Player Matchup

Arachne
Arachne
Bulletwave13
Arachne
Level 158
God Stats
5W - 5L
1,463 SR
Queue Stats
102W - 98L
1,547 Elo+
Party 2
Neith
Neith
DARK FIRE 9851
Neith
Level 127
God Stats
0W - 2L
1,317 SR
Queue Stats
39W - 42L
1,554 Elo+
Party 2
Sylvanus
Sylvanus
Feared Prestige
Sylvanus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 46L
1,664 Elo+
Solo
Horus
Horus
Goldenskull9891
Horus
Level 127
God Stats
7W - 5L
1,872 SR
Queue Stats
53W - 54L
1,499 Elo+
Party 2
Nox
Nox
III N3O llI
Nox
Level 125
God Stats
13W - 8L
1,713 SR
Queue Stats
1,065W - 1,007L
1,623 Elo+
Solo
Team Averages
Level 138
1,573 SR
1,577 Elo+

VS

Team Averages
Level 134
1,669 SR
1,559 Elo+
Ganesha
Ganesha
 
Ganesha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Carnegie96
Vamana
Level 160
God Stats
125W - 92L
1,931 SR
Queue Stats
316W - 286L
1,605 Elo+
Party 1
Sun Wukong
Sun Wukong
Saxy224
Sun Wukong
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 113L
1,626 Elo+
Solo
Chang'e
Chang'e
m16terror
Chang'e
Level 142
God Stats
1W - 0L
1,750 SR
Queue Stats
189W - 164L
1,572 Elo+
Party 1
Neith
Neith
xAnnakinx
Neith
Level 61
God Stats
2W - 1L
1,665 SR
Queue Stats
43W - 38L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bulletwave13
Arachne
9
0 / 1 / 1
4,739
592
2,409
6,715
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 1 / 1
4,300
538
2,381
3,303
1,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
6
0 / 1 / 0
3,903
488
1,017
2,819
1,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 0 / 0
4,637
580
1,668
3,602
1,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 2 / 0
4,432
554
1,393
3,047
1,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 1 / 1
4,823
603
1,116
4,851
1,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
Carnegie96
Vamana
9
2 / 0 / 1
5,260
658
2,271
5,067
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
Saxy224
Sun Wukong
9
1 / 1 / 0
5,384
673
3,846
5,338
3,434
Chang'e
m16terror
Chang'e
10
1 / 0 / 0
5,208
651
1,116
3,414
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
xAnnakinx
Neith
9
1 / 0 / 0
5,029
629
3,440
2,564
623
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
1
Kills
5
5
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
1
0.5
L
Arachne
Bulletwave13
Arachne
0
1
1
0.5
W
Vamana
Carnegie96
Vamana
2
0
1
2.5
L
0
1
1
0.5
L
Sylvanus
0
1
0
0
L
1
0
0
1
L
0
2
0
0
W
Sun Wukong
Saxy224
Sun Wukong
1
1
0
1
W
Chang'e
m16terror
Chang'e
1
0
0
1
W
Neith
xAnnakinx
Neith
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,868
Damage
11,789
19,486
Taken
21,234
7,341
Mitigated
9,160
8,225
Healing
9,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,116
67
10
1,940
4,851
1,784
0
0
4,851
13,683
0
L
Arachne
Bulletwave13
Arachne
2,409
1,432
0
3,791
6,715
2,661
0
0
6,715
0
19,082
W
Vamana
Carnegie96
Vamana
2,271
1,347
0
3,548
5,067
2,391
52
1,395
3,672
0
25,537
L
2,381
834
0
777
3,303
1,218
0
913
2,390
0
25,997
L
Sylvanus
1,017
191
0
1,026
2,819
1,145
0
833
1,912
12,282
3,623
L
1,668
826
540
1,638
3,602
1,271
0
203
3,399
0
8,997
L
1,393
183
0
453
3,047
1,046
0
199
2,838
22,127
0
W
Sun Wukong
Saxy224
Sun Wukong
3,846
416
0
1,774
5,338
3,434
101
0
5,338
0
27,690
W
Chang'e
m16terror
Chang'e
1,116
113
375
1,795
3,414
928
0
951
2,463
26,201
0
W
Neith
xAnnakinx
Neith
3,440
758
0
458
2,564
623
0
0
2,564
0
29,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,011
Gold Earned
25,704
206
Minions Killed
296
0
Camps Cleared
0
683,667
Distance Traveled
804,590
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,823
603
14
2
0
155,511
0
L
Arachne
4,739
592
42
5
0
168,804
2
W
Vamana
5,260
658
68
9
0
170,052
1
L
Neith
4,300
538
54
7
0
135,433
0
L
Sylvanus
3,903
488
40
5
0
77,441
1
L
Horus
4,637
580
20
3
0
173,013
2
L
Nox
4,432
554
50
6
0
128,976
2
W
Sun Wukong
5,384
673
69
9
0
160,560
0
W
Chang'e
5,208
651
62
8
0
166,438
0
W
Neith
5,029
629
83
10
0
152,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role