Player Matchup

Charybdis
Charybdis
GutsyBoy
Charybdis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,537 Elo+
Solo
Cerberus
Cerberus
MR_saycuki
Cerberus
Level 121
God Stats
1W - 1L
1,700 SR
Queue Stats
35W - 30L
1,774 Elo+
Solo
Sun Wukong
Sun Wukong
OhhZanji
Sun Wukong
Level 124
God Stats
6W - 11L
1,281 SR
Queue Stats
118W - 114L
1,538 Elo+
Solo
He Bo
He Bo
bxldur
He Bo
Level 108
God Stats
10W - 10L
1,500 SR
Queue Stats
577W - 574L
1,434 Elo+
Solo
Hun Batz
Hun Batz
lIlIIIl-llIIlIl
Hun Batz
Level 60
God Stats
7W - 1L
1,894 SR
Queue Stats
47W - 42L
1,391 Elo+
Solo
Team Averages
Level 100
1,575 SR
1,535 Elo+

VS

Team Averages
Level 96
1,500 SR
1,445 Elo+
Bellona
Bellona
GameEmpire
Bellona
Level 109
God Stats
10W - 6L
1,713 SR
Queue Stats
233W - 250L
1,498 Elo+
Solo
Kali
Kali
OnLy-HiGHer-
Kali
Level 129
God Stats
0W - 2L
1,310 SR
Queue Stats
79W - 79L
1,579 Elo+
Solo
Zeus
Zeus
ZombieSensei99
Zeus
Level 99
God Stats
5W - 6L
1,404 SR
Queue Stats
114W - 127L
1,376 Elo+
Solo
Artio
Artio
iiiSalwa
Artio
Level 106
God Stats
16W - 22L
1,445 SR
Queue Stats
148W - 144L
1,341 Elo+
Solo
Neith
Neith
josephcrhcton
Neith
Level 35
God Stats
1W - 4L
1,630 SR
Queue Stats
48W - 49L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GutsyBoy
Charybdis
16
3 / 0 / 5
9,184
656
5,417
5,838
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
MR_saycuki
Cerberus
12
2 / 1 / 13
7,763
555
7,840
12,756
10,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
OhhZanji
Sun Wukong
15
10 / 0 / 3
9,330
666
9,979
13,052
10,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

He Bo
bxldur
He Bo
13
4 / 2 / 6
7,909
565
7,175
6,541
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
14
4 / 2 / 11
8,456
604
8,830
9,064
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GameEmpire
Bellona
12
1 / 6 / 1
7,356
525
6,516
11,250
7,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 1
6,706
479
3,680
13,117
4,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 6 / 0
6,797
486
8,098
10,476
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
iiiSalwa
Artio
10
1 / 4 / 2
6,666
476
5,380
14,198
5,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 2 / 1
6,179
441
2,643
5,409
1,202
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
23
Kills
5
5
Deaths
23
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
GameEmpire
Bellona
1
6
1
0.25
W
Charybdis
GutsyBoy
Charybdis
3
0
5
5.5
W
Cerberus
MR_saycuki
Cerberus
2
1
13
8.5
W
Sun Wukong
OhhZanji
Sun Wukong
10
0
3
11.5
L
1
5
1
0.3
L
2
6
0
0.33
W
He Bo
bxldur
He Bo
4
2
6
3.5
L
Artio
iiiSalwa
Artio
1
4
2
0.5
L
0
2
1
0.25
W
Hun Batz
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,241
Damage
26,317
47,251
Taken
54,450
28,638
Mitigated
21,725
18,729
Healing
15,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
GameEmpire
Bellona
6,516
1,581
0
2,173
11,250
7,889
0
2,328
8,847
0
41,262
W
Charybdis
GutsyBoy
Charybdis
5,417
1,855
0
3,928
5,838
2,138
0
574
5,264
0
78,396
W
Cerberus
MR_saycuki
Cerberus
7,840
771
277
4,777
12,756
10,549
0
5,999
6,757
34,318
0
W
Sun Wukong
OhhZanji
Sun Wukong
9,979
1,529
0
5,722
13,052
10,216
332
1,015
12,037
4,641
41,994
L
3,680
1,630
0
3,860
13,117
4,228
0
2,921
10,156
0
33,930
L
8,098
688
124
2,238
10,476
2,647
0
3,300
6,989
42,589
0
W
He Bo
bxldur
He Bo
7,175
431
0
1,354
6,541
2,177
408
3,056
3,485
40,907
0
L
Artio
iiiSalwa
Artio
5,380
157
1,805
4,326
14,198
5,759
0
5,889
8,141
17,730
0
L
2,643
1,307
0
1,075
5,409
1,202
0
1,916
3,493
0
30,169
W
Hun Batz
8,830
2,392
0
2,671
9,064
3,558
946
2,834
6,230
0
49,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,642
Gold Earned
33,704
496
Minions Killed
344
0
Camps Cleared
0
1,423,125
Distance Traveled
1,278,295
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,356
525
95
7
0
266,612
5
W
Charybdis
9,184
656
139
10
0
282,273
2
W
Cerberus
7,763
555
80
6
0
281,700
2
W
Sun Wukong
9,330
666
99
7
0
288,481
2
L
Kali
6,706
479
72
5
0
255,633
1
L
Zeus
6,797
486
79
6
0
250,314
0
W
He Bo
7,909
565
70
5
0
271,436
6
L
Artio
6,666
476
25
2
0
285,039
3
L
Neith
6,179
441
73
5
0
220,697
3
W
Hun Batz
8,456
604
108
8
0
299,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role