Player Matchup

Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
ARABASEMIRATAS
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 93L
1,695 Elo+
Party 3
Apollo
Apollo
Cola8
Apollo
Level 89
God Stats
6W - 2L
1,683 SR
Queue Stats
312W - 328L
1,500 Elo+
Party 3
Agni
Agni
denia1998
Agni
Level 129
God Stats
5W - 8L
1,496 SR
Queue Stats
286W - 306L
1,598 Elo+
Solo
Thor
Thor
xIvaaNzdeu
Thor
Level 108
God Stats
6W - 7L
1,500 SR
Queue Stats
187W - 190L
1,294 Elo+
Party 2
Team Averages
Level 108
1,536 SR
1,517 Elo+

VS

Team Averages
Level 108
1,546 SR
1,590 Elo+
Cthulhu
Cthulhu
IDawzy
Cthulhu
Level 124
God Stats
9W - 4L
1,624 SR
Queue Stats
226W - 195L
1,542 Elo+
Party 1
Hel
Hel
MysticMegatron
Hel
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 70L
1,748 Elo+
Party 1
Horus
Horus
TheSpade1234
Horus
Level 76
God Stats
4W - 5L
1,605 SR
Queue Stats
40W - 34L
1,640 Elo+
Party 1
Neith
Neith
new-37187184
Neith
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,492 Elo+
Solo
Thanatos
Thanatos
theoverlord
Thanatos
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 50L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 3 / 0
6,670
513
4,390
11,204
6,662
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
8
1 / 4 / 0
5,658
435
4,862
9,088
7,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Cola8
Apollo
11
0 / 4 / 1
6,595
507
4,676
8,831
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
11
0 / 7 / 0
6,209
478
2,348
6,598
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 1
6,325
487
3,494
10,675
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IDawzy
Cthulhu
12
1 / 1 / 1
6,610
508
4,781
8,527
8,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
5 / 0 / 5
8,036
618
5,626
5,299
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 6
6,634
510
3,177
4,119
1,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 4
7,766
597
7,359
7,170
1,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
theoverlord
Thanatos
14
9 / 0 / 7
8,571
659
12,496
12,511
4,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
21
21
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
0
0.33
L
Cerberus
1
4
0
0.25
L
Apollo
Cola8
Apollo
0
4
1
0.13
W
Cthulhu
IDawzy
Cthulhu
1
1
1
1.5
W
5
0
5
7.5
W
1
0
6
4
L
Agni
0
7
0
0
W
5
1
4
7
W
Thanatos
theoverlord
Thanatos
9
0
7
12.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,770
Damage
33,439
46,396
Taken
37,626
20,514
Mitigated
18,163
7,475
Healing
26,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,390
1,256
0
625
11,204
6,662
0
4,913
5,699
0
32,804
L
Cerberus
4,862
553
12
2,820
9,088
7,415
0
899
7,963
14,499
794
L
Apollo
Cola8
Apollo
4,676
2,038
0
2,920
8,831
2,256
0
179
8,652
0
50,607
W
Cthulhu
IDawzy
Cthulhu
4,781
919
0
3,002
8,527
8,352
0
0
8,527
29,535
0
W
5,626
403
2,853
3,544
5,299
1,655
0
1,495
3,804
52,077
0
W
3,177
1,585
621
2,131
4,119
1,998
0
1,230
2,889
0
13,169
L
Agni
2,348
239
0
460
6,598
1,248
357
1,910
4,688
31,610
0
W
7,359
2,837
0
2,114
7,170
1,833
0
1,228
5,942
0
53,176
W
Thanatos
theoverlord
Thanatos
12,496
5,343
0
11,811
12,511
4,325
225
2,744
9,767
0
62,092
L
3,494
764
0
638
10,675
2,933
0
1,914
8,761
0
41,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,457
Gold Earned
37,617
341
Minions Killed
393
0
Camps Cleared
0
1,229,553
Distance Traveled
1,352,688
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,670
513
61
5
0
243,539
6
L
Cerberus
5,658
435
27
2
0
248,337
1
L
Apollo
6,595
507
101
8
0
237,902
3
W
Cthulhu
6,610
508
58
4
0
244,574
3
W
Hel
8,036
618
104
8
0
294,300
3
W
Horus
6,634
510
21
2
0
289,623
2
L
Agni
6,209
478
74
6
0
217,942
4
W
Neith
7,766
597
106
8
0
229,912
2
W
Thanatos
8,571
659
104
8
0
294,279
0
L
Thor
6,325
487
78
6
0
281,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role