Player Matchup

Fafnir
Fafnir
FallonsReach
Fafnir
Level 10
God Stats
2W - 3L
1,611 SR
Queue Stats
8W - 5L
1,470 Elo+
Party 1
Anubis
Anubis
HuPing
Anubis
Level 39
God Stats
5W - 7L
1,607 SR
Queue Stats
24W - 35L
1,410 Elo+
Solo
Scylla
Scylla
StealthSai
Scylla
Level 158
God Stats
3W - 1L
1,874 SR
Queue Stats
17W - 7L
1,470 Elo+
Party 1
Bellona
Bellona
blackdice0123
Bellona
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 66L
1,353 Elo+
Party 2
Medusa
Medusa
caadvre
Medusa
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 54L
1,383 Elo+
Party 2
Team Averages
Level 64
1,618 SR
1,417 Elo+

VS

Team Averages
Level 60
1,449 SR
1,480 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Nuclearnumber
Tiamat
Level 125
God Stats
47W - 43L
1,461 SR
Queue Stats
76W - 81L
1,468 Elo+
Party 3
Charybdis
Charybdis
Rigs2b
Charybdis
Level 20
God Stats
10W - 6L
1,500 SR
Queue Stats
171W - 188L
1,500 Elo+
Party 4
Thoth
Thoth
Secretpotato
Thoth
Level 85
God Stats
2W - 2L
1,274 SR
Queue Stats
237W - 270L
1,457 Elo+
Party 4
Bastet
Bastet
Syllvianna
Bastet
Level 26
God Stats
56W - 57L
1,510 SR
Queue Stats
76W - 80L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 3 / 3
6,598
1,320
1,953
8,925
7,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
HuPing
Anubis
11
0 / 3 / 3
6,329
1,266
3,577
5,178
2,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
StealthSai
Scylla
10
0 / 0 / 0
5,664
1,133
0
0
0
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
10
1 / 4 / 2
6,501
1,300
5,295
10,091
7,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
caadvre
Medusa
10
2 / 1 / 0
6,430
1,286
4,305
6,152
1,386
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

306

VS

Team 2 Tickets

414

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 1 / 9
6,785
1,357
4,106
5,353
3,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 1 / 8
6,598
1,320
6,876
3,629
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Rigs2b
Charybdis
12
4 / 0 / 4
7,223
1,445
4,209
2,130
716
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
5 / 1 / 4
7,866
1,573
6,896
3,945
1,081
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bastet
Syllvianna
Bastet
12
2 / 0 / 6
6,756
1,351
5,060
3,444
1,096
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
3
Kills
11
11
Deaths
3
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
9
4.5
L
Fafnir
0
3
3
0.5
L
Anubis
HuPing
Anubis
0
3
3
0.5
W
0
1
8
4
W
Charybdis
Rigs2b
Charybdis
4
0
4
6
W
5
1
4
7
L
Scylla
StealthSai
Scylla
0
0
0
0
W
Bastet
Syllvianna
Bastet
2
0
6
5
L
Bellona
1
4
2
0.5
L
Medusa
caadvre
Medusa
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,130
Damage
27,147
30,346
Taken
18,501
18,995
Mitigated
8,780
2,555
Healing
2,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,106
253
0
749
5,353
3,669
0
1,580
3,773
8,997
0
L
Fafnir
1,953
348
285
579
8,925
7,779
0
4,526
4,317
5,476
0
L
Anubis
HuPing
Anubis
3,577
84
0
702
5,178
2,206
0
3,231
1,773
14,300
0
W
6,876
449
0
668
3,629
2,218
0
880
2,749
15,024
0
W
Charybdis
Rigs2b
Charybdis
4,209
2,351
0
0
2,130
716
0
395
1,735
0
16,109
W
6,896
849
154
516
3,945
1,081
0
1,226
2,719
15,325
0
L
Scylla
StealthSai
Scylla
0
0
0
0
0
0
0
0
0
650
0
W
Bastet
Syllvianna
Bastet
5,060
922
0
515
3,444
1,096
0
1,449
1,995
0
9,455
L
Bellona
5,295
1,416
369
501
10,091
7,624
0
4,899
5,058
0
11,112
L
Medusa
caadvre
Medusa
4,305
2,392
0
119
6,152
1,386
0
4,680
1,320
0
8,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,522
Gold Earned
35,228
62
Minions Killed
92
3
Camps Cleared
4
362,251
Distance Traveled
578,033
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,785
1,357
8
2
0
121,311
3
L
Fafnir
6,598
1,320
12
2
1
105,591
0
L
Anubis
6,329
1,266
22
4
1
55,247
1
W
Tiamat
6,598
1,320
19
4
1
114,900
1
W
Charybdis
7,223
1,445
31
6
0
109,483
0
W
Thoth
7,866
1,573
21
4
2
96,018
0
L
Scylla
5,664
1,133
0
0
0
9,365
0
W
Bastet
6,756
1,351
13
3
1
136,321
0
L
Bellona
6,501
1,300
17
3
1
97,063
0
L
Medusa
6,430
1,286
11
2
0
94,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role