Player Matchup

Sol
Sol
 
Sol
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Juicykill91
Neith
Level 145
God Stats
4W - 1L
1,500 SR
Queue Stats
147W - 134L
1,424 Elo+
Party 1
Chaac
Chaac
NITROxZEUS
Chaac
Level 105
God Stats
36W - 20L
1,682 SR
Queue Stats
351W - 368L
1,465 Elo+
Solo
Mulan
Mulan
YellaBoiDaBest21
Mulan
Level 106
God Stats
17W - 15L
1,617 SR
Queue Stats
555W - 626L
1,442 Elo+
Solo
Team Averages
Level 118
1,560 SR
1,466 Elo+

VS

Team Averages
Level 97
1,574 SR
1,427 Elo+
Sol
Sol
FedSun
Sol
Level 107
God Stats
2W - 3L
1,425 SR
Queue Stats
3W - 5L
1,336 Elo+
Solo
Neith
Neith
SlickRickC-132
Neith
Level 83
God Stats
37W - 36L
1,542 SR
Queue Stats
106W - 125L
1,461 Elo+
Solo
Ares
Ares
Soco100proof
Ares
Level 106
God Stats
4W - 6L
1,531 SR
Queue Stats
170W - 176L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
ThatGuyTH210
Sun Wukong
Level 101
God Stats
1W - 4L
1,783 SR
Queue Stats
86W - 94L
1,484 Elo+
Solo
Bakasura
Bakasura
akito_happy
Bakasura
Level 88
God Stats
4W - 5L
1,589 SR
Queue Stats
11W - 15L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 0 / 3
8,000
615
3,113
2,781
788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
 
Xing Tian
14
1 / 0 / 2
7,461
574
6,347
6,969
5,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 3 / 3
6,794
523
4,549
6,616
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
8
0 / 2 / 3
5,514
424
1,329
6,337
3,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
7 / 0 / 0
7,709
593
6,406
7,776
3,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
FedSun
Sol
12
0 / 1 / 0
6,433
495
3,159
5,725
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 2 / 1
6,812
524
4,697
6,336
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 2 / 0
5,854
450
2,205
9,309
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
ThatGuyTH210
Sun Wukong
12
0 / 2 / 0
6,866
528
3,455
9,967
5,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
akito_happy
Bakasura
11
0 / 3 / 1
6,819
525
3,558
9,299
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
10
Kills
4
5
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
3
2.5
W
Xing Tian
 
Xing Tian
1
0
2
2
L
Sol
FedSun
Sol
0
1
0
0
W
1
3
3
0.83
W
Chaac
0
2
3
0.75
L
4
2
1
2.25
L
0
2
0
0
L
Sun Wukong
ThatGuyTH210
Sun Wukong
0
2
0
0
W
7
0
0
7
L
Bakasura
akito_happy
Bakasura
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,744
Damage
17,074
30,479
Taken
40,636
14,974
Mitigated
17,585
9,054
Healing
12,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,113
489
0
1,910
2,781
788
576
789
1,992
48,857
0
W
Xing Tian
 
Xing Tian
6,347
0
0
1,747
6,969
5,453
0
145
6,158
40,302
0
L
Sol
FedSun
Sol
3,159
183
0
2,705
5,725
1,766
0
828
4,897
44,632
0
W
4,549
1,581
0
1,839
6,616
2,218
612
147
6,323
0
38,503
W
Chaac
1,329
106
30
1,540
6,337
3,357
206
417
5,780
0
14,013
L
4,697
1,993
0
1,749
6,336
1,836
441
762
5,574
0
35,650
L
2,205
170
91
1,592
9,309
5,680
0
1,037
8,272
16,457
3,950
L
Sun Wukong
ThatGuyTH210
Sun Wukong
3,455
362
0
4,616
9,967
5,746
0
5,361
3,964
0
39,721
W
6,406
777
0
1,988
7,776
3,158
0
2,961
4,784
0
45,752
L
Bakasura
akito_happy
Bakasura
3,558
2,777
0
2,052
9,299
2,557
0
788
8,469
0
42,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,478
Gold Earned
32,784
365
Minions Killed
374
0
Camps Cleared
0
1,262,468
Distance Traveled
1,266,069
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,000
615
118
9
0
266,087
4
W
Xing Tian
7,461
574
79
6
0
272,673
1
L
Sol
6,433
495
80
6
0
258,444
5
W
Neith
6,794
523
71
5
0
209,389
3
W
Chaac
5,514
424
22
2
0
225,851
1
L
Neith
6,812
524
74
6
0
235,060
1
L
Ares
5,854
450
34
3
0
243,056
3
L
Sun Wukong
6,866
528
91
7
0
244,524
2
W
Mulan
7,709
593
75
6
0
288,468
3
L
Bakasura
6,819
525
95
7
0
284,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role