Player Matchup

Da Ji
Da Ji
Auhstounded
Da Ji
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 131L
1,561 Elo+
Solo
Medusa
Medusa
CBHydraKID
Medusa
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 52L
1,479 Elo+
Party 3
Izanami
Izanami
MemeBeanSupreme
Izanami
Level 118
God Stats
8W - 18L
1,500 SR
Queue Stats
156W - 188L
1,472 Elo+
Party 3
Xing Tian
Xing Tian
MoMonXD
Xing Tian
Level 66
God Stats
1W - 3L
1,398 SR
Queue Stats
39W - 36L
1,472 Elo+
Party 3
Sobek
Sobek
SlyrDragneel
Sobek
Level 134
God Stats
11W - 14L
1,612 SR
Queue Stats
217W - 250L
1,362 Elo+
Party 3
Team Averages
Level 98
1,502 SR
1,469 Elo+

VS

Team Averages
Level 127
1,533 SR
1,439 Elo+
Fenrir
Fenrir
BabyGotBel
Fenrir
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
104W - 124L
1,537 Elo+
Party 2
Yemoja
Yemoja
HippyTrippie
Yemoja
Level 125
God Stats
35W - 41L
1,361 SR
Queue Stats
192W - 186L
1,455 Elo+
Party 1
Medusa
Medusa
MrExecutor
Medusa
Level 135
God Stats
2W - 1L
1,493 SR
Queue Stats
55W - 46L
1,520 Elo+
Party 1
Poseidon
Poseidon
RefinedGiant
Poseidon
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 93L
1,199 Elo+
Party 2
Ne Zha
Ne Zha
iRewrite
Ne Zha
Level 153
God Stats
6W - 1L
1,810 SR
Queue Stats
186W - 212L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
7,997
500
6,532
15,848
5,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
CBHydraKID
Medusa
13
2 / 2 / 1
8,010
501
5,252
8,645
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
3 / 3 / 1
8,088
506
6,237
10,250
2,915
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
MoMonXD
Xing Tian
13
2 / 4 / 0
7,872
492
8,397
13,682
13,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 3
7,659
479
4,453
17,251
14,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BabyGotBel
Fenrir
16
5 / 3 / 2
10,121
633
12,056
14,599
8,989
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
0 / 2 / 5
7,777
486
3,560
9,703
7,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
MrExecutor
Medusa
13
0 / 2 / 5
7,666
479
12,429
9,144
2,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Poseidon
RefinedGiant
Poseidon
15
4 / 3 / 3
9,382
586
7,364
8,951
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
iRewrite
Ne Zha
18
11 / 0 / 5
10,715
670
11,338
10,062
6,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
10
Kills
20
20
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
W
Fenrir
BabyGotBel
Fenrir
5
3
2
2
L
Medusa
CBHydraKID
Medusa
2
2
1
1.25
W
Yemoja
0
2
5
1.25
L
3
3
1
1.17
L
Xing Tian
MoMonXD
Xing Tian
2
4
0
0.5
W
Medusa
MrExecutor
Medusa
0
2
5
1.25
W
Poseidon
RefinedGiant
Poseidon
4
3
3
1.83
L
1
3
3
0.83
W
Ne Zha
iRewrite
Ne Zha
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,871
Damage
46,747
65,676
Taken
52,459
39,310
Mitigated
28,571
16,992
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,532
1,044
0
4,325
15,848
5,533
21
2,232
13,616
0
48,572
W
Fenrir
BabyGotBel
Fenrir
12,056
3,255
0
3,606
14,599
8,989
0
6,320
7,685
11,457
48,339
L
Medusa
CBHydraKID
Medusa
5,252
1,319
0
1,601
8,645
2,803
0
2,406
6,239
0
51,753
W
Yemoja
3,560
843
639
1,430
9,703
7,958
310
1,287
8,416
25,977
0
L
6,237
4,421
0
2,565
10,250
2,915
0
2,674
7,030
0
59,937
L
Xing Tian
MoMonXD
Xing Tian
8,397
1,085
0
2,606
13,682
13,193
0
1,688
11,994
36,995
0
W
Medusa
MrExecutor
Medusa
12,429
6,675
0
2,955
9,144
2,850
693
1,977
7,167
0
59,055
W
Poseidon
RefinedGiant
Poseidon
7,364
1,342
3
2,620
8,951
2,294
100
1,189
7,762
65,093
0
L
4,453
426
0
5,895
17,251
14,866
0
3,118
14,073
29,689
0
W
Ne Zha
iRewrite
Ne Zha
11,338
3,762
0
5,271
10,062
6,480
0
1,361
8,579
0
68,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,626
Gold Earned
45,661
433
Minions Killed
514
0
Camps Cleared
0
1,528,676
Distance Traveled
1,640,864
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,997
500
90
6
0
301,618
3
W
Fenrir
10,121
633
140
9
0
281,026
0
L
Medusa
8,010
501
106
7
0
337,904
5
W
Yemoja
7,777
486
46
3
0
322,366
3
L
Izanami
8,088
506
121
8
0
292,898
2
L
Xing Tian
7,872
492
74
5
0
304,932
7
W
Medusa
7,666
479
96
6
0
315,534
1
W
Poseidon
9,382
586
131
8
0
335,102
3
L
Sobek
7,659
479
42
3
0
291,324
4
W
Ne Zha
10,715
670
101
6
0
386,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role