Player Matchup

Apollo
Apollo
Bc Roxy
Apollo
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
222W - 144L
1,646 Elo+
Party 1
Ganesha
Ganesha
Bc Winny
Ganesha
Level 160
God Stats
4W - 2L
1,830 SR
Queue Stats
316W - 294L
1,609 Elo+
Party 1
Cabrakan
Cabrakan
Bobinnou
Cabrakan
Level 140
God Stats
4W - 2L
1,341 SR
Queue Stats
185W - 183L
1,569 Elo+
Party 1
Da Ji
Da Ji
RySeKii
Da Ji
Level 155
God Stats
3W - 1L
1,693 SR
Queue Stats
53W - 53L
1,602 Elo+
Party 1
Gilgamesh
Gilgamesh
TheMaTiiK
Gilgamesh
Level 142
God Stats
1W - 0L
1,686 SR
Queue Stats
38W - 38L
1,554 Elo+
Party 1
Team Averages
Level 151
1,610 SR
1,596 Elo+

VS

Team Averages
Level 114
1,594 SR
1,568 Elo+
Sobek
Sobek
DeityPerseus
Sobek
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 98L
1,628 Elo+
Party 2
Freya
Freya
Eolgie
Freya
Level 67
God Stats
3W - 3L
1,611 SR
Queue Stats
373W - 342L
1,446 Elo+
Solo
Nike
Nike
I Sojiro I
Nike
Level 107
God Stats
0W - 1L
1,280 SR
Queue Stats
2W - 3L
1,534 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
twembledore
Ah Muzen Cab
Level 127
God Stats
8W - 5L
1,688 SR
Queue Stats
182W - 157L
1,611 Elo+
Party 2
Da Ji
Da Ji
zesticle
Da Ji
Level 148
God Stats
7W - 10L
1,889 SR
Queue Stats
525W - 452L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bc Roxy
Apollo
10
4 / 2 / 2
6,022
602
4,600
5,741
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Bc Winny
Ganesha
11
1 / 1 / 9
6,309
631
4,962
6,015
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Bobinnou
Cabrakan
9
3 / 1 / 7
5,791
579
4,040
5,136
4,922
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
RySeKii
Da Ji
11
7 / 1 / 1
6,724
672
4,916
4,815
1,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
TheMaTiiK
Gilgamesh
10
1 / 2 / 3
5,965
597
4,114
7,475
3,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,793
479
2,733
7,834
5,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
Eolgie
Freya
9
2 / 4 / 1
5,430
543
3,134
6,543
1,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 1 / 1
4,940
494
3,069
6,472
3,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
twembledore
Ah Muzen Cab
11
1 / 3 / 0
6,124
612
2,654
4,857
889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
zesticle
Da Ji
10
3 / 3 / 1
6,282
628
5,460
6,112
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
16
Kills
7
7
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
Bc Roxy
Apollo
4
2
2
2.5
W
Ganesha
Bc Winny
Ganesha
1
1
9
5.5
W
Cabrakan
Bobinnou
Cabrakan
3
1
7
6.5
L
0
5
1
0.1
L
Freya
Eolgie
Freya
2
4
1
0.63
L
1
1
1
1.5
W
Da Ji
RySeKii
Da Ji
7
1
1
7.5
W
Gilgamesh
TheMaTiiK
Gilgamesh
1
2
3
1.25
L
Ah Muzen Cab
twembledore
Ah Muzen Cab
1
3
0
0.33
L
Da Ji
zesticle
Da Ji
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,632
Damage
17,050
29,182
Taken
31,818
14,384
Mitigated
14,454
10,634
Healing
9,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Bc Roxy
Apollo
4,600
2,559
0
2,369
5,741
1,724
0
949
4,792
0
36,229
W
Ganesha
Bc Winny
Ganesha
4,962
785
0
1,268
6,015
2,405
0
1,777
4,182
34,042
0
W
Cabrakan
Bobinnou
Cabrakan
4,040
726
545
1,194
5,136
4,922
0
1,782
3,354
17,172
0
L
2,733
338
344
2,078
7,834
5,292
0
3,470
4,364
9,221
0
L
Freya
Eolgie
Freya
3,134
1,212
0
1,891
6,543
1,979
0
3,199
3,344
21,077
3,108
L
3,069
649
0
2,056
6,472
3,849
0
640
5,832
0
20,375
W
Da Ji
RySeKii
Da Ji
4,916
1,084
0
2,907
4,815
1,571
0
488
4,327
0
30,021
W
Gilgamesh
TheMaTiiK
Gilgamesh
4,114
1,596
297
2,054
7,475
3,762
0
469
6,655
0
30,713
L
Ah Muzen Cab
twembledore
Ah Muzen Cab
2,654
1,080
0
1,248
4,857
889
0
788
4,069
0
44,362
L
Da Ji
zesticle
Da Ji
5,460
1,881
0
1,565
6,112
2,445
0
905
5,207
0
34,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,811
Gold Earned
27,569
303
Minions Killed
274
0
Camps Cleared
0
1,019,788
Distance Traveled
957,081
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,022
602
79
8
0
191,102
3
W
Ganesha
6,309
631
36
4
0
215,772
0
W
Cabrakan
5,791
579
45
5
0
191,195
3
L
Sobek
4,793
479
19
2
0
189,005
1
L
Freya
5,430
543
57
6
0
158,942
1
L
Nike
4,940
494
39
4
0
191,890
3
W
Da Ji
6,724
672
78
8
0
220,115
3
W
Gilgamesh
5,965
597
65
7
0
201,604
4
L
Ah Muzen Cab
6,124
612
100
10
0
202,899
1
L
Da Ji
6,282
628
59
6
0
214,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role