Player Matchup

Amaterasu
Amaterasu
Platinum I
 
Amaterasu
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Diamond V
Monkisback34
Heimdallr
Diamond V
Level 98
God Stats
34W - 25L
1,743 SR
Queue Stats
276W - 256L
2,019 MMR
Solo
Horus
Horus
Platinum III
SubaruImprezaWRX
Horus
Platinum III
Level 55
God Stats
3W - 1L
1,683 SR
Queue Stats
53W - 34L
1,957 MMR
Solo
Eset
Eset
Diamond IV
Zeldrιs
Eset
Diamond IV
Level 157
God Stats
8W - 4L
1,896 SR
Queue Stats
481W - 465L
2,119 MMR
Party 2
Da Ji
Da Ji
Platinum V
megacarway
Da Ji
Platinum V
Level 68
God Stats
4W - 4L
1,445 SR
Queue Stats
59W - 46L
1,884 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 107
1,653 SR
1,896 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,596 SR
1,832 MMR
Baron Samedi
Baron Samedi
Platinum II
 
Baron Samedi
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
 
Jing Wei
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond V
JeanDujardinn
Hera
Diamond V
Level 124
God Stats
2W - 1L
1,864 SR
Queue Stats
88W - 72L
2,140 MMR
Party 1
Yemoja
Yemoja
Platinum II
MïsterOne
Yemoja
Platinum II
Level 160
God Stats
27W - 21L
1,616 SR
Queue Stats
125W - 93L
1,897 MMR
Solo
Cliodhna
Cliodhna
Platinum III
vayatulallevas
Cliodhna
Platinum III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 66L
2,123 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 1 / 3
7,374
737
4,019
7,199
4,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
Monkisback34
Heimdallr
13
8 / 0 / 1
7,490
749
6,209
4,888
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
2 / 0 / 8
6,538
654
3,794
5,508
2,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Eset
11
2 / 2 / 8
6,726
673
4,160
4,921
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
11
10 / 0 / 3
7,102
710
7,058
5,534
1,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
IzanamiThothPoseidonSol

VS

Bans
AtlasLokiArtemisOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
0 / 5 / 1
4,713
471
2,829
5,373
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
 
Jing Wei
6
0 / 8 / 0
4,229
423
1,775
8,093
1,315
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 6 / 1
4,729
473
2,827
5,539
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
MïsterOne
Yemoja
6
1 / 2 / 0
4,496
450
1,490
3,522
1,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
10
0 / 4 / 0
5,490
549
2,608
8,281
2,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
3
25
Kills
1
3
Deaths
25
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
1
3
4.5
L
Baron Samedi
 
Baron Samedi
0
5
1
0.1
L
Jing Wei
 
Jing Wei
0
8
0
0
L
0
6
1
0.08
W
Heimdallr
Monkisback34
Heimdallr
8
0
1
8.5
L
Yemoja
MïsterOne
Yemoja
1
2
0
0.5
W
2
0
8
6
W
Eset
2
2
8
3
W
Da Ji
10
0
3
11.5
L
Cliodhna
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,240
Damage
11,529
28,050
Taken
30,808
11,938
Mitigated
7,693
11,302
Healing
6,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,019
1,698
0
3,680
7,199
4,407
64
2,280
4,741
0
37,836
L
Baron Samedi
 
Baron Samedi
2,829
576
0
1,255
5,373
1,601
0
0
5,373
18,087
0
L
Jing Wei
 
Jing Wei
1,775
1,485
0
578
8,093
1,315
0
74
8,016
0
17,088
L
2,827
1,172
0
360
5,539
1,190
0
2,248
3,291
22,526
0
W
Heimdallr
Monkisback34
Heimdallr
6,209
3,498
0
3,592
4,888
1,785
404
478
4,376
0
52,325
L
Yemoja
MïsterOne
Yemoja
1,490
362
149
722
3,522
1,343
0
402
3,120
7,891
0
W
3,794
1,260
660
1,814
5,508
2,550
0
1,319
4,189
0
21,283
W
Eset
4,160
524
270
752
4,921
1,466
0
1,335
3,586
39,669
0
W
Da Ji
7,058
2,416
0
534
5,534
1,730
0
1,522
4,012
0
36,479
L
Cliodhna
2,608
178
0
3,195
8,281
2,244
0
1,436
6,845
0
33,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,230
Gold Earned
23,657
359
Minions Killed
224
0
Camps Cleared
0
1,064,140
Distance Traveled
873,459
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,374
737
76
8
0
223,486
2
L
Baron Samedi
4,713
471
46
5
0
117,869
7
L
Jing Wei
4,229
423
32
3
0
222,493
1
L
Hera
4,729
473
53
5
0
156,940
2
W
Heimdallr
7,490
749
96
10
0
196,064
2
L
Yemoja
4,496
450
8
1
0
138,266
6
W
Horus
6,538
654
29
3
0
226,475
4
W
Eset
6,726
673
97
10
0
194,225
4
W
Da Ji
7,102
710
61
6
0
223,890
1
L
Cliodhna
5,490
549
85
9
0
237,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role