Player Matchup

Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
GreekGodsForever
Thanatos
Level 121
God Stats
1W - 4L
1,217 SR
Queue Stats
74W - 71L
1,571 Elo+
Party 1
Zeus
Zeus
Pappy297
Zeus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 85L
1,443 Elo+
Party 1
Serqet
Serqet
StarecC
Serqet
Level 125
God Stats
0W - 2L
1,331 SR
Queue Stats
12W - 9L
1,708 Elo+
Solo
Heimdallr
Heimdallr
UserOFF
Heimdallr
Level 94
God Stats
1W - 2L
1,740 SR
Queue Stats
19W - 22L
1,554 Elo+
Solo
Team Averages
Level 111
1,458 SR
1,555 Elo+

VS

Team Averages
Level 119
1,510 SR
1,488 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Actima
Ra
Level 160
God Stats
2W - 0L
1,784 SR
Queue Stats
16W - 16L
1,469 Elo+
Party 2
Gilgamesh
Gilgamesh
Safe1
Gilgamesh
Level 127
God Stats
7W - 0L
1,522 SR
Queue Stats
119W - 101L
1,541 Elo+
Solo
Neith
Neith
bl9999
Neith
Level 65
God Stats
2W - 5L
1,163 SR
Queue Stats
57W - 56L
1,350 Elo+
Solo
Thor
Thor
НИгретосик
Thor
Level 104
God Stats
2W - 3L
1,579 SR
Queue Stats
73W - 73L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 4 / 0
5,277
528
3,106
8,348
6,587
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 1
5,194
519
2,448
6,284
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
9
1 / 6 / 1
5,298
530
3,631
6,758
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
StarecC
Serqet
7
0 / 1 / 1
4,645
465
1,183
7,447
2,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
UserOFF
Heimdallr
7
0 / 2 / 0
4,468
447
3,301
4,974
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
1 / 1 / 4
5,149
515
4,203
7,556
1,941
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
11
5 / 0 / 5
6,896
690
7,937
5,706
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Safe1
Gilgamesh
12
4 / 0 / 0
6,896
690
5,672
7,016
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
bl9999
Neith
10
3 / 1 / 1
5,738
574
4,447
4,424
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 0 / 2
5,847
585
1,060
3,404
895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
16
16
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
0
0
W
Cu Chulainn
 
Cu Chulainn
1
1
4
3
W
Ra
5
0
5
7.5
L
1
3
1
0.5
L
Zeus
1
6
1
0.25
W
Gilgamesh
Safe1
Gilgamesh
4
0
0
4
L
Serqet
StarecC
Serqet
0
1
1
0.5
L
Heimdallr
UserOFF
Heimdallr
0
2
0
0
W
Neith
bl9999
Neith
3
1
1
3.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,669
Damage
23,319
33,811
Taken
28,106
14,131
Mitigated
10,850
8,235
Healing
12,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,106
892
0
1,245
8,348
6,587
0
0
8,348
0
26,364
W
Cu Chulainn
 
Cu Chulainn
4,203
483
170
1,143
7,556
1,941
204
754
6,682
0
13,973
W
Ra
7,937
825
449
2,935
5,706
1,483
184
2,252
3,352
39,266
0
L
2,448
670
0
3,452
6,284
1,739
0
1,211
5,073
0
29,783
L
Zeus
3,631
580
0
883
6,758
1,708
0
4,506
2,252
25,724
0
W
Gilgamesh
Safe1
Gilgamesh
5,672
2,592
0
3,959
7,016
5,073
0
0
7,016
0
36,121
L
Serqet
StarecC
Serqet
1,183
283
0
2,006
7,447
2,769
0
1,618
5,829
0
9,047
L
Heimdallr
UserOFF
Heimdallr
3,301
1,201
0
649
4,974
1,328
0
602
4,372
0
21,520
W
Neith
bl9999
Neith
4,447
1,922
0
1,534
4,424
1,458
0
308
4,116
0
30,266
W
1,060
413
0
2,422
3,404
895
0
317
2,769
0
24,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,882
Gold Earned
30,526
225
Minions Killed
325
0
Camps Cleared
0
902,117
Distance Traveled
1,043,129
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,277
528
56
6
0
176,511
0
W
Cu Chulainn
5,149
515
29
3
0
190,376
2
W
Ra
6,896
690
77
8
0
231,181
4
L
Thanatos
5,194
519
53
5
0
178,864
4
L
Zeus
5,298
530
57
6
0
162,325
1
W
Gilgamesh
6,896
690
96
10
0
201,452
6
L
Serqet
4,645
465
18
2
0
202,379
0
L
Heimdallr
4,468
447
41
4
0
182,038
3
W
Neith
5,738
574
60
6
0
187,609
3
W
Thor
5,847
585
63
6
0
232,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role