Player Matchup

Janus
Janus
Grizzly-Gamer00
Janus
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
124W - 128L
1,365 Elo+
Party 1
Heimdallr
Heimdallr
Orbital-_-Ape
Heimdallr
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 52L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Tazanian1-0
Danzaburou
Level 13
God Stats
38W - 39L
1,271 SR
Queue Stats
56W - 61L
1,340 Elo+
Party 1
Bacchus
Bacchus
ZappaNappa
Bacchus
Level 49
God Stats
16W - 12L
1,876 SR
Queue Stats
39W - 50L
1,455 Elo+
Party 3
Da Ji
Da Ji
gmoney22595
Da Ji
Level 140
God Stats
14W - 16L
1,891 SR
Queue Stats
164W - 189L
1,441 Elo+
Party 3
Team Averages
Level 62
1,608 SR
1,420 Elo+

VS

Team Averages
Level 79
1,517 SR
1,444 Elo+
Chaac
Chaac
King Jekyll1347
Chaac
Level 65
God Stats
4W - 5L
1,584 SR
Queue Stats
7W - 13L
1,366 Elo+
Party 2
Chang'e
Chang'e
Papa_dragon1321
Chang'e
Level 68
God Stats
9W - 5L
1,500 SR
Queue Stats
335W - 324L
1,803 Elo+
Solo
Neith
Neith
Quadgod117
Neith
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,293 Elo+
Party 2
Geb
Geb
Taco0004
Geb
Level 61
God Stats
5W - 1L
1,501 SR
Queue Stats
165W - 151L
1,428 Elo+
Solo
Cliodhna
Cliodhna
TheOneTrueMyth
Cliodhna
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
220W - 221L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,863
486
2,177
4,699
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Orbital-_-Ape
Heimdallr
7
0 / 5 / 0
4,489
449
1,729
5,730
1,535
Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Tazanian1-0
Danzaburou
6
1 / 7 / 2
4,561
456
4,281
6,784
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
ZappaNappa
Bacchus
6
0 / 3 / 4
4,751
475
2,772
9,446
6,137
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
6 / 2 / 1
6,175
618
4,429
9,298
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 4
6,717
672
6,447
6,182
5,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 0
5,471
547
2,572
5,377
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Neith
9
2 / 3 / 3
5,736
574
4,148
4,738
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

8
3 / 2 / 4
5,508
551
3,488
8,432
4,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
11
10 / 0 / 3
6,981
698
7,264
4,201
1,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
20
20
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
5
0
4
7
L
Heimdallr
Orbital-_-Ape
Heimdallr
0
5
0
0
W
0
2
0
0
W
Neith
2
3
3
1.17
W
3
2
4
2.5
L
Danzaburou
Tazanian1-0
Danzaburou
1
7
2
0.29
W
Cliodhna
10
0
3
11.5
L
Bacchus
ZappaNappa
Bacchus
0
3
4
0.67
L
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,388
Damage
23,919
35,957
Taken
28,930
13,624
Mitigated
13,813
7,920
Healing
9,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,177
287
0
265
4,699
1,109
37
882
3,785
24,516
0
W
6,447
968
0
1,740
6,182
5,427
580
1,207
4,883
1,063
34,429
L
Heimdallr
Orbital-_-Ape
Heimdallr
1,729
795
0
419
5,730
1,535
0
393
5,148
0
16,639
W
2,572
35
199
2,080
5,377
1,502
673
989
4,246
27,212
0
W
Neith
4,148
2,265
0
1,810
4,738
1,110
765
791
3,947
0
24,764
W
3,488
939
109
1,423
8,432
4,557
26
1,328
7,104
9,813
0
L
Danzaburou
Tazanian1-0
Danzaburou
4,281
3,568
0
283
6,784
1,855
279
1,621
5,163
0
14,757
W
Cliodhna
7,264
848
0
2,251
4,201
1,217
95
400
3,801
0
32,473
L
Bacchus
ZappaNappa
Bacchus
2,772
497
315
2,642
9,446
6,137
0
1,983
7,336
8,279
0
L
4,429
984
0
3,996
9,298
2,988
0
1,893
7,240
0
27,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,839
Gold Earned
30,413
178
Minions Killed
245
0
Camps Cleared
0
981,169
Distance Traveled
1,011,142
22
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,863
486
52
5
0
204,292
3
W
Chaac
6,717
672
79
8
0
190,940
1
L
Heimdallr
4,489
449
46
5
0
193,073
1
W
Chang'e
5,471
547
50
5
0
193,279
0
W
Neith
5,736
574
45
5
0
162,612
0
W
Geb
5,508
551
11
1
0
238,864
0
L
Danzaburou
4,561
456
26
3
0
180,322
2
W
Cliodhna
6,981
698
60
6
0
225,447
0
L
Bacchus
4,751
475
5
1
0
201,579
6
L
Da Ji
6,175
618
49
5
0
201,903
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role