Player Matchup

Neith
Neith
Erikolus
Neith
Level 19
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
KumpiBlackStar
Gilgamesh
Level 82
God Stats
0W - 4L
1,336 SR
Queue Stats
7W - 9L
1,429 Elo+
Party 1
Kukulkan
Kukulkan
Saaa4
Kukulkan
Level 60
God Stats
1W - 4L
1,500 SR
Queue Stats
170W - 168L
1,414 Elo+
Solo
Jormungandr
Jormungandr
pannike
Jormungandr
Level 135
God Stats
0W - 1L
1,301 SR
Queue Stats
70W - 61L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
spuezy
Sun Wukong
Level 54
God Stats
95W - 74L
1,629 SR
Queue Stats
137W - 121L
1,486 Elo+
Solo
Team Averages
Level 70
1,403 SR
1,446 Elo+

VS

Team Averages
Level 51
1,502 SR
1,443 Elo+
Atlas
Atlas
Cthulhu1243
Atlas
Level 57
God Stats
6W - 3L
1,494 SR
Queue Stats
11W - 11L
1,366 Elo+
Party 2
Hades
Hades
Dante1425
Hades
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,216 Elo+
Party 2
Chiron
Chiron
august46
Chiron
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 18L
1,511 Elo+
Solo
Chaac
Chaac
erwan49
Chaac
Level 63
God Stats
40W - 32L
1,517 SR
Queue Stats
55W - 41L
1,513 Elo+
Solo
Arachne
Arachne
sai1930
Arachne
Level 69
God Stats
5W - 4L
1,500 SR
Queue Stats
269W - 265L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Erikolus
Neith
10
0 / 9 / 2
6,623
368
5,334
8,884
2,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
KumpiBlackStar
Gilgamesh
17
11 / 5 / 3
10,791
600
13,049
16,203
7,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Saaa4
Kukulkan
13
2 / 6 / 5
8,448
469
7,037
9,532
3,653
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
pannike
Jormungandr
13
3 / 6 / 2
8,579
477
5,752
14,443
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
spuezy
Sun Wukong
15
0 / 1 / 4
8,725
485
8,139
19,782
14,303
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 8
9,363
520
9,226
15,660
13,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
Dante1425
Hades
14
0 / 6 / 4
9,037
502
2,943
10,505
5,499
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
august46
Chiron
17
12 / 4 / 6
11,191
622
18,019
12,249
4,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
erwan49
Chaac
17
0 / 1 / 3
10,322
573
9,327
11,614
11,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
sai1930
Arachne
19
10 / 2 / 2
11,731
652
12,510
13,972
7,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
50
16
Kills
27
27
Deaths
16
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
3
8
3
W
Hades
Dante1425
Hades
0
6
4
0.33
L
Neith
Erikolus
Neith
0
9
2
0.11
L
Gilgamesh
KumpiBlackStar
Gilgamesh
11
5
3
2.5
L
Kukulkan
Saaa4
Kukulkan
2
6
5
0.75
W
Chiron
august46
Chiron
12
4
6
3.75
W
Chaac
erwan49
Chaac
0
1
3
1.5
L
Jormungandr
pannike
Jormungandr
3
6
2
0.67
W
Arachne
sai1930
Arachne
10
2
2
5.5
L
Sun Wukong
spuezy
Sun Wukong
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,311
Damage
52,025
68,844
Taken
64,000
38,095
Mitigated
41,308
17,328
Healing
19,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,226
3,522
313
1,977
15,660
13,046
1,367
3,454
12,124
36,927
0
W
Hades
Dante1425
Hades
2,943
404
132
2,053
10,505
5,499
2,324
3,660
6,767
32,104
0
L
Neith
Erikolus
Neith
5,334
2,583
0
350
8,884
2,767
867
2,745
6,139
0
25,736
L
Gilgamesh
KumpiBlackStar
Gilgamesh
13,049
4,612
0
3,016
16,203
7,304
178
3,489
12,624
0
63,350
L
Kukulkan
Saaa4
Kukulkan
7,037
866
0
678
9,532
3,653
417
767
8,678
41,042
0
W
Chiron
august46
Chiron
18,019
5,899
879
3,343
12,249
4,421
2,123
2,617
9,592
0
78,218
W
Chaac
erwan49
Chaac
9,327
1,616
0
5,105
11,614
11,119
582
1,872
9,177
0
71,238
L
Jormungandr
pannike
Jormungandr
5,752
1,524
0
2,624
14,443
10,068
0
3,958
10,485
46,455
0
W
Arachne
sai1930
Arachne
12,510
8,982
0
5,382
13,972
7,223
864
2,376
11,456
0
85,597
L
Sun Wukong
spuezy
Sun Wukong
8,139
698
0
10,660
19,782
14,303
51
1,210
17,782
6,244
41,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,166
Gold Earned
51,644
418
Minions Killed
517
0
Camps Cleared
0
1,531,449
Distance Traveled
1,663,478
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,363
520
45
3
0
317,400
3
W
Hades
9,037
502
78
4
0
237,324
2
L
Neith
6,623
368
56
3
0
263,523
2
L
Gilgamesh
10,791
600
101
6
0
342,765
2
L
Kukulkan
8,448
469
81
5
0
301,485
3
W
Chiron
11,191
622
128
7
0
314,607
5
W
Chaac
10,322
573
129
7
0
358,022
10
L
Jormungandr
8,579
477
73
4
0
302,843
1
W
Arachne
11,731
652
137
8
0
436,125
0
L
Sun Wukong
8,725
485
107
6
0
320,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role