424
9,593
0
5,417
12,349
6,385
290
488
11,813
0
84,911
L
5,124
2,157
0
1,734
9,270
1,976
0
3,087
6,107
0
37,401
W
6,967
666
150
3,235
10,777
14,049
322
1,367
9,263
19,210
0
L
Cthulhu
il77ya
Cthulhu
1,814
335
17
1,328
4,509
1,629
0
1,190
3,291
6,800
0
W
8,588
1,378
0
4,724
14,943
8,306
2,272
1,278
13,609
0
51,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,792
Gold Earned
51,808
265
Minions Killed
482
0
Camps Cleared
0
1,107,211
Distance Traveled
1,508,918
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,810
426
55
3
0
267,962
0
L
King Arthur
7,932
496
67
4
0
274,751
0
L
Ra
6,545
409
47
3
0
256,497
0
W
Cernunnos
9,397
587
119
7
0
274,200
6
W
Morgan Le Fay
11,356
710
116
7
0
304,659
2
W
Kali
12,329
771
125
8
0
353,562
3
L
Artemis
7,224
452
86
5
0
216,405
2
W
Bacchus
9,283
580
18
1
0
309,570
1
L
Cthulhu
5,281
330
10
1
0
91,596
0
W
Mulan
9,443
590
104
7
0
266,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role