Player Matchup

Osiris
Osiris
 
Osiris
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
BigDckDaddyGoat
Artemis
Level 18
God Stats
1W - 0L
1,471 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ra
Ra
Contode
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 11L
1,855 Elo+
Party 2
Olorun
Olorun
ELIT3KINGZ512
Olorun
Level 100
God Stats
12W - 14L
1,155 SR
Queue Stats
283W - 294L
1,512 Elo+
Solo
Mercury
Mercury
ValhallaKing357
Mercury
Level 81
God Stats
12W - 9L
1,794 SR
Queue Stats
320W - 349L
1,519 Elo+
Solo
Team Averages
Level 59
1,484 SR
1,577 Elo+

VS

Team Averages
Level 119
1,428 SR
1,422 Elo+
Bakasura
Bakasura
Bullet_Clip__
Bakasura
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
264W - 262L
1,461 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
CapnKerfuffle
Ah Muzen Cab
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
197W - 200L
1,170 Elo+
Solo
Artio
Artio
Iconic_Knight15
Artio
Level 40
God Stats
0W - 1L
1,169 SR
Queue Stats
4W - 5L
1,530 Elo+
Solo
Olorun
Olorun
PapaVoodoo313
Olorun
Level 158
God Stats
6W - 3L
1,574 SR
Queue Stats
135W - 143L
1,500 Elo+
Party 1
Hercules
Hercules
kmharr
Hercules
Level 89
God Stats
1W - 3L
1,397 SR
Queue Stats
121W - 116L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
6 / 0 / 1
9,693
646
11,637
9,719
7,787
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
7 / 0 / 5
8,988
599
11,588
8,187
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
6 / 1 / 5
9,317
621
12,100
9,133
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 2 / 1
9,097
606
6,593
11,680
4,545
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 4
8,156
544
4,770
10,089
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bullet_Clip__
Bakasura
16
3 / 3 / 1
8,555
570
6,406
10,983
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
CapnKerfuffle
Ah Muzen Cab
11
1 / 3 / 1
7,074
472
4,431
9,746
2,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 0
5,691
379
3,292
12,374
8,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 7 / 1
6,504
434
4,186
11,660
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
kmharr
Hercules
8
1 / 6 / 0
5,571
371
2,491
16,006
6,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
24
Kills
6
6
Deaths
24
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
0
1
6.5
W
7
0
5
9.5
L
Bakasura
Bullet_Clip__
Bakasura
3
3
1
1.17
L
Ah Muzen Cab
CapnKerfuffle
Ah Muzen Cab
1
3
1
0.5
W
6
1
5
8.5
W
3
2
1
1.75
L
0
5
0
0
L
1
7
1
0.21
W
2
3
4
1.33
L
Hercules
kmharr
Hercules
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,688
Damage
20,806
48,808
Taken
60,769
21,909
Mitigated
25,507
23,284
Healing
16,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
11,637
3,519
0
4,241
9,719
7,787
1,262
2,252
7,024
0
57,230
W
11,588
5,306
0
4,315
8,187
3,130
4,302
1,330
6,827
0
51,155
L
Bakasura
Bullet_Clip__
Bakasura
6,406
4,490
0
4,284
10,983
4,654
0
2,357
8,608
0
59,886
L
Ah Muzen Cab
CapnKerfuffle
Ah Muzen Cab
4,431
1,860
0
3,843
9,746
2,849
0
4,782
4,846
0
39,661
W
12,100
817
241
3,400
9,133
3,388
132
1,986
7,147
65,367
0
W
6,593
4,283
187
8,047
11,680
4,545
4,064
750
10,245
54,321
0
L
3,292
106
0
3,595
12,374
8,052
0
1,569
10,761
20,684
0
L
4,186
970
185
2,557
11,660
3,202
0
4,392
7,092
34,582
3,183
W
4,770
2,505
0
2,853
10,089
3,059
567
294
9,137
0
42,844
L
Hercules
kmharr
Hercules
2,491
585
0
2,283
16,006
6,750
0
4,881
10,731
0
9,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,251
Gold Earned
33,395
525
Minions Killed
334
0
Camps Cleared
0
1,480,494
Distance Traveled
1,391,123
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,693
646
120
8
0
323,178
6
W
Artemis
8,988
599
79
5
0
264,272
0
L
Bakasura
8,555
570
121
8
0
343,141
0
L
Ah Muzen Cab
7,074
472
98
7
0
241,655
6
W
Ra
9,317
621
115
8
0
305,623
2
W
Olorun
9,097
606
118
8
0
231,710
4
L
Artio
5,691
379
43
3
0
279,066
3
L
Olorun
6,504
434
54
4
0
248,478
2
W
Mercury
8,156
544
93
6
0
355,711
4
L
Hercules
5,571
371
18
1
0
278,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role