Player Matchup

Sol
Sol
Ms SolSamedi
Sol
Level 116
God Stats
19W - 14L
1,399 SR
Queue Stats
80W - 82L
1,185 Elo+
Party 2
Nemesis
Nemesis
Nastyy PH
Nemesis
Level 48
God Stats
20W - 20L
1,320 SR
Queue Stats
109W - 77L
958 Elo+
Party 2
Kuzenbo
Kuzenbo
Swagatron1999
Kuzenbo
Level 126
God Stats
1W - 0L
1,293 SR
Queue Stats
2W - 7L
1,138 Elo+
Party 2
Team Averages
Level 97
1,337 SR
1,094 Elo+

VS

Team Averages
Level 59
1,428 SR
1,431 Elo+
Chernobog
Chernobog
Codee0K9
Chernobog
Level 72
God Stats
0W - 3L
1,284 SR
Queue Stats
18W - 33L
1,304 Elo+
Party 1
Sun Wukong
Sun Wukong
ImTyrone420
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Olorun
Olorun
x5up3rjack50nx
Olorun
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 152L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 10
8,890
741
10,691
7,709
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Nastyy PH
Nemesis
13
9 / 2 / 2
9,751
813
5,574
7,737
3,096
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
14
2 / 0 / 11
9,571
798
7,493
13,087
18,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Codee0K9
Chernobog
11
0 / 4 / 4
7,202
600
4,773
8,150
2,724
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
ImTyrone420
Sun Wukong
11
1 / 5 / 2
7,594
633
3,449
10,358
6,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 5 / 1
8,123
677
7,202
9,710
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
14
Kills
4
4
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Codee0K9
Chernobog
0
4
4
0.5
L
Sun Wukong
ImTyrone420
Sun Wukong
1
5
2
0.4
W
3
2
10
4
W
Nemesis
Nastyy PH
Nemesis
9
2
2
5
W
Kuzenbo
2
0
11
7.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,758
Damage
15,424
28,533
Taken
28,218
24,291
Mitigated
12,756
9,352
Healing
3,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Codee0K9
Chernobog
4,773
2,400
314
1,072
8,150
2,724
0
4,839
3,311
0
19,398
L
Sun Wukong
ImTyrone420
Sun Wukong
3,449
353
0
848
10,358
6,480
121
6,206
4,152
0
17,116
W
10,691
4,313
295
3,805
7,709
2,871
2,446
2,868
4,780
36,636
3,771
W
Nemesis
Nastyy PH
Nemesis
5,574
1,752
0
887
7,737
3,096
499
1,447
6,181
0
21,738
W
Kuzenbo
7,493
1,838
406
3,959
13,087
18,324
130
3,172
9,681
24,374
0
L
7,202
3,108
56
1,346
9,710
3,552
232
6,493
3,217
29,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,212
Gold Earned
22,919
108
Minions Killed
114
8
Camps Cleared
2
672,890
Distance Traveled
605,698
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,202
600
40
3
0
201,499
1
L
Sun Wukong
7,594
633
25
2
0
199,539
3
W
Sol
8,890
741
47
4
5
215,381
5
W
Nemesis
9,751
813
29
2
3
235,874
0
W
Kuzenbo
9,571
798
32
3
0
221,635
3
L
Olorun
8,123
677
49
4
2
204,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role