Player Matchup

Achilles
Achilles
Bulletwave13
Achilles
Level 158
God Stats
0W - 3L
1,371 SR
Queue Stats
102W - 98L
1,560 Elo+
Party 2
Gilgamesh
Gilgamesh
DARK FIRE 9851
Gilgamesh
Level 127
God Stats
1W - 1L
1,700 SR
Queue Stats
39W - 42L
1,567 Elo+
Party 2
Thoth
Thoth
Goldenskull9891
Thoth
Level 127
God Stats
4W - 4L
1,485 SR
Queue Stats
53W - 54L
1,517 Elo+
Party 2
Neith
Neith
Searti
Neith
Level 122
God Stats
0W - 3L
1,534 SR
Queue Stats
37W - 39L
1,079 Elo+
Party 3
Khepri
Khepri
xKIus
Khepri
Level 123
God Stats
1W - 2L
1,157 SR
Queue Stats
113W - 105L
1,512 Elo+
Party 3
Team Averages
Level 131
1,449 SR
1,447 Elo+

VS

Team Averages
Level 131
1,529 SR
1,448 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BRISKg0BLIN
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,367 Elo+
Party 1
Izanami
Izanami
Dannagui
Izanami
Level 149
God Stats
1W - 0L
1,706 SR
Queue Stats
28W - 22L
1,519 Elo+
Party 1
Thanatos
Thanatos
Hisako soul Ero
Thanatos
Level 160
God Stats
1W - 0L
1,511 SR
Queue Stats
236W - 230L
1,513 Elo+
Party 1
Artio
Artio
WOLFARONIX
Artio
Level 69
God Stats
7W - 6L
1,430 SR
Queue Stats
61W - 69L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bulletwave13
Achilles
11
1 / 0 / 1
5,987
544
6,122
7,618
5,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
DARK FIRE 9851
Gilgamesh
10
1 / 3 / 2
5,733
521
4,870
8,010
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 2 / 1
6,334
576
2,763
5,068
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Searti
Neith
8
0 / 2 / 0
4,701
427
4,626
5,419
1,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
xKIus
Khepri
8
0 / 4 / 1
4,981
453
3,153
10,027
4,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 3 / 0
6,221
566
2,644
7,852
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 2 / 4
6,960
633
4,136
4,506
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Dannagui
Izanami
13
7 / 0 / 1
7,829
712
10,458
7,414
3,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
12
0 / 0 / 0
6,632
603
4,679
8,685
5,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
10
1 / 0 / 8
6,853
623
2,605
7,140
5,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
11
11
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
3
0
0.67
W
1
2
4
1.5
L
Achilles
Bulletwave13
Achilles
1
0
1
1.5
L
Gilgamesh
DARK FIRE 9851
Gilgamesh
1
3
2
0.67
W
Izanami
Dannagui
Izanami
7
0
1
7.5
L
3
2
1
1.75
W
Thanatos
0
0
0
0
L
Neith
Searti
Neith
0
2
0
0
W
Artio
1
0
8
5
L
Khepri
xKIus
Khepri
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,534
Damage
24,522
36,142
Taken
35,597
15,944
Mitigated
17,621
10,615
Healing
20,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,644
374
0
3,098
7,852
2,013
0
1,035
5,625
0
28,889
W
4,136
192
0
485
4,506
1,187
434
1,467
2,844
40,722
844
L
Achilles
Bulletwave13
Achilles
6,122
773
0
4,722
7,618
5,680
0
0
7,618
0
29,057
L
Gilgamesh
DARK FIRE 9851
Gilgamesh
4,870
1,549
0
2,013
8,010
2,412
0
1,643
5,527
0
29,133
W
Izanami
Dannagui
Izanami
10,458
7,339
0
4,422
7,414
3,012
2,314
1,779
5,635
0
67,760
L
2,763
60
0
640
5,068
1,567
0
2,125
2,943
31,915
0
W
Thanatos
4,679
1,137
0
7,605
8,685
5,805
0
0
7,858
0
34,164
L
Neith
Searti
Neith
4,626
1,811
0
1,420
5,419
1,743
0
1,091
4,328
0
28,089
W
Artio
2,605
472
2,138
2,521
7,140
5,604
412
1,317
5,823
10,075
0
L
Khepri
xKIus
Khepri
3,153
193
0
1,820
10,027
4,542
0
1,610
8,417
14,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,736
Gold Earned
34,495
256
Minions Killed
369
0
Camps Cleared
0
1,096,800
Distance Traveled
1,115,356
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,221
566
65
6
0
240,766
4
W
Janus
6,960
633
74
7
0
241,502
4
L
Achilles
5,987
544
56
5
0
247,267
2
L
Gilgamesh
5,733
521
60
5
0
237,215
0
W
Izanami
7,829
712
142
13
0
191,525
3
L
Thoth
6,334
576
70
6
0
237,356
2
W
Thanatos
6,632
603
76
7
0
228,236
2
L
Neith
4,701
427
47
4
0
179,477
5
W
Artio
6,853
623
12
1
0
213,327
0
L
Khepri
4,981
453
23
2
0
195,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role